I don't get why people are complaining about the lack of tutorial. Take one minute to look at the game in action: You see a number decreasing while the drawn tentacle grows. You see the relation between the (increase or decrease of) the numbers on both ends of the connection, and where you cut a connection. You see "energy bolts" passing through the connection, changing the number on the other side. You see large centres have more energy bolts as smaller centres. This is already plenty information to play the game. Then you get a bit frustrated over losing a centre, so you look at what happens when you lose a centre as you did, and then you do not have to wonder anymore why the AI cuts its connections before it loses a connection. Then you have all the information needed to win the game! Yay! I guess discovering the mechanics is part of the game. Sorry if I ruined that.
I like that you cannot just get all the benefits of every hull at the same time. I do miss a gem market. I'm not even close from upgrading everything to the max, but minus 100 blue gems for turbo charge, I already have got all gems needed for all future upgrades on all tiers of equipment (not incl. candy drill), while I still need 900 plasma and 130.000 materials to complete the Hornet Hull alone.
Finally a game that game tap into the addiction of Motherload. Reached the depth of 733 after almost 3 hours, and actually I can't wait to kill this Queen Bug and collect some plasma, but there is always such a thing as bed time, and I'm already hours past it... 5/5
Sorry no 5/5, I liked the Christmas version, but this classic mode isn't a game any more. There is no challenge. It seems that your algorithm is designed to put adjacent stars alternating farthest and closest in the 3D image, so the total creates a pattern of nearly parallel lines, which makes it ridiculously easy. Wouldn't you prefer to stick to a random depth or a depth close to the previous points? If al lines are pointing the same way, there is no difficulty. The Hard levels are exactly the same but with artificial difficulty. The idea is nice, but difficulty through controls is a big no-no. However, the snapping to the solution if you are close enough makes up for a lot.
Tried the setup of MBtheI when I already had the following skills: full aqua tree, 5/5 evasion (+17), 1/1 Movement (+2), 3/5 HP (+1100) and 4/4 Defense (+20). It works like a charm, I didn't even realize it when I killed the boss. Just keep spamming the tidal wave. Thanks, MBtheI for the medium badge!
Just good enough to finish the game, but actually far from "a good game". The differences between the three games are just enough to make it not three times exactly the same. However, there is way more to improve. The progress is not balanced. If you spend your money wrongly, you are grinding level 8 or something, and after you finally complete it, all the other levels are too easy. If you spend your money wisely, this happens only three levels later. Unless you buy the medium weapon I guess. Meaning you have to fight your upgrade logic skills to keep the game fun? And then there are the countless points of disappointment: repetitive music, no fast forward, no info on the upgrades/skills/weapons before you get them, not even a "Hooray you beat the game/saved the land!" message, etc. So much to improve!
And unbalanced. I finished way too easy with 25 levels magic (-5 seconds cooldown!) , 5 levels hitpoints, 0 levels strength (which was a downer in the first fights where I didn't bought the cooler fire magic). Such things as 500 starters rupees for clicking Max Games should be tossed out of these kind of games, I believe. You either have a head start which makes the game often too easy, or it is anticipated upon which makes the game just harder for those who don't click it.
Another bug I found is that you can't seem to replace the bombs on the hotbar if you've rearranged your magic on it.
Wonderful again! I did dislike the pixel hunt on the wall breaking, though. I had to use to walkthrough to find where I could find the thing for the cat, to know how to use the typewriter and to see where the cogs had to go in the timed puzzle. I got the timed puzzle in my first try after that, on a laptop with touchpad (Ubuntu 14.04, Chromium 44), with a few misfits with the cogs and at least three 360's with the pipes. So if you have a lag problem, try another browser or something, it is doable! 5/5 PS: fun fact! Vandermeer is not Dutch, but an Americanized Dutch name! In the Netherlands it would be "Van der Meer" or in full "Ruben van der Meer".
@nishadawasthy: You can click the number and type 9999 (or 133742 for that matter) to enter all the stuff for trading. But yes, we would like such a thing on the right side, so we can enter how much stuff we want to get.
Wow, this second game is not even that grindy at all! With the first game, you made a team with all 6 units, just to have all 6 power ups, for the other power ups reload during the animation of a power up, and you just did every battle completly the same. While in this game... I need to break out of sarcasm mode, I think... /sarcasm 1/5 because this game is already on Kongregate, it is called Frozen Islands and does not have a subtitle. Also, I believe there was at least a little bit of story, as you had to rescue Vikings before you could use a power up. Henche the level 1 on the artillery in this game which you need to level up to level 2 before you can use them, it's just badly copied from the first game.
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