Nalikill's Comments

Game Comments
Play The Programmer RPG The Programmer RPG Nov. 17, 2013
So if this game allows you to program in flash, does that mean that you could in theory create this game within this game? How far down the rabbit hole can you go?
Play Socrates Jones: Pro Philosopher Socrates Jones: Pro Philosopher Sep. 15, 2013
.... Fek. Guess I'm off to go buy deer repellent. :)
Play Battle for Darkness Battle for Darkness Jan. 23, 2013
Took me a while to realize I could rearrange batallions after the battle started. <
Play Three Body Problem Three Body Problem Dec. 13, 2012
@Pandimo: No, it's a reference to a physics problem, where (IIRC), the essence of the problem is that calculating the motion of bodies in space becomes nearly infinitely complex beyond two bodies, hence the 'three body problem'.
Play Pheus and Mor Pheus and Mor Sep. 22, 2012
Haven't played the game yet, haven't even looked at anything beyond the loading screen, but I'm going to take a WILD guess as to what happens: It'll be one of 3 things: 1. The dog dies 2. The boy dies 3. They're both already dead and are just ghosts in the process of figuring it out. Because True Art is Angsty.
Play Jahooma's LogicBox Jahooma's LogicBox Aug. 27, 2012
This is a really fun, and brilliant game. The cumulative effort effect is a brilliant way of forcing players to optimize and making our decisions matter. A larger game built on that base principle would be revolutionary, honestly.
Play Epic War 2 Epic War 2 Jul. 07, 2012
Bug: If you manually fire arrows, the Elemental Arrows do not spawn. Not sure if this is intended or not.
Play a Grain of Truth a Grain of Truth Jun. 13, 2012
I don't think it's fair to exclude Internet Explorer users from games. I know it wasn't done intentionally, that it was a property of how you coded it and what you wanted it to do... but it's still a decision that feeds the egos of elitists and asshat browser hipsters, and it's not something I like.
Play Villainous Villainous Jan. 30, 2012
Honestly, this is an amazing game. I understand it's an enormous labor, but I can't help but be impatient for your next game; your games are universally well-designed and well thought out, and fun.