I very much like the game, but at some point, if all you can do is wait for the next upgrade (of a hobby) with nothing else to do and it'll take days for that upgrade to finish (per level) you're bound to lose players.
That's a shame for a promising game! :)
(and we need more girls...)
Notice how in tv series or movies the computer geek is always typing randomly on a keyboard, even if they just need to shut down their system? I bet they're actually just playing this game, so they look like real programmers.
- it seems this game can only be played properly with auto-clickers. What's the fun in that?
- I have 900 wizards earning 99 sextillion, buying the next boss means they will loot 400% more, which turns out to be 124 sextillion. I don't understand the math behind that.
Conclusion: this game is fun in the beginning but soon turns out to be a dead end, which is a shame.
Although I'm not into this kind of game (moving around makes me feel sick ;)) I really like this one. The intro looks amazing and promises a detailed steampunkish environment and it delivers. I liked the interface details in particular. At some point I killed a small creature and his head stuck through the side wall of the train which almost made me feel pity for the little fellow.
Anyway: first impressions are really very cool.
Great game, especially the graphics. The music is excellent too. One thing though: it would be great to see progression through the arenas and other dungeons so you wouldn't have to guess how far you came or how long you still have to go. Being able to pause the game in a dungeon and pick up where you left off later would be nice too.
The game keeps getting stuck after crafting a couple of times. I can't get the message that an item was succesfully created to go away anymore. Only things that helps is refreshing and restarting from autosave. It happened a couple of times and it is quite annoying in an otherwise enjoyable game.