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Thanks for critique! Idea was that killing 10 blobs is better than killing 2 (as you have more free space this way in the level). In retrospect I did not like it in Gluey 1 how you have nothing to achieve when level score goal is reached (and you just click the remaining blobs till all is over). Thanks for mentioning you enjoyed Gluey 2. :) If you have specific ideas for a potential sequel, I am all ears! Seriously!