So now customers get angry if you refuse? reminds me of something. Not sure it's for the best. On the other hand, thank you for the auto-selection of quest multiple rewards. That's one click fewer. Still much too many, though, if you ask me. Also, I feel customers' levels rise much faster than the unlocking of items of corresponding levels.
Still, resources compulsory collection is really a pain, especially since you cannot collect from the crafting screen, which forces you to go back to your shop and collect before going back to crafting... Please make items collection disappear too... All in all, too many clicks, far more than in S&P2.
the third installment of a good series. But then again, and again, drawings tools would have been great, especially in levels where you can't afford losing a single grain. And yes, sometimes the game really needs a speed button. (When you wait forever for that grain to go down, press gravity a a dozen times when it gets stuck thanks to your not-straight line, realize you can't get it in the cup and don't have an eraser and must reload the level, it's not chill and relaxing, it's stressful. Just saying.)
A decent remake of HoMM3/4, quests-rewards-oriented. Good graphics for a Flash game, good twist on troop trees/recruitement/use, but play speed is so very slow that the whole isn't very engaging in long term.
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