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Hide the progress bar forever?
May. 07, 2011
I can't think of any reason why a game like this should run so poorly. Sometimes it's not the computer's fault. Sometimes it's inefficient programming.
And Everything Started to Fall
Apr. 26, 2011
[insert comparison to Passage here]
Apr. 11, 2011
Creative little game you got there, chief.
Apr. 08, 2011
I was disappointed when I retired at the end and the unit I selected (a light infantry that I had from the start) was reset to level 1. Still, great game.
Feb. 27, 2011
It was a good design choice to put "party" under "win game". "Well, I didn't win, but at least I get to party harder!"
Clarence's Big Chance
Feb. 23, 2011
I feel umcomfortable reading all the text insulting Clarence because it's really the maker of this game talking to himself.
Jan. 12, 2011
Canabalt homage or rip-off? You be the judge!
Dec. 30, 2010
Silly idiot. You cannot ride on a toilet. Toilets need to be attached to a plumbing system.
You are dead.
Dec. 26, 2010
There's avant-garde and then there's just plain lazy.
Demons Took My Daughter
Nov. 21, 2010
I don't like this game as much as your others because it seems like the same strategy with minor variations can be used for each level. But the game is still something to be proud of.
Drop Dead 2
Nov. 14, 2010
I do wonder if the rotting pig head was really necessary.
Echoes: Operation Stranglehold
Nov. 11, 2010
Ambitious little game. Shame the cutscenes are so boring.
Nov. 08, 2010
I beat the wave of jetpack dudes on the first level and then nothing else happens. I assume this is one of the bugs people are talking about.
Nov. 03, 2010
Holy crap, Nerdook, do you ever sleep? Did you get your heart surgically replaced with a coffee can so you can program games 24/7?
Oct. 24, 2010
I'M MAD AS HELL AND I'M NOT GOING TO TAKE IT ANY MORE.
Oct. 22, 2010
This is like that level in I Wanna Be The Guy where I died a lot.
Road of the Dead
Oct. 14, 2010
This game would be perfect if it didn't keep spaming "Could not save, Make sure flash".
Oct. 12, 2010
This was an interesting game. But by itself, the short and straight path would be boring. What does that say?
The Trader of Stories
Oct. 09, 2010
Why do developers think video walkthroughs are a good idea for adventure games? Why would anyone want to search through five minutes of footage to find the one item they missed?
Try to Survive
This game really drags on. It should have ended at wave 15 at most. I'm letting the game run as I type this.
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