For those confused with the bombs, they only start the countdown if you let them go or if you give them a good smack (Aka bump it against the wall). I liked the game, but wanted some sort of description for each enemy. Here are a few tips (1) You CAN bump into the yellow wall stuff and get out of the way in time, but is not suggested. (2) It appears that you can't kill yourself by slamming your body against a wall (3) The yellow flying bubbles are harmless, they just violently push you (4) It appears that all orange/red enemies instantly kill you if you touch them, with the exception of the flying ballon-spike thing (they take a second to become a spike ball), and the ones that throw up (only the throw up hurts you)(5) Yellow enemies don't instantly kill you, that is, they give you time to dodge. (6) If you don't mind dying, experiment to see what each kind of enemy does. BTW, does anyone know how to earn the "cord efficiency bonus"?
*Spoiler* For those who have made it to the CrossCrossCross, the triple jump will not work on the lonely square islands. If you look directly below our turtle friend, there should be a small ledge. This ledge is lightly higher than the highest lone square in the level. This should help alot
It has been a few years, but I think that if you were to make a second one, you could have the player choose where the buildings are placed. In theory, this should make it a little easier if they like the buildings on the outside. Otherwise, they are just a waste of resources, which is better spent on either the main building or a building next to it. Perhaps there should be a timed mode as well (survive x seconds using only y resources). If you need another building idea, how about a tower that actually aims and shoots at the oncoming missiles? Obviously it should not have the output of the flask or the main cannon at first. The upgrades would increase the missile fire rate, the range of the tower, the accuracy of the missle, and the speed at which the missle flies. BTW, I loved the game 5/5
I know that this comment is soon going to be buried, but I want to point out with Izzy And Fire's suggestion. As we all know, people who want to chat have to pay 1 cent so that people can not curse 'in front of' children. If a letter block system was invented, then people could now spell those words (not that they couldn't before, but as it is it is somewhat harder without making your own locked world). Thus, to avoid any complaints, there would have to be a payment system in place to prevent people from misusing letters. While this could be attached to the chat payment system (you pay for both). On top of that, the creator would have to probably alter the level menu bar as well, since 26+ blocks would be added. The other solution is to have it so that you can directly enter the symbol or letter you want via keyboard, but that will probably will take longer to make.
For those that are trying to get every achievement, once you complete the game, you should go back to complete each level without dying. On some levels it is much easier to accomplish this by doing reverse mode. I have only three achievements left: Clear all bricks on level 17, die 250 times, and get every achievement. I kinda wished that the creator did not put in the 'clear the brick' challenge for level 17, as it is actually harder than trying to clear that level in one life. (I got by the buzz saw section by pure luck, making a mad dash-jump, barely clearing the area. I think there is another way, but I am to impatient for that :) ) The rest of the game was great. 5/5
Sorry for the second comment, but for those that don't know, when you do use the grenade, be careful of the debris. The grenade will bounce off of it, potentially ruining you aim. And with the grenade, expect some debris to take flight (Note that the debris only affects bullets [not sure about the enemy's however]) If you are tired of missing with the grenade, here are some things that might help 1) Aim slightly to the right of the target. The grenade tends to bounce to the left, like the items 2) Ceilings will make grenades fly towards to the right. 3) If you are 1 block away from a bottomless pit, and your grenade lands near you, get away! The grenade itself does not hurt you, but it may destroy the block your on, giving you no time to fly after it goes off, killing you. And if you need to, get close and fire away.
After playing a bit, I think that the 'Demolisher' is a bit overpowered. It requires no energy, kills most enemies in one shot. However, it is a bouncing grenade, so unlike most ammo, you can hide behind stuff and just lob the grenade in to the general area. Direct hits with an enemy will make the grenade explode to. Once you get used to how the grenade bounces/moves, the only real, constant threat is if you accidentally fall into a hole you just created. Note that destroying the block a turret is on does not award you points, nor does a enemy crashing into the terrain. However, even these enemies might drop an item. Also, turrets can only aim at things over their "head", or at equal level.
I like the fact that one can completely obliterate an entire level if they wanted to.
I think I completed the game (I caught up with my clone-thing). For the falling, instant killing stone part, I think there is a pattern. When the clock (upper right) is about 5/8 (about half-way between 30 min and 45 min), the falling stone pattern should allow you to finally pass. Just hold right to get past it then. This is the last (if not only now) difficult part of the game.
Spoiler: There is a hidden ending. If you notice, in the underworld there are white bug things. You can collect them. On the level were you can actually get to the angel, you should notice the bugs, now in cubes, in the underworld. If you collect all of them, you can get to a teleport. The angel is standing on the other side...
To get the first bug, you must die on the first level. (Use the weird cherry enemy). The rest are found in various locations in the underworld. The alternate ending also provides a hidden level.
If you already completed the game without getting all of the bugs, you can start a new game. The bugs you already captured should transfer over.
Why is everybody hanging themselves anyways? What the hell did these people do to get hanged like this? Why does the hero insist on shooting arrows at everybody in hopes that one could cut the rope, instead of, say, untying the rope? Did he fail Cub Scouts or something?
After reading some of these comments, I feel great with the progress I made. I competed every level without dying. Using the arrow keys (Granted, I had to revisit some levels after getting a few upgrades)
The point of the slow was to help you dodge the bullets, as everything slows down. On later levels, you pretty much can keep the slow effect on without ever running out of juice. You can also fire bullets while slowing time. If you can't get a clear shot on the boss for long, then you can just fire bullets as you dodge (Just try to get the last round of bullets to hit, as they deal the most damage).
Personally, I think improving the ship's speed isn't a good idea, as I don't want to try to readjust to the speed of the ship. Plus, the point was to dodge the bullet, not outrun it.
Lasers were probably the most annoying thing in the game, but luckily few bosses uses them.
4) Stars heal you, and the sun emblem gives you another life.
5) Due to the lack of upper body strength, you lack the ability to aim the gun above your shoulder height. However, you ignore all the recoil your guns would produce.
6)The shotgun then is the best means to hit anything above your head without jumping.
7)Why the hero wants to kill all of elves before killing santa is beyond me. Especially since santa was just in the "hero's" house making out with the wife, and he already had the weapons to kill santa with.
8) Does it really take two infinite ammo guns to take down a fat old bloke? Couldn't he just take santa on directly? Or call the police perhaps?
Ok, here is what I got from what I played of the game
1) Elves with red shoes and green hats are professional wrestlers with a mushy head. They will instantly kill you if you touch their sides, but will blow up if you jump on them. They also appear to have some kind of bulletproof vest. They sometimes come in small groups.
2) The angel-thing and the red hat, green shoed elves can throw slightly lethal snowballs at you, but lack the vest and strength the green hats have, and are thus susceptible to gunfire.
3) All elves can move, but will never leave a particular area. However, some may pause for a bit, and some don't move at all. (Mostly the red hats though). Why the like to hang around mysteriously hanging rocks is beyond me.
*Possible spoiler alert* I think the hidden word is "Including Ico" I am missing the 'u', so I'm not entirely sure. I wish there was a hidden ending - perhaps involving the plants below where "Robert" (the main character) stops. As of now, all it does is teleport both characters into the last room, as if they went through the door. Just a thought to add as an easter egg.
JenovaSYNTHESE, it is possible to grab all the coins in level one. For some reason, you can jump in midair if you walk off the edge first. Use this glitch to reach the coins above the door (It may take some tries). The rest can be collected before actually doing this trick.
Also, be careful about asking for music. Nothing really stops the developer from adding depressing music, or any other kind of music for that manner (except for Kongregate rules and such, if there are any rules from Kongregate concerning music).
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