Great concept, but you're too zoomed in to act as a fighter command effectively, clicking energy is more infuriating than rewarding, and it feels more like a grind than a gameplay. But you have great art and if you make a sequel(try looking on good games from a few years back, don't copy the crud they put out these days). A little story enrichment would be cool. I'd play a sequel, though! Keep up the good work!
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