Gordon Bennet, that are these pictures where you have this magic colorless pen and when you drive that pen over the shapes in the picture they get the appropriate color automagically (because they hid the color in the dots distrubuted among the shapes, but we kids didn't know that, did we?).
I mostly enjoyed this part, but the long cemetary sequence got a bit annoying after I failed many times right before its end and every time it reset me to the very beginning. It was just frustrating and killed the fun. I'd have liked to have more checkpoints in that sequence. IMO the decisions there (or rather their outcome) are mostly random and I always got the relevant information after I failed and not before so that I could make the right decision ("Oh, he has night vision BTW. Bye!", "Oops, we forgot to tell you that he's standing at a distance. DO IT ALL AGAIN *trollface*"). Because of that I can only give 5/6 stars.
It loaded much faster today so I could finally play it. It's more of an interactive story than a game, but although I was sceptical at first the story caught me somehow, so good job. I'll definitely have a look at the sequel soon.
Also I think it's pretty awesome that ExperaGameStudio answers every comment. But why didn't you add simple badge for completing the game? I'm sure this would get much more people to play this.
Basically this is Decision 3 with a different set of graphics, story and weapons and with some of the advanced features and the blackscreen bug missing.
I would have liked to have a method of getting more gold to test out all those fancy upgrades, but I got to 100% before being able to buy them all and now there is no point anymore and it's pretty boring and slow to get money after all the chests, stashes and missions have been done. A bummer, because the end-game upgrades seem pretty fun.
A point and click game with a (yet unearned) hard badge that is neither on the front page in the trending games nor on my playlist? HOW COULD THAT HAPPEN? DID YOU TRY TO MAKE ME MISS THIS, KONG?
Anyway - looking forward to playing this. :)
Okay, so, I made up my mind. This game is awesome. It's very addictive and much fun and I'm fighting the urge to complete it to 100% (currently at 80%), but I'm at a point where like every 1.5 missions I get a blackscreen after loading and it makes me aggressive and takes away my lifetime, because I have to reload the whole game every time and watch the sponsor intros etc.
I had a time where the blackscreen came like every 10 missions. It was annoying, but acceptable. Now it isn't anymore. I tried everything to have less blackscreens and one time I somehow managed to play for a long time, but then never again and it makes me furious to not have control over that.
It's very hard for me to take back my 5 star rating and give a 1 star rating, but I'll do it right now. As soon as the bug has been fixed, this game will get 150 stars from me.
Please, FlyAnvil, fix that, it so damn ruins this wonderful game.
I'd really like to enjoy this more, but I keep getting blackscreens randomly at the start of a mission, then have to reload the page and wait minutes until it loaded again and showed me all those fancy sponsor screens...
After countless nights with flashing green UP-letterings haunting me right after closing my eyes, after decades of having the music stuck in my head and hearing dying men scream in pain, after spending months figuring out the perfect plan, I finally rendered the attackers unable to touch my gems at all and earned the hard badge.
Never fought so hard for a hard badge. This game is an all-time favorite. Old but gold. 5/5 start and my ♥.
PRO TIP: You can use any key (NEITHER C NOR R!) on the keyboard (after clicked on the game once for focus of course). Using two fingers might be easier for you. Can't remember a game I failed so hard at, but still kept the chill until I played through it. Please moar levels, i.e. a sequel. But less epileptic would be cool. 5/5 anyway.
4/5. Would be 5/5, if the input wasn't so buggy (control inputs get ignored randomly). Also I think I spent a skill point for attack strength although I had it maxed already... This shouldn't be possible. Also the auto-stick-to-wall-thing is a pain. Story, idea, levels and stuff are good I think. I think I'd even have laughed, if I wasn't being pissed by the control bugs.
Up to level 9 it's kind of easy and much fun, but from 10 on it appears that the influence of the random factor just gets too big. I didn't get it to three stars for levels from 10 on, the last level was the only one I suddenly didn't win on the first try at all - funnily the second try brought me three stars. Seems definitely too random to me. Apart from that cool idea, cool artwork and fun game.
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