When hovering the cursor above the portrait of a crusader, below the short biographical note, it would be great to have a summary of the multipliers he has gained by leveling up/equipment (his own dps) and of what he adds to the party (gold and party dps multipliers). It would prevent having to go through all leveling bonuses, pieces of equipment, enchantments, etc., every single time.
Thank you for bettering the Quest Ending UI, it's much shorter now, fewer clicks. Could still do without the animations when the customers come back and rejoice, which you cannot always skip by clicking, and that's a bit annoying.
I quit Tyrant over a year ago and Global Assault just yesterday, not to go to another Synapse game. They all start great (to gather a fan base), then get centered on P2W only, gets really frustrating even for whales, and the games gets thrown in the dumps when power creep has gone too far. Devs really don't care: why should we?
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