PTGDevD's Comments

Game Comments
Play Awaken 2 : RoH Awaken 2 : RoH Mar. 05, 2013
I don't understand your reply to zeldata of "i wont touch this game anymore, it was made in a really short time period and we had no time for polish"? I can understand that you are probably saying the code is a mess to the point it would probably be faster for you to start from scratch rather than try and fix it but how can you be happy with releasing an unfinished product that has bugs? Goodluck with your current project, I hope it goes well for you.
Developer response from Ramos_emanuel

If somone salutes you on street you ignore him ? Also its not about the code being messy its about work/time involved vs fun/money earning , developers are humans to

Play Contract Wars Contract Wars Feb. 14, 2013
Knife is very unresponsive making it easy to dodge and near useless if they just run back and forth through you while reloading.
Play Pulse Vision Pulse Vision Jan. 31, 2013
Needed a restart button as I pinned myself in a corner with the HIAB. Awesome game/idea for two days; main suggestion I would have had would be to adjust the heart rate change more quickly depending on going stealth or moving faster as it would encourage better usage of stealth and sprint. Also HIAB needed to beat faster as I did not find it very useful due to how slow it is.
Play Berzerk Ball 2 Berzerk Ball 2 Dec. 21, 2012
Needs a description of what the skills are at the start. I wasn't sure what each character boosted until I had gone to the home page and clicked on 'team' and then 'skills' to find out what they all do, this is a very indirect way to find out.
Play SAS Zombie Assault TD SAS Zombie Assault TD Oct. 01, 2012
The store needs to have all buyable upgrades as well. The upgrade price for current game cash on the bought upgrades I found were a little over the top. While the upgrades are great I find I am usually best finding an alternate use for the money rather than saving up such a large amount at once (that is if I'm not playing Nightmare).
Play SAS Zombie Assault TD SAS Zombie Assault TD Oct. 01, 2012
Really glad you added the speed up however it needs fixing as it speeds through the wait period between each wave as well which can make you lose out on early wave bonus or give you little time to build/upgrade.
Play SAS Zombie Assault TD SAS Zombie Assault TD Oct. 01, 2012
Game is quite fun. Got through three maps with only one crash. Went back to do Elite on the first map and I constantly have it crashing when restarting the game. My main complaint would have to be the targeting options - first doesn't seem to work and if it does it decides to finish off what it is killing rather than targeting the one closer to the exit (if it is a fast enemy it means it may get out of range of the turret before it has finished its kill).
Play Shape Fold Shape Fold Sep. 30, 2012
Definitely want the lock-in feature for later ones as it turns into more of a control game rather than a puzzle one. Nice and simple although it would be nice if the last levels were more challenging as there isn't much thought put into solving the puzzles.
Play Jacksmith Jacksmith Sep. 29, 2012
I have already commented about the game itself after playing for a couple hours. I have now played for about 6 hours and am only about 70% complete as it appears (currently at Day 39 - time bonus is usually about half way on the meter each time). This game is far too long with the amount of repetition involved, should have lasted a few hours at the most - I actually don't want to see achievements/badges for this game because of how long it is.
Play Jacksmith Jacksmith Sep. 29, 2012
For the shield painting, don't hold it down as it wastes paint on already painted areas - instead do quick strokes and you should have 25% - 50% of your paint left over after painting the entire shield = 100% all the time.
Play Jacksmith Jacksmith Sep. 28, 2012
It's a really good concept and quite fun. There is a major problem with centering - for sword handles you have to be slightly off-center to the left, for axes I find it is more-so slightly off-center to the right. The Spetul is off-center to the left and right depending on the handle parts. Bows are fine. It just makes it horrible for getting positioning right. The first 2 of the 3 rankings are good but the centering for handling needs fixing to make it fair since everything is mostly off-centered for a perfect which is stupid.
Play Nuclear Plant Nuclear Plant Aug. 22, 2012
Weapon upgrades would be a nice addition.
Play Biocage 2 Biocage 2 Aug. 04, 2012
The low ratings aren't because the game is bad but more because of how slow xp is gained. Either don't make levelling exponential or change it so that new enemies provide a greater amount of xp to balance it out. The movement isn't actually a problem and does add a challenge, the main reason people dislike it is because you have it set as too slow. If the starting movement speed was higher there wouldn't be as many complaints.
Play Elevator Breakout Elevator Breakout Aug. 04, 2012
*Stops to pick-up Jackhammer guy* You: "hey I'm trapped, help me destroy this elevator", Jackhammer guy: "but you could have gotten off when I..." *doors close* whatever, this idiot must have hit his head on something.
Play Elevator Breakout Elevator Breakout Aug. 04, 2012
Easy Win = Bike Helm -> Ball Helm -> Lazer Rifle -> Face Helm -> Jackhammer + never stop jumping/shooting. Either buy turrets or a better gun after that. Always prioritize laser turrets/bots.
Play Turbo Golf Turbo Golf Jul. 31, 2012
I find it absurd that you say it is "impossible" to calculate the time/shots of AI players accurately if you press END NOW, how can you think that is impossible and be a programmer. Clearly you do not understand the processes taken. Updates that do not work with save games is another fail. Time over number of hits in a golf game even if it is "turbo" golf is just ridiculous when someone beats you by 0.5 seconds with more hits. There should be an invisible penalty for having more hits than someone you played faster against, for example - scoring could be calculated by adding 5 seconds per extra hit onto the time taken to balance it out (the calculation does not need to be shown to player).
Play Indestruct2Tank Indestruct2Tank Jun. 09, 2012
About the worst execution of randomisation I've ever seen yet. I would give it a 3 star rating if it was someone's first attempt at a flash game but this is terrible being a sequel from ArmorGames. Feels like a 3-4 hour hack together in flash by some amateur, I expect better quality and effort from ArmorGames.
Play New Star Soccer New Star Soccer Mar. 28, 2012
The pay sucks in comparison to pricing for everything, it limits what you can do in-between matches drastically. If you negotiate and get the full negotiation, when you go up a star rating you can't get higher pay for the whole thing because your boss decides you are at a decent pay already, its stupid getting paid the same for 2 star ratings. If you go up a star rating you should immediately re-negotiate as you are obviously worth more than you were.
Play New Star Soccer New Star Soccer Mar. 28, 2012
How is the rating system done, since when do you get 8 chances and do them all perfectly in a game of soccer getting 4 goals, 2 assists, 2 passes yet your team is not happy with you?! I got a -1 team rating even though I get a +5 from boss and fans. Since when did your team dislike you for scoring goals, let alone when they are included 50% of the time instead.
Play Miragine War! Miragine War! Mar. 27, 2012
Would be good to see more to it, with a progressive story which has an upgrade system or leveling system.