Very fun TD game. There's a niggly bug though: sometimes a gem will get stolen and its carrier will die just off-screen, before the game registers it's been taken that far. The enemies for that level will never be able to get it, and you'll win even if all your other gems get taken.
I'm in the city just before the end, have searched every house, have supplies for 5 days, four other people with me, plenty of weapons, and I'm not being given the "travel" button. What the hell?
People that already had the medals got screwed. I had completed every medal except the 75-combo. I did it now and still didn't earn the card OR the badges associated with the easier tasks.
Ripped off!
MarsPhoenix and Staypuff: you should never be "surprise-screwed" because you get info on ALL waves at any point during a level. You click on any of the numbered squares on the bottom, and each will tell you that specific wave's strenght, weakness and special abilities (fast, absorb, regen, etc.) Therefore, you should plan your strategy from the beginning.
Weird balance issues. I played undead (best halberds, weakest archers) and for most of the game i just spammed my halberds to win. Sometimes it didn't work, so I'd spam spears and that did the trick. Then I got to the demons and they were ridiculously strong. So I just spammed scouts and beat every demon level with scouts only. Didn't feel like I deserved the final victory screen.
Loved it as well. With a little tactical planning, each enemy is relatively easy. The "blind" and "disorient" debuffs were great! Definitely take your time to make version 2 even better.