Natter91's Comments

Game Comments
Play Paladog Paladog May. 12, 2012
Could you please make the damn pig SHUT UP?!?!
Play Ink Battle Ink Battle Apr. 02, 2012
Bit too easy for even moderately fast typers. I type fast enough to be annoyed at the small delay between pressing enter and the word submitting. Fun, though.
Play Immortal Souls: Dark Crusade Immortal Souls: Dark Crusade Mar. 30, 2012
This isn't a bad game at the heart, but for so many poor design choices. Battles ruled by luck, skills so constrained by tech points so as to be almost useless, and way too little gained by leveling up. I had the most fun when using the double-damage powerup, as it gave a bit more flow to the battles, albeit by making colored enemy 'armor' a useless concept. And then you expect us to finish the game *again* before even letting us have double XP gain? What are you smoking?
Play DuckLife 4 DuckLife 4 Mar. 03, 2012
Now there's multiple ducks, and we have to train each one from scratch? This is your solution to grind?
Play Mission in Space : the lost colony Mission in Space : the lost colony Feb. 16, 2012
Being able to undo just your last command/move would be incredibly helpful. I can't even count the times I've moved by accident, or clicked the wrong hex.
Play Mission in Space : the lost colony Mission in Space : the lost colony Feb. 16, 2012
Friendly fire with Taylor's shotgun? ...That sucks. :)
Play Cuboy: Cubeture 2 Cuboy: Cubeture 2 Jan. 28, 2012
Ugh...I feel a bit sick after Atlas's minigame....
Developer response from ediblecastle

makes me feel hungry

Play The Ocean Around Me - Week Two The Ocean Around Me - Week Two Jan. 18, 2012
This is hardly the time to be picky -- eat the spiders!
Play Versus Umbra Versus Umbra Jan. 04, 2012
C'mon people, enough entitlement already. Ads alone are not enough to pay for games that have taken more than a month or two to make, and the only developer I know of who can create good games in that short timeframe is Nerdook. The premium content isn't mandatory (and to be honest, doesn't look very enticing) so rein in the outrage and rate the game based on what there is. This knee-jerk reaction against devs trying to support themselves will only drive away talented developers and leave quickly-developed casual crap on Kong.
Developer response from Arkuni

Sorry. I would really like to respond to every well written comment, but I'm just so exhausted in the area of "premium content". There isn't really anymore that I can say without starting to put some numbers on the scene (which I'm not gonna do). Thank you for your support though :)

Play Words and Physics Words and Physics Dec. 13, 2011
I tried MOVERIGHTFASTER but it wouldn't fit.
Play Raze 2 Raze 2 Dec. 11, 2011
I find it annoying that your aim is completely thrown off upon double-jumping. It's a frustrating, not-fun mechanic.
Play Star Claws Star Claws Dec. 01, 2011
Wait a minute...those aliens are just sitting there, smiling, and our solution is to immediately try to kill them? Who are the bad guys here?
Play Earn to Die Earn to Die Nov. 24, 2011
You shouldn't lose after such a short time stopped, unless your gas tank is empty. Yeah, someone can get permanently stuck, but having a good quarter tank and just struggling to get over boxes shouldn't be punished.
Play Earn to Die Earn to Die Nov. 24, 2011
It's not really clear how to do stunts, or even what the game is rewarding you for. Is it hitting a zombie without losing speed? I suppose it's not a bad thing for the game to just give you money, though.
Play LethalRPGDestiny 2: Conquest LethalRPGDestiny 2: Conquest Nov. 20, 2011
Adding a critical hit minigame to attacks does not make six consecutive identical battles less boring. Seriously, please remove the filler battles and make the remaining ones more challenging and interesting.
Play Monster Arena Monster Arena Nov. 06, 2011
I think practice takes a week as well as training, and I really don't think it should.
Play Monster Arena Monster Arena Nov. 06, 2011
"Double attack rate recharge by 5%." LOL
Play XenoSquad XenoSquad Nov. 02, 2011
Really good game. I think the bayonet is overpowered against the weak mobs, though. A marine in defense mode with an assault rifle can't be touched by them, ever -- it's an instakill as soon as they move up to attack.
Play Accelerator Accelerator Oct. 24, 2011
Until someone mentioned podracers, I really didn't know why I was humming the podrace theme.
Play Accelerator Accelerator Oct. 24, 2011
The sound effects in this game rock.