OrngCav11's Comments


Neon Race

Play Neon Race

Sep. 13, 2011

Rating: -2

Great game! The developers should make this game or its sequel for XBox Live Aracade/ PS Network and give it graphics similar to Geometry Wars. + if you agree.

Shopping Cart Hero 2

Play Shopping Cart Hero 2

Aug. 25, 2011

Rating: 3

Jump 253. Finally got the badge of the day. Will never play this game again. :D

Shopping Cart Hero 2

Play Shopping Cart Hero 2

Aug. 25, 2011

Rating: 3

this possibly is the worst game I've played on Kongregate.

Endless Migration

Play Endless Migration

Aug. 23, 2011

Rating: 0

It would be nice if the Phoenix had just a small flash to denote where it is and a small amount of invincibility. I often found that if my first bird died, the other birds were going to die by the hands of the same aircraft.


Play Red

Jul. 16, 2011

Rating: 1

Extra Turrets don't seem to be that useful. 1) Way too hard to defend. 2) Can't be controlled, which makes juggling MORE unpredictable which is not useful in a survivor type game. I definitely had a turret buddy shoot a meteor into my unshielded main turret. D:

Chaos Faction 2

Play Chaos Faction 2

Jun. 25, 2011

Rating: 1257

Wow... the number of times an enemy AI gets a hand grenade and throws at point blank, kills both of us, but since it counts as a suicide I don't get the credit for it, and now I have to fight a fresh opponent... Please count suicides as points in survival.

ButtonHunt 2

Play ButtonHunt 2

May. 16, 2011

Rating: -11

@ THeZierex: Think about this: Is there anything else you can click on on this screen.

The Tickler

Play The Tickler

May. 10, 2011

Rating: -1

The controls in this game are awful! Try having ASDW be movement and the mouse picks the direction of the claw extension, NOT having the mouse do both.

Bot Arena 3

Play Bot Arena 3

May. 03, 2011

Rating: 0

The lack of control makes healing extremely useless. If you can't keep a bot off the frontlines without constantly tell him to run away, you might as well have him attack. You might want to consider having a few different AI choices that the user can pick through as they are constructing the bot. For example: BotTank: Pursue Closest Enemy BotHealer: Keep Distance From Enemy (while still keeping them or allies in own range of fire)