Cute theme for the classic launch genre. Well executed. My only gripe and the reason i quit early is that the upgrades for a next tier can only be purchased when all of the upgrades of the current tier have been purchased.
This, for me eliminates most of the purchasing tactics in the game and makes me feel like i'm grinding for money to get to the next tier.
I always have a thought when i see a game with 'parody' in the title. It's usually a game so bad even the author realises this and instead of inproving it he/she thinks: "Meh, let's just call it a parody and publish it".
Good cause aside, the game lacks instructions, proper readbility of the text displays and i haven't really found out how to make the score go up. So my first and only run ended up with a score of 0. I'm still not quite sure if i'm supposed to avoid or kill the moving sprites on screen. 2/5
Well, that was thoroughly enjoyable! The controls took a little getting used to, but nothing that should be changed. I quite liked the entire experience. The only gripe i have so far is that i seem to be stuck in a room, near the end (i think) of the level where you get the third weapon and the shield powerup. The room is symmetrical and closes off with a blue lases once you enter and some enemies spawn. After killing the enemies, the blue laser doesn't turn off.
My guess is that an enemy is outside the room, preventing me from killing it, and thus opening the blue laser. I restarted the level and ran in to the same problem again!
This is quite a bummer 'cause i was looking forward to finishing this game.
I'll postpone my rating untill author responds/fixes the problem.
What a nice little game. As usual, the symbolism is probably lost on me, but i pretty much enjoyed the whole experience.
The puzzles where nicely ordered in difficulty (for the most part), and i must say the last puzzle level is pretty clever. Good job, sir!
Not only are the vehicles hard to manouver, the opponents are all drunk!
If you don't race for 1st place in the first stretch, you'll be having a very hard time overtaking, since ai players seem don't seem to be able to steer straight. Added by the fact that the tracks aren't really wide -but hey, heavy equipment takes up a lot of room- this game is more of a dash for first, because overtaking is just too frustrating.
A nice unpretentious little game, but it's quite 'bare'. Some story element or sense of progress would be nice. But currently i don't even know what level i'm on, or how many are left.
That said, that was is there is solid, fluid movement, clear and simple controls and decent enough graphics. It's just not really enough to keep me entertained longer then 5 minutes. It seems this could a base for a bigger, more polished game.
Same here, i went right after the air quake level, and am now in a screen where there's an arrow pointing up-right. The 'stairs' lead you out of screen on the top, but i can't seem to find any hidden or invisible blocks to stand on.
Kind of a bummer 'cause i was enjoying this relaxing little platformer.
I'll postpone my rating till the author explains, updates or at least gives us a hint about this.
Is's a nice concept for a puzzler. However, the controls are quite akward. Left Ctrl didn't always work for me, so i used mouse click, which did work reliably.
Having to continually switch between space, 'e' and the mouse is quite annoying. Please rethink your key mapping.
The turning animation of platforms could be a little faster and the collision boxes a little bigger.
Other than that, i quite enjoyed this, up to the point where it turned out that the gun has a limited range, and i would have to redo the entire level because this was never explained.
Pherhaps a little tutorial level would be in order, explaining what everyting is, and how everything works?
Good job, please keep improving this game! Oh, and please add a mute button :)
Well executed mix between match-3 and hidden object game. Like the fact that hotspots get highlighted on mouseover. Nice powerups in match-3 mode, and as a bonus a decent storyline, albeit somewhat flat charaters.
Too bad it's a demo, would've liked to play the hole thing.
I can't really say i agree with the complaint about having to grind much to advance in level or get better equipment. But this may be because BezerkStudio has tweaked gameplay or because happen to pick a powerful build by chance.
Right now i'm using all chars with the same build (and if i regret that later, i'll just buy different slaves, yay for Roman times!) Main stat: Strength, Secondary stat: Speed. Skill points only in Dimachaerus (dual wield). Although i did grind a little in the first city, in general you could say that when you defeat all teams and get all goals in a city (and maybe defeat a couple of more challengers) you'll be easily getting into the next city.
I'm currently in Nicomedia, the third city, and still going strong.
I have 5 leather scraps in the bank, and 2 leather scraps in my inventory, and i can't combine the two. If i take the scraps out of my inventory, they take up a second inventory slot.
I would expect to be able to combine them so that i have one slot with 7 leather scraps, unless of course the max number of items in a single slot is 5 or 6.
Fixing this would make a bank a lot more useful.
Thanks and keep up the good work! :)
Overal a decent game, but very much room for improvement. It just doesn't feel 'polished'. Reel animation could be smoother, remember last bet amount, fix the achievements button (clicking does nothing) and the bonus game isn't a game at all, just open a couple of chests, and wait 4 seconds or so before i can open the next. rated 3/5.