avatar for Nerrimus

Nerrimus's profile

Levelbug34

About me

This person was raised in a house. His parents gave birth to him. He was born on Valentine's 92, because they thought it was funny. He wears clothing, uses computers, goes to school and eats food.

  • Age: 16
  • Sex: Male
  • Location: Between Thailand and Singapore
  • Member Since: Jan. 05, 2007
  • Last Login: Oct. 10, 2008
  • Current Points: 7439
  • Comments: 72
Latest Achievements
Empyreal Destroyer (completed)
The Light Fragtastic (completed)
Elevator Eyes (completed)
--- - (completed)
Pepe LePwned (completed)
Marker Sniffer (completed)
Splash of Color (completed)
Colorless to Lifeless (completed)
Road to Inner Peace (completed)
Friends with Functions (completed)
Reefer Management (completed)
Stairway to the Light (completed)
Heads Will Fly (completed)
Think Outside the (completed)
Hot Runnings (completed)
Wasteland Profits (completed)
Flying First Class (completed)
Cheesy Escape (completed)
Cruising to Craziness (completed)
Boot Camp Graduate (completed)
Field Training (completed)
 
Empyreal Destroyer (completed)
Empyreal Destroyer Badge (medium - 15 points)
Defeat the evil sun in Ether War
Acquired Oct. 10, 2008

Nerrimus' tickets

Shouts & Whispers

Shouts
Whispers
Person Content
avatar for hyperhippy92
hyperhippy92
Dec. 08, 2007

abysmal is defined as “extremely or hopelessly bad or severe: abysmal ignorance; abysmal poverty.

avatar for hyperhippy92
hyperhippy92
Dec. 08, 2007

1 star should be defined as abysmal. mediocre would be 2.65

avatar for t2t2
t2t2
Nov. 29, 2007

Can you please add more admins in Kongregate group @ CasualCollective.com

view all 14 shouts

Nerrimus' comments

Game Comments
Play Gravity Thrower
Gravity Thrower
Oct. 05, 2007
Yes, the can't die bug isn't good. Anyways, this is quite a good solid game, but at the moment it looks really amateur. The game definitely needs a graphic overhaul, slinging a sphere and more spheres is quite silly and boring. Next, you need a bigger variety of enemies. The current crop is not very varied, you could have (for example) enemies which spiral round the centre, enemies which split when killed etc. Finally, there should EITHER be an upgrade system, or a powerup system, depending on the theme of your game. if you decide to go for a space theme, you could have this is a weapon, and earn money to upgrade the weapon. And if it's some other theme (dunno what >.>), there should probably be a powerup every now and then instead. I do wish enemies didn't dissapear when levels change, if they stayed on screen if would feel like levels are flowing into each other. However, I'm still quite happy with this game, I think it's a solid effort especially for a demo version. 3 stars.
Play Pojuko
Pojuko
Oct. 05, 2007
One thing, I think an option to remap the keys would be a good idea. I can't play very fast at all with the down arrow key.
Play Pojuko
Pojuko
Oct. 05, 2007
Awesomely original game. Seriously, I absolutely love this game. And I can see greg making an impossible badge... Get gold for every level. x.x 5 stars.