I don't know that this really qualifies as an idle game with as much clicking as it requires. You can't go through battles via idling. It's an incremental if anything. From the dev's previous games, I expected more. Or, at the very least, the ability to count. Right now it's proof of concept, at best.
Remove coal from the game for more of a streamlined experience if you're not going to make a use for smelting something with it. Having the "smeltery" (which isn't a real word. You're looking for "forge") just sit there is off-putting. Also, having to go back and buy lumber when my yard is past that point is a little awkward. Perhaps have the higher quality lumber equal more than one lumber? For example, have a fir lumber worth 4, oak worth 12, etc. following the same base market value. A way to buy/sell all or sets of 5 or 10 (Maybe a little selection to adjust it in the corner somewhere) would make it a lot easier too.
And very important: The auto-farm has to be instant. No delay between stocking the last item and starting on the next.
Diggers that supposedly don't need sleep anymore are still drinking my coffees. Mega Dynamite seems to do less than normal dynamite. Charging exceedingly higher prices for items is too punishing. Sonar is pointless unless we can actually skip levels to get to the good stuff (which would add a lot to the game in way of benefiting active play over idling.)
Putting 5 in one is really frustrating, and makes it so you can't even put 4 in the ones next to it. Would be better if you took that out, and had the shift and drag be default to make it a lot cleaner.
Even on lowest settings, there's a lot of lag when you're using your cooldowns and spam-clicking a boss. After the 30 seconds are up, and my hand is off the mouse, I'm apparently still clicking. I can't help but think if those clicks had registered in that time frame, it would have made a difference.
"Developer response from Blooroth
Hmm...Without this quest everyone would complete game in few hours. It's ok if game is a bit longer/difficult."
1. This is an idle game, meaning difficulty is actually counterproductive. 2. It's not a matter of hours. It's a matter of weeks. You can adjust the exp per level without it being far too fast. Divide it all by 10 and you'll be in a much better place. 3. I, like many others, would rather have fun with a well-balanced idler than just sit and wait for nothing at all to change.
I keep thinking that the extremely slow leveling will speed up once I hit a certain point in the upgrades, but I'm constantly disappointed in that regard. If the developer cared, this has potential to be a great game, but it really doesn't feel like he does.
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