I had to thoroughly search in the menus to know what the hell I have to do in the garden (it doesn't say you have to start a "project" and it actually seems for the first one to be already selected) and also what was the exclamation point in the big "Squad" button to know that I had some points available to level up. I don't know if my 10 moves of exploration will make the day to end or is just about "time" in the basement. And about the missions, seems like I have to search and research the same area to get the objectives done and... gain 1 fuel? And then what about the time management? This is not about lacking a tutorial, because it's easy to get the main controls, but I lack information about my options and actions available, and its benefits. 5/5 anyways because the game is great and has lot of potential
Great story, seems like you get deeper in the city even more with each discovery and each chapter. This ep was easier, but I liked the action. I would be cool to be able to get away from enemies through different routes of action, or to make them more difficult to find the perfect way to avoid get killed. 5/5 and fav, waiting for the last episode.
This game forces you to pay. You play missions, get hurt, use crowns or wait every time, can't get extra exp replaying levels, you are forced to buy random items (and it has to be five of them)... It is a big shame for a beautiful game with great tactics. I won't lose any more minute here waiting for my heroes to heal though.
Numbers on the corner are the maximum balls accepted (100) and balls remaining with a bar. Also, all the colours in the actual game. The goal is to achieve max score as possible, but not beating levels. It wasn't easy to get this all playing once or twice.
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