Nainsell's Comments

Comment

Flash NetHack

Play Flash NetHack

Mar. 20, 2013

Rating: 3

I don't understand how this game only has 27,000 plays. It should have millions!

DroneLike

Play DroneLike

Mar. 13, 2013

Rating: 1

I picked up a 27th item and then the game froze when I tried to use an item :(

40xEscape

Play 40xEscape

Feb. 14, 2013

Rating: 6

35 had me stumped for a while. That was my favorite one.

Beloved

Play Beloved

Feb. 14, 2013

Rating: 4

I came here for the middle-schoolers espousing their political opinions and stayed for the fun puzzle game. Thanks for enjoyment on multiple levels.

Developer response from krangGAMES

You're most welcome <3

Theme Hotel

Play Theme Hotel

Feb. 13, 2013

Rating: 2

I can start the game muted, or not muted. I'm not forced to listen to that annoying 10 seconds of music before being able to hit mute that I have to endure in every other game. +5 just for THAT.

Nitro in Pipe Land

Play Nitro in Pipe Land

Aug. 15, 2011

Rating: 0

The graphics are nice, but the game mechanics need work. For instance: There's no momentum.

Derek's Mario World (Complete)

Play Derek's Mario World (Complete)

Jul. 27, 2011

Rating: -2

Very good for an early attempt at a game! A few things I want to add, though: First, you obviously put in a lot of work, so I'd suggest you just work a little bit harder and use your own game characters and avoid using characters and art you don't have the rights to use. If you're going to put effort into making a good game, why not go all the way and make it your own, instead of making it a "Mario" game? I think you could only improve by creating original characters and art. Second, falling speed is greatly reduced when holding forward into a wall. This is probably easily fixed, but makes it difficult to time jumps in hallways. Also, and this is probably related to the reason why falling speed drops when falling into a wall, if you jump while on a wall, it pushes you away -- this is very inconvenient and frustrating. Good luck on making games!

Zombotron

Play Zombotron

Jul. 27, 2011

Rating: 1

This game is very fun. I still felt I couldn't give it a 5/5 though. Just picky things, like if I hold jump I keep jumping -- and there's this weird glitch where if you do that on ledges you can jump really high. Wish I could give it a 4.5.

Pew Pew Pixel

Play Pew Pew Pixel

Jul. 25, 2011

Rating: -1

It's too difficult to tell the bullets apart from the explosion clouds defeated ships leave behind.

Mumbo Adventure BETA version

Play Mumbo Adventure BETA version

Jul. 13, 2011

Rating: 1

I'm not sure I like how the jumping handles. It should be variable based on how long you hold the jump button, with a maximum limit, because it feels like I have to "wait" to fall when jumping up stair platofrms, which is frustrating. Cute character, though.

Wish Upon a Star

Play Wish Upon a Star

Jul. 13, 2011

Rating: 0

"I haven’t added a mute button, because it’s already there. You just have to look a bit harder." UI elements that are hard to find is bad design.

AWESOME LITTLE MAZE GAME

Play AWESOME LITTLE MAZE GAME

Jun. 18, 2011

Rating: 7

It looks like there's a sprite missing in the front animation of the character; it flashes white quickly.

DOT.

Play DOT.

Jun. 18, 2011

Rating: 0

The movement in this game is restrictive and off-putting. Did you do this on purpose? Either way, it needs re-tooling to be fun.

The Enchanted Cave

Play The Enchanted Cave

Jun. 11, 2011

Rating: 4

Magic is not usable. It takes too much time to accurately drag it to the enemy, and in addition to that there is also a cast time.

Voytek: Prologue to Madness

Play Voytek: Prologue to Madness

May. 26, 2011

Rating: 3

This game. This f*cking game. I love it. (Kongregate has a chat filter? Wow.)

Dungeon Rush!

Play Dungeon Rush!

Apr. 30, 2011

Rating: 44

Is it just me or do I still run into an enemy even after I kill them? *Hit enemy with sword* "+5" *Keep running and get collision damage anyway* Plus, actually trying to hit enemies isn't very well implemented because it's not entirely obvious where in the "hit" animation I have to land the hit on the enemy to kill them. I can swing my sword right in front of them and it doesn't do anything.

Dungeon Rush!

Play Dungeon Rush!

Apr. 30, 2011

Rating: -1

Unskippable 30 second commercial before I can play a FLASH game? DAMNIT, GAMESTOP.

Upgrade Complete 2

Play Upgrade Complete 2

Apr. 19, 2011

Rating: 2

Voted 1 for screamer in the game. Forget that crap.

Panda Bounce

Play Panda Bounce

Mar. 31, 2011

Rating: 1

Fun, but the Length[-------]Height bar isn't responsive enough to a click. You click, and then it continues for a moment, which creates inaccuracy in deciding when the user decided to click the bar and where to toss the panda.

Reflex Snake

Play Reflex Snake

Mar. 31, 2011

Rating: -1

Good, but not pressing two arrow keys at the same time seems more like a programming flaw than a design decision. It FEELS like we should be able to move diagonally, but we can't..