If you still haven't finished the level after 60 minutes, survival arriving is being kind. Restart and use whatever you learnt and you'll finish in 10 minutes next time.
As a huge F1 geek, the (apparent?) effort to replicate famous corner sequences is hugely appreciated. Maggots/Becketts complex from Silverstone is especially nice to drive in the game. Now I'm sat trying to work out which year and car the ground-effect one is based on...
Haven't yet felt the need to make it harder for myself, I always just go for speed. That's never got boring for me, and I must have played well over 2,000 levels through the full version (user-created and chronom).
An example, guided play level in the tutorial would be useful for this, as it's pretty easy to completely miss what you're supposed to do. I admit to having stared blankly at it for a moment before it clicked... but after that it was perfectly straightforward.
The moment I see the words 'free-to-play', I know the game's going to try to rip my arse out trying to moneygrub me for overpriced items almost essential for playing the game properly. My thanks for continuing this fine tradition, Zombies Online.
Even after playing for ten minutes, it still seems odd pressing a button with 'Bum' written on it, as that's one of the more commonly-used of the many British English words for a posterior... kind of like an American repeatedly clicking on 'Butt' or 'ass'. Very odd.
I went down against the side of the screen to the bit of higher ground at the bottom on the 22nd Dec map. Only need two blasters at the most to protect a single relay from one side. Built up energy, then used drones to clear the middle island, and the rest is just like a normal map. Took far longer than any other map (I think 23 minutes), but was hairy-moment free.