Nickienator's Comments

Game Comments
Play The Enchanted Cave 2 The Enchanted Cave 2 Jan. 23, 2015
Oh wait, got that wrong, dying shouldn't make checkpoints still work of course. If you didn't use the wings to escape, you lose.
Play The Enchanted Cave 2 The Enchanted Cave 2 Jan. 23, 2015
@Jessie: That's not how 'perma'-death works. The save works for when you quit or close the game so you can continue, dying means you lost that run and have to go again. Having to start over from 40 if you reached 80 shouldn't be the case though with the shops being checkpoints.
Play The Enchanted Cave 2 The Enchanted Cave 2 Jan. 22, 2015
This and Cardinal Quest are some of the way too few modern roguelikes that don't completely disrespect the genre. Glad it's finally here.
Play Witch Hunt Witch Hunt Jan. 19, 2015
Could you make it so chosen Gobuffs are remembered in each save file even when you refresh the game? I often forget applying them again when I come back to the game.
Developer response from kreig13

a reminder / indicator is now ingame! can't save it, sorry. might mess with the save file.

Play Chibi Knight Chibi Knight Jan. 13, 2015
"I'm a knight so powerful I am immune to everything but rocks. It's unfortunate my demon master makes me fight in front of rock spewing statues."
Play Rise of Champions Rise of Champions Jan. 01, 2015
@Jadestormcloud: If you win from other real players, you get points for the Tournament. If you are level 20 and rank up (since there's a huge difference between very good level 20 players and new level 20 players there's a rank system for max level players) you get more points for a win. At the end of the week, the prices in RP are handed out as shown in the Reward Tiers screen and everyone's points reset.
Play Rise of Champions Rise of Champions Dec. 29, 2014
OutlawZz: None of those items are very good, playing the game will get you items vastly superior to the ones offered in the shop. I have over 120 Diamonds (A small part bought simply to support the game, but most of them gotten for free from daily rewards and the current '20 free diamonds' code on their social media) but no idea what to spend them on since there aren't any things I can buy that would make me better than someone spending even slightly more time in the game than me. Of course there's stuff that could always come in handy like Mystery Keys, but the only thing I could buy with Diamonds that are (almost) impossible to get without them are cosmetics without any bonus or perk. If you lose it's because your opponent was better and you either need to rethink your strategy or spend more time in the game to get stats/gear as good as your opponent's, not because your opponent bought some kind of secret super sword only available in a premium shop.
Play Card Hunter Card Hunter Dec. 17, 2014
Damn, I just made a new account to restart on the main site not too long ago and now I see it here.
Developer response from FlaxativeCH

You can link your Kong account to whichever in-game account you want :)

Play DungeonUp DungeonUp Nov. 27, 2014
This is how you make a roguelike different from the standard roguelike without completely ruining the basis of the genre like 100% of all roguelites do and a big part of modern games that dare to call themselves roguelikes. Good job.
Play Galaxy Harvest Galaxy Harvest Nov. 20, 2014
I failed the Locust mission on Low yet it says I completed it.
Play Rogue Legend: Tame the Wild Rogue Legend: Tame the Wild Nov. 13, 2014
Uhoh, there's 'rogue' in the title. Stupid people are going to upvote the roguelike tag again.
Play Sky Quest Sky Quest Oct. 20, 2014
You can sell items by using the 'open inventory' button in the shop and dragging items to the shop stock.
Play Rise of Champions Rise of Champions Oct. 20, 2014
It might be just me, but personally I think the amount of currencies in the game might be getting out of hand. We've got Gold, Diamonds, Gemshards, Skulls, Magical Essence, Fragments and now RP. It's managable for now, but it seems like almost every big update brings some kind of new currency into the game. I think using an existing currency for a new feature has to be considered more from now on, even if you have to increase that currencies' droprate to balance things out.
Play Sky Quest Sky Quest Oct. 20, 2014
This is not Newgrounds. At least re-read your updates before copy-pasting them here if you want to pretend to care about the players so bad.
Play Rise of Champions Rise of Champions Sep. 14, 2014
I actually got plenty of player enemies one month ago, now I don't get any human players at all. I could turn force PvP on, but the wait is unacceptably long now already, I'm not going to wait even longer.
Play Rise of Champions Rise of Champions Sep. 11, 2014
When I click Battle during a Brawl period, the Brawl icon is still covered in chains. So you can only go to a Brawl with the main screen button. Which is probably quicker in the first place, but that doesn't mean the other way shouldn't work.
Developer response from FrozenTorch

We'll be using this button for something else in the future.

Play Prime World: Defenders Prime World: Defenders Aug. 22, 2014
The talents system could be more expansive, but other than that great job on this unforced hybrid.
Play Rise of Champions Rise of Champions Aug. 15, 2014
"Let's make a new UI to make things less convoluted and then add a giant ugly Brawl button over the screen."
Developer response from FrozenTorch

Strange this is upvoted. All of the feedback I've heard on the brawl button has been positive. Thanks for the complain though, we plan to replace it with something to handle the scheduling of events better anyway.

Play Rise of Champions Rise of Champions Aug. 14, 2014
Got an ingame error when starting a brawl and lost my entry skulls because of it...
Developer response from FrozenTorch

Sorry, that's why we're giving away lots of free skulls. If it happens again please report it in the "Bugs" thread on the forum!

Play Labyrinth: Secrets of ShadowHaven Labyrinth: Secrets of ShadowHaven Jun. 27, 2014
@Deadeye: It can't be. People include randomized levels or perma-death and call it a roguelike.
Developer response from BoMToons

Ok, roguelike-like