Strength -- Sometimes it pays to step backwards-- For true strength is knowing when to back away, and to not treat everything as something that needs to be destroyed.
Blocking - Attacks come in from all directions, think of the different ways life acts around you, and you'll notice more often than not, if you treat everything like it's an apple, you'll fail time and time again. Sometimes it's okay to let your guard down.
Accuracy -- Being quick and decisive in reacting to things worth your time and make sure to take care of them as soon as possible or you'll have more issues later on.
Dodge - Breath and relax, know that there will be obstacles in life, no use reacting to things that haven't happened yet. Just go with the Flow -- Anicha--
Crit -- No insult is worth your time, Be strong and perservere. Let the insults roll through you and be sure to make your own mark when the time comes.
May all beings be happy, May all beings reach for the stars <3
This is seriously top 10 games I've played this year. Simple, to the point, engaging enough that I wanted to keep playing well past the point of frustration (mostly with dying and the lack of coins... then near the end having more money than I needed once I found out how BOSS archers are)
Longer/additional stories would be great rather than just unlimited, but that's if you're going to continue on. otherwise this is a good fun time sink <3
The bosses should not be easier than the entire level... /repetative boss fights with a simply burst is easily bypassed after playing ONE of these style games. Beautiful concept just needs more randomization, not "impossible" but not just the same difficulty throughout the fight.
Please fix the speed thing... I hate holding a button down forever. (Atleast give the option for permanent hold) And a faster speed up (2x , 3x, 4x) would also be greatly appreciated... t need to be slow are painful anymore.
Yeah, need to add more bosses / make all the abilities actually necessary, you have a wide selection but once you have lifesteal (don't scoff at 7% multiple hits = lots of health, fully maxed health and this fills me straight up)
I really like the concept there just isn't any actual difficulty, just buy the best and skip the other abilities. You get enough within the first 3 levels to buy the $200 cost abilities, and those instantly win it feels like.
Battles are riduculously slow. Fighting "James" and he is a heavy sword boss, He swings down once, and then everyone has to move up for him to take his second swing... and that takes a minute.
Great game so far, Really interested just gotta work on tuning <3
A lot of potential... but fairly limited playability, need different levels please. More weapon styles? I get where you are going and its awesome, keep spinning but give me different types, perhaps do weapon ladders of swords as well, have the ultimate a "multi sword" But makes you a touch weaker.
Also for the crossbow haters, the point of it is to kill things across the map and or for the fast people who enjoy the challenge of ranged combat vs spinning around getting dizzy. Heros need breaks too!
From first thought I was like "Kingdom Rush clone" Then upon further review it is an attempt but not quite there. You threw a lot of mechanics in that make it more thoughtful about how you play the game. its interesting but I'm not sure if people will like it.
However I really do not like playing tower defense games that do not have a speed up button. Please fix that asap.