I enjoyed the first a lot more than the second. The first felt more about logic while this one is more clicking as fast as possible. I also got fed up with getting the same amount of new blobs for clicking 2 blobs as I would for getting 10. I've been waiting for ages for Gluey two and while it stands as an interesting and good game on it's own two feet, comparing it to number 1 is disappointing. Saying that I did enjoy it. :)
Disappointing end, and not much different from the other two. Also it gets far too easy after a few skill upgrades, I managed to kill most things with just the range characters. When moving characters it's monotonous and if this is the last chapter it will be incredibly disappointing!
The map in the corner is nice, but possibly takes away the only difficulty; finding your way around. To improve you need to add ways to die (Traps, bad guys whatever) and collectables (Coins, armor, gems).
In my first go I met the 'Black Miner' almost instantly and obviously got completely owned. However the second time round I haven't seen him once in 20 minutes, and by now I've got all the gems etc that I can get and leveled to the top. WHERE IS MY BLACK MINER?! Maybe the Black Miner should level as we do, just to make it a fair playing field. However it's needless to have a fair playing field if the stupid villain can't keep up with me! :P Looking forward to the full version though! :)
I found myself with no more to complete but lacking the pouch etc, however after refreshing they appeared. :P Good game, I really enjoyed D.G and this one is just as good. The only thing that bugged me was that each time you go to the automatic 'World' screen you have to click 'back', it just got a bit monotonous. Otherwise a big thumbs up :)
After my eyes stopped dying and I worked out what I was doing it became simple. If you DID want to develop it I'd say get rid of the flashy bits and make the rotator thing have completely separate colours, so rather than having to concentrate on turning one colour to fit in everything have separate turny bits for separate colours. Just to shake it up a bit.
With 20 seconds left I hurriedly ran around collecting my final civilian, when to my horror I found myself unable to walk. What happened, I wondered, why are my legs not working. Death ensued. Fix the inability to walk at crucial moments, it made me sad. FIRE SHOULD NEVER WIN! :P
I like it, but as it gets faster I find it a bit too sparkly (For want of a better word) and I struggled to actually concentrate on the gems that where spinning and already there - especially due to the amount of colours. Nice game though.
Okay game, a few things to change, firstly you need to make sure that monsters don't overlap, guessing at words isn't the point of this sort of game, also i find myself waiting after seeing the first and last letter to see the other letters in the middle. It isn't that bad you just need to improve it a bit. 2/5 for now.
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