Poorly balanced. Or rather, balanced to require payments to advance at a reasonable pace. I really like the look of the game, and if it were great to play I'd throw you a few bucks, but when you try to wring money out of me, my wallet closes. Sorry.
When you give us choices, tell us what they mean. "Punish / Bribe" -- what does that do? I had no way of knowing that Bribe means +10% food consumption, and probably would have picked something else if I had. Also, randomly getting a significant debuff because of non-interactive events like "some family came to power" is really frustrating -- give me a way to avoid that. Otherwise, it's a fun game and a nice improvement to the first.
Nice graphics, decent addition to an established genre. Controls are clunky, though -- most of these games have hotkeys for units, also, and if you select a unit then press "123" it deploys that unit to all 3 lanes.
Gameplay is too non-interactive. When traveling fast, you cannot aim the critter to hit bats / gems. The re-kicking is a neat idea, though -- more things like that, please. (Like when you hit a group of bats and get that cutscene, maybe make that cutscene interactive.)
Jump sometimes doesn't respond. It's like it waits for them to take a step. This is a jumping puzzle, it should jump exactly when I press the button. Also, killing an enemy should always give a new piece of equipment unless I have the full set -- frustrating to have to kill a guy 5+ times to get the last piece, after already grinding the other 3 pieces.
Each achievement makes the bar fill 2x as fast. So if it takes 10 minutes to get profits, once you build 25 of the thing it only takes 5 minutes, and once you build 50 it only takes 2.5 minutes. Each achievement = 2x as fast, compounding.
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