Perhaps I'm missing something, but seems to me it would be very helpful, since the sphere of influence of a building is said to effect things, if one could click on a building to see it before making decisions on placing new buildings. Good game so far, but I've barely started, so I don't have the same perspective as others. Thanks for reading!
4/5 Great game and Very Original Concept. Nicely handled and with a sense of humour to boot. :) I enjoyed playing it through and balancing design/money/upgrades. It just misses a 5/5 due to not having an upgrade to sound effects for the missiles, beams, ect in the game portion. That really should have been there. The achievements page could have had more depth, (perhaps as an upgrade) Perhaps some achievements for upgrading to certain levels within a set number of waves, ect. All in all, very good. Thanks for a fun time.
5/5 The only negative thing about this game is that it isn't very, Very, VERY much longer. It went by far too fast, and I enjoyed every scene. I highly recommend it as a relaxing jaunt with beautiful graphics, a light score, and puzzle elements which are complex enough to keep you interested, but not so intricate as to raise frustration. I'd love to see a sequel or prequel of some sort, perhaps with some rpg elements. Well done. 5 out of 5.
Very nice 4/5 - TONS of potential here. Adding effects like reverb or trails, sustain and fade, sparks, interaction between particles perhaps by collision either to mutual destroy or get bigger, or have aspects of physics added like gravity and repulsion. Perhaps certain portions of walls could be elastic and react like plucked strings, or with their own tones, or change the particle's note or effect in some way. I'll be very much interested to see how this develops. One thing I would definately like to see is a toggle to make the whole thing black but for the particles and a random room config generator.
There's a lot of potential here. The game play is sound but does lack something to 'do' with your ill gotten gains. There's always ransom negotiation bidding -the cost of keeping a ship hostage interms of upkeep and paying your cohorts to watch the crew. Close up battles with NATO ships might be nice - or boarding senarios, upgrades in terms of boats, engines, firepower, number of pirates under your control, their arms, a bigger 'safe haven' on shore - In short, there are a lot of dimensions where this could be expanded upon to be much more entertaining. I look forward to seeing an update. As is, it's somewhat unfinished. 2/5
What's not to like? Needs some polish here and there, but hey, I'd rather look at a cute girl with guns than a muscle bound hero type. The levels are good - weapons varied - and it's fun without being too hard. 4/5
Potential - interesting concept, but I'd like to see it expaned to upgrades and such, and yes, it moves slower than expected, even with the cursor at the very top of the screen. It makes me long for 'Interstate 76' back in the day. 3/5