I don't understand how you can put in work to make an entire game like this and completely ignore any kind of fun or rewarding gameplay aspect.
There is zero reason to use the insanely weak bow over the sword. Once you realize that, the entire game becomes an excruciatingly slow wack-a-mole with you pumping all your level up points into strength to make sword/ladder kills in 2 hits. Not to mention that if for whatever reason, 3 arrow shots doesn't kill a random enemy, you basically have no chance to use the bow again for the rest of the level even if you wanted to because the top of the ladders block the arrows.
monsters always attacking first is pretty frustrating. you basically know you're dead way before it happens because of this. Randomness of who attacks first or make that a buyable upgrade in the shop would be nice.
Bug: On level 7 the weapon I was using disappeared from my weapon slot. I was still getting its bonuses though (still getting deathstrike procs) and I was able to pick up a second weapon for additional stats.
I genuinely had fun, but, and I hope you're seeing the feedback from may people, I'll just never come back and play this game now that my initial energy has run out. I would absolutely continue to play this game if the energy wasn't there, but now I just never will.
Pretty fun. *BUG* I did encounter 1 bug in survival mode. at about 6 minutes in the game went in to a paused state. It wasn't frozen but it was stuck in pause. If I click the pause button the game would advance 1 frame and then repause. Didn't find a workaround.
Fine game overall. Finished it with little difficulty. Just a little nitpick thing but.. those "Kinetic" missiles do the exact opposite of what actual kinetic ammunition is designed to do (AKA pierce and impact damage, not... explode).
Crash Case: 1.) Select Meteor (or any ground targeting spell probably) and change your cursor to the Meteor location circle. 2.) Hit Space to pause. 3.) Click anywhere > This causes Meteor's location to be cast. 4.) You are now unable to select any option on the pause screen and are stuck.
Not being able to shoot through dying/dead mobs in a game like this makes the game almost unplayable in my opinion. As soon as you trigger their death animation you need to kill their hitbox so people can get to the stuff behind dying enemies, especially the fat guys that take FOREVER to die.
There seems to be a problem with the early level "Path to Shoreview". According to the level, the boss on the last wave is strong against Energy, weak against Poison and that's it. None of my warriors (or a mage i made to test it) were able to hit him at all and I don't think he is mistakenly set as a flier either because my one archer couldn't hit him either. Maybe he has really high dmg resist or something so I'll try it again some time with those skills, but if that's not the case don't waste time on that level.