NamelessMinion's Comments

Game Comments
Play Incremental Crafting Simulator v0.01 Incremental Crafting Simulator v0.01 May. 13, 2015
Remove coal from the game for more of a streamlined experience if you're not going to make a use for smelting something with it. Having the "smeltery" (which isn't a real word. You're looking for "forge") just sit there is off-putting. Also, having to go back and buy lumber when my yard is past that point is a little awkward. Perhaps have the higher quality lumber equal more than one lumber? For example, have a fir lumber worth 4, oak worth 12, etc. following the same base market value. A way to buy/sell all or sets of 5 or 10 (Maybe a little selection to adjust it in the corner somewhere) would make it a lot easier too. And very important: The auto-farm has to be instant. No delay between stocking the last item and starting on the next.
Developer response from HiddenWorld

Thanks for taking the time to give me feedback. A lot has changed in the newest, unreleased version but the game is currently on hold while I sort out art assets as it is now a 3D game. Some aspects were in place for future content, coal being one of them (the Smeltery can still be used for other ingots); the auto-farming not being instant (where it has a storing process) was also in place for when workers are added. 'Smeltery' is actually a real word; although, it is not commonly used and does not need to be separate from the Blacksmith's Forge - you will find future versions will no longer have it. There are hotkeys that can be used for selling multiples but a selection and being able to "buy/sell all" would have been nicer and more obvious. Look forward to hearing back from you in the future when the newer versions are released!

Play Sushi Catapult Sushi Catapult May. 02, 2015
I can get a perfect launch and then fail immediately because I hit a mailbox? How is that supposed to be fun?
Play Kill the Plumber Kill the Plumber Apr. 29, 2015
I don't see any Nintendo licenses here. Pretty sure this is copyright infringement.
Play Ruthless Pandas Ruthless Pandas Apr. 23, 2015
Can't access the upgrades.
Play Idle Blacksmith 2 Idle Blacksmith 2 Apr. 23, 2015
Any way you could lower the cost of the first level of enchanting power? It's really bottle-necking the beginning of each ascension.
Play Idle Blacksmith 2 Idle Blacksmith 2 Apr. 21, 2015
Found a bug. Average Flask of Precision is worth $0
Play Idle Blacksmith 2 Idle Blacksmith 2 Apr. 18, 2015
It's a nice touch being able to use some of the stuff you make (potions) but you could do more with it. I want to deck myself out in all this awesome gear and have it useful somewhere as well.
Play Frozen Islands Frozen Islands Mar. 28, 2015
You've done better, but good proof of concept at least.
Play Big Dig:Treasure Clickers Big Dig:Treasure Clickers Mar. 10, 2015
Diggers that supposedly don't need sleep anymore are still drinking my coffees. Mega Dynamite seems to do less than normal dynamite. Charging exceedingly higher prices for items is too punishing. Sonar is pointless unless we can actually skip levels to get to the good stuff (which would add a lot to the game in way of benefiting active play over idling.)
Play Idle Evolution Idle Evolution Feb. 17, 2015
Putting 5 in one is really frustrating, and makes it so you can't even put 4 in the ones next to it. Would be better if you took that out, and had the shift and drag be default to make it a lot cleaner.
Play MadBurger 3 MadBurger 3 Dec. 07, 2014
This is really racially insensitive to the native community. They're not from India. In fact, we took this country from them. So let's show a little respect.
Play Jungle Wars Jungle Wars Nov. 22, 2014
Played this before, but it looks different (not necessarily better) this time? Meh. Make some original games please.
Play Clicker Heroes Clicker Heroes Aug. 25, 2014
Please fix the lag...
Play Clicker Heroes Clicker Heroes Aug. 10, 2014
Even on lowest settings, there's a lot of lag when you're using your cooldowns and spam-clicking a boss. After the 30 seconds are up, and my hand is off the mouse, I'm apparently still clicking. I can't help but think if those clicks had registered in that time frame, it would have made a difference.
Play Soccer Physics Soccer Physics Aug. 02, 2014
This got a badge? Seriously? It's a terrible excuse for a game, but somehow claiming that's intentional makes it entertaining?
Play Idle Empire 2 Idle Empire 2 Jul. 16, 2014
"Developer response from Blooroth Hmm...Without this quest everyone would complete game in few hours. It's ok if game is a bit longer/difficult." 1. This is an idle game, meaning difficulty is actually counterproductive. 2. It's not a matter of hours. It's a matter of weeks. You can adjust the exp per level without it being far too fast. Divide it all by 10 and you'll be in a much better place. 3. I, like many others, would rather have fun with a well-balanced idler than just sit and wait for nothing at all to change.
Play Idle Empire 2 Idle Empire 2 Jul. 14, 2014
I keep thinking that the extremely slow leveling will speed up once I hit a certain point in the upgrades, but I'm constantly disappointed in that regard. If the developer cared, this has potential to be a great game, but it really doesn't feel like he does.
Play Epic War Legends Epic War Legends Jul. 07, 2014
I'm guessing the fun will be added in a future patch? I'll try back then.
Play Farm Fortress Farm Fortress Jul. 05, 2014
Going back to the main menu every time you want to do anything is weird. The game feels slow and there's no explanation of why these walls won't fit even though the space is empty. Some kind of tutorial maybe?
Play War of Omens War of Omens Jun. 25, 2014
The third battle in chapter 8 needs to be retuned. It's way too luck-dependent, especially for neophyte. The two serfs means he starts with 8 gold on his first turn, enabling him to buy a catapult. A possible solution would be to give him those serfs instead of two of the gold. He'd still get his 6 gold, due to the "Draw a card" on each Serf.