"Would you consider a small gold price reasonable for this type of action?"
Seriously? The biggest problem in this game is how pay-to-win is the main focus. The second biggest problem is how you need to micromanage it every ten minutes. I think making the huge problem bigger is a pretty bad way to fix the small problem.
I couldn't find anything about the exit password other than the fact that the first digit was 3. Rather than going through the level like a sensible person, I just tried every possible combination. For those who missed the puzzle like I did, the code is 3695.
Absolutely amazing. The realization with the Chicago tribune puzzle was one of the few moments I would call mind blowing. It opens up the puzzles so much, and makes the game seem so much larger and, well, REAL. Brilliantly done.
"Damn, we've filled this entire valley with buildings, if we want to expand we'll need to colonize another planet!"
"But sir, couldn't we just put another colony past that mountain?"
"What a ridiculous suggestion! Clearly it's more efficient to send a very slow colonial ship to a new planet with minimal access to our now-massive supply of resources!"
Worker: Hey boss, I found a new product that might help us increase productivity! Boss: What's it called? Worker: A paintbrush! It lets us put paint on specific areas, rather than the whole ball. Boss: Don't be stupid! Clearly it's more efficient to paint the ball, put a hat on the ball, paint it again, put sunglasses on the ball, paint it again, use a plunger to make a nose, paint it again, put another hat on it, put a jagged metal belt on it, and paint it again!
Once you reach a certain speed I imagine the game starts to fall apart. I mean, I'm still at 800 on hard mode, but paths have started crossing over, and holes in the walls appear at random. I can only imagine that around speed 2000 the game just loses all cohesion in the face of the ridiculous speed/