Completion: 100% – worth it. For the people annoyed by the unkillable block things: At some level you'll be able to kill them (maybe 50?). So keep killing things to level up.
I'm now wondering again how Kong was able to hide that game from me until today.
Wow, this game is so well done. Graphics, music, gameplay – they all fit well together. You, developer, Sir, are delivering a game much better than many non-free games out there for free. I'm glad this game got four badges so it gets more attention. For this game a new system should be invented on Kongregate that allows every player (above level x to prevent fakes) to give a special star to an awesome game once a month. You'd have mine (and I bet many others as well).
Get the bullet spread upgrade as soon as possible and upgrade it as much as possible. Once you have it, don't hold the mouse button, but shoot in small bursts. The spread is only active for the first few shots and fades out while you're holding. With the burst upgrade and one EMP I managed to kill the axe boss before he got to throw his first axe. -- Great game and I'd go for all upgrades, but I'm at level 41 now and some upgrades are very expensive even around level 5 and I don't get much money out of each wave (although I have the gold upgrade at 9) and now I've finished all missions and so I won't get any bonuses as well. You could've made the endgame much more fun with more money after level 30 or maybe 40 or some badass fun upgrades or random missions once you've finished all. -- Anyhow: great game. 5/5
It's easily possible to get the Badge of the Day in the first fight(s). Choose beginner difficulty to make it easier. Make sure you have Ignus, the Sorcerer Mage, and Parthian, the Marksman Ranger. Search for battles with Acolytes (the red hood guys) and make sure there are two enemies above each other in the Initiates grid (on the map). If you're lucky, one of the Acolytes will summon a Voidstalker (creepy black creature) that is a one-hit-kill with at least the Mage. Weaken two enemies that are standing in a row (horizontal) until they are damaged enough to make a double-kill with the Marksman's Pierce skill. -> Badge of the Day done | Tips: Kill all enemies unneccessary for the badge first. Optimally you just have a row of two left, whereas one of them is an Acolyte. There is a Pass Turn button on the bottom right (hourglass icon) if you're just waiting for the Voidstalker or the Marksman's turn.
Every other dev would've called it “Guano”, but these guys are just honest.
Awesome game again. Graphics, audio, story and the (sometimes weird) things to do really make a perfect creepy atmosphere. I hope the story about Rusty Lake is going to continue for a long time. I'm looking forward to enjoying further games like this. (Needless to say: 5/5)
Gordon Bennet, that are these pictures where you have this magic colorless pen and when you drive that pen over the shapes in the picture they get the appropriate color automagically (because they hid the color in the dots distrubuted among the shapes, but we kids didn't know that, did we?).
I mostly enjoyed this part, but the long cemetary sequence got a bit annoying after I failed many times right before its end and every time it reset me to the very beginning. It was just frustrating and killed the fun. I'd have liked to have more checkpoints in that sequence. IMO the decisions there (or rather their outcome) are mostly random and I always got the relevant information after I failed and not before so that I could make the right decision ("Oh, he has night vision BTW. Bye!", "Oops, we forgot to tell you that he's standing at a distance. DO IT ALL AGAIN *trollface*"). Because of that I can only give 5/6 stars.
It loaded much faster today so I could finally play it. It's more of an interactive story than a game, but although I was sceptical at first the story caught me somehow, so good job. I'll definitely have a look at the sequel soon.
Also I think it's pretty awesome that ExperaGameStudio answers every comment. But why didn't you add simple badge for completing the game? I'm sure this would get much more people to play this.
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