Nainsell's Comments

Game Comments
Play Flash NetHack Flash NetHack Mar. 20, 2013
I don't understand how this game only has 27,000 plays. It should have millions!
Play DroneLike DroneLike Mar. 13, 2013
I picked up a 27th item and then the game froze when I tried to use an item :(
Play 40xEscape 40xEscape Feb. 14, 2013
35 had me stumped for a while. That was my favorite one.
Play Beloved Beloved Feb. 14, 2013
I came here for the middle-schoolers espousing their political opinions and stayed for the fun puzzle game. Thanks for enjoyment on multiple levels.
Developer response from krangGAMES

You're most welcome <3

Play Theme Hotel Theme Hotel Feb. 13, 2013
I can start the game muted, or not muted. I'm not forced to listen to that annoying 10 seconds of music before being able to hit mute that I have to endure in every other game. +5 just for THAT.
Play Nitro in Pipe Land Nitro in Pipe Land Aug. 15, 2011
The graphics are nice, but the game mechanics need work. For instance: There's no momentum.
Play Derek's Mario World (Complete) Derek's Mario World (Complete) Jul. 27, 2011
Very good for an early attempt at a game! A few things I want to add, though: First, you obviously put in a lot of work, so I'd suggest you just work a little bit harder and use your own game characters and avoid using characters and art you don't have the rights to use. If you're going to put effort into making a good game, why not go all the way and make it your own, instead of making it a "Mario" game? I think you could only improve by creating original characters and art. Second, falling speed is greatly reduced when holding forward into a wall. This is probably easily fixed, but makes it difficult to time jumps in hallways. Also, and this is probably related to the reason why falling speed drops when falling into a wall, if you jump while on a wall, it pushes you away -- this is very inconvenient and frustrating. Good luck on making games!
Play Zombotron Zombotron Jul. 27, 2011
This game is very fun. I still felt I couldn't give it a 5/5 though. Just picky things, like if I hold jump I keep jumping -- and there's this weird glitch where if you do that on ledges you can jump really high. Wish I could give it a 4.5.
Play Pew Pew Pixel Pew Pew Pixel Jul. 25, 2011
It's too difficult to tell the bullets apart from the explosion clouds defeated ships leave behind.
Play Mumbo Adventure BETA version Mumbo Adventure BETA version Jul. 13, 2011
I'm not sure I like how the jumping handles. It should be variable based on how long you hold the jump button, with a maximum limit, because it feels like I have to "wait" to fall when jumping up stair platofrms, which is frustrating. Cute character, though.
Play Wish Upon a Star Wish Upon a Star Jul. 13, 2011
"I haven’t added a mute button, because it’s already there. You just have to look a bit harder." UI elements that are hard to find is bad design.
It looks like there's a sprite missing in the front animation of the character; it flashes white quickly.
Play DOT. DOT. Jun. 18, 2011
The movement in this game is restrictive and off-putting. Did you do this on purpose? Either way, it needs re-tooling to be fun.
Play The Enchanted Cave The Enchanted Cave Jun. 11, 2011
Magic is not usable. It takes too much time to accurately drag it to the enemy, and in addition to that there is also a cast time.
Play Voytek: Prologue to Madness Voytek: Prologue to Madness May. 26, 2011
This game. This f*cking game. I love it. (Kongregate has a chat filter? Wow.)
Play Dungeon Rush! Dungeon Rush! Apr. 30, 2011
Is it just me or do I still run into an enemy even after I kill them? *Hit enemy with sword* "+5" *Keep running and get collision damage anyway* Plus, actually trying to hit enemies isn't very well implemented because it's not entirely obvious where in the "hit" animation I have to land the hit on the enemy to kill them. I can swing my sword right in front of them and it doesn't do anything.
Play Dungeon Rush! Dungeon Rush! Apr. 30, 2011
Unskippable 30 second commercial before I can play a FLASH game? DAMNIT, GAMESTOP.
Play Upgrade Complete 2 Upgrade Complete 2 Apr. 19, 2011
Voted 1 for screamer in the game. Forget that crap.
Play Panda Bounce Panda Bounce Mar. 31, 2011
Fun, but the Length[-------]Height bar isn't responsive enough to a click. You click, and then it continues for a moment, which creates inaccuracy in deciding when the user decided to click the bar and where to toss the panda.
Play Reflex Snake Reflex Snake Mar. 31, 2011
Good, but not pressing two arrow keys at the same time seems more like a programming flaw than a design decision. It FEELS like we should be able to move diagonally, but we can't..