Either the click combo needs its delay for combo loss greatly increased so that active players can go toilet or chat/browse without losing hours of clicking or an Ancient that solely increases the delay is needed, where it could could remove any click loss altogether at max level, would be amazing to see and something I would happily pay for. If the ability for the click combo to reduce was removed entirely and the player is inactive for 60 seconds, the click combo could be ignored and the game switched to idle mode; once the player clicks again, the click combo could then be re-activated (without having lost any clicks so active players don't lose their hard work). This would also be something amazing to have for people whose browsers or flash crash periodically, where it could save their click combo until they ascend so that they don't lose all of their active progress with combos on a crash.
A button next to heroes that can be toggled on or off to state whether or not they auto-level up when you have enough cash is desperately needed for Idle, otherwise you aren't really able to idle and progress properly without manually leveling up heroes constantly, which defeats half the point (maybe this unlocks after reaching level 100 on your first playthrough along with the farm button so that new players get to know their characters). A priority number or being able to drag the heroes up or down to list priority of what to level first would be needed and simple to add as well to make this work best.
I'm surprised but it seems like I might be alone when I say I didn't really enjoy this as the "puzzle" side of the game had no challenge whatsoever. You could basically just follow in the only viable direction and end up completing each stage with no thought put into what you are doing.
Anyone like me who is also a completionist and feels the need to beat the survival boss (keep in mind that this can take up to 35-40 mins; however, I was only using Lv.3 Cursed twin so a higher Lv will reduce time), I used the following: Maxed stats. Attacks in the following order of priority - Doppelganger lv.10 (use as often as possible to cause him to miss), Moon beams lv.10 (use when under 170hp otherwise save it), Cursed twin (Lv is not important; the higher the lv, the quicker you will kill him), Nemesis lv.3, Bright beam lv.3, Katana lv.4, Handsome blade lv.3, Grenade lv.3 (main use for Handsome blade and grenade is to accumulate rage). Note that your attacks may bug out while on cooldown and appear to stop regenerating and you will need to then use the number keys/click on them aimlessly when you think they are near being ready to use again.
Decent game, nice job with the attack animations. Ancient Artifacts don't drop often enough or the cost of Ancient attacks and upgrades are too expensive; I even killed the "Survival" boss on Hard difficulty, gaining around 60 artifacts by the time I had killed it (took about 35-40 minutes to kill :O) but I still need 42 more artifacts before fully buying/upgrading all of the Ancient attacks. Would have liked more in the way of stat improvement, maybe a cooldown reduction modifier stat and more tiers for each stat.
I found a bug - if I click continue and go into standard mode, do a battle and then refresh the page and try legendary mode the barracks shows no units (not even in my slots) and starting a battle just goes to a black screen.
Good game and still enjoyable, even with the fact that there are countless others like it. I was looking forward to unlocking new cavalry units to find nothing other than the border cavalry early on; it would have been nice to have more cavalry options.
I'd prefer to have an advert after each match stating "Get it on Mobile!" rather than locking game content for mobile only. If I like the game enough and you state it is on mobile I will download it but if I prefer to play it on PC then locking content just ruins the game and loses my download.
I don't understand your reply to zeldata of "i wont touch this game anymore, it was made in a really short time period and we had no time for polish"? I can understand that you are probably saying the code is a mess to the point it would probably be faster for you to start from scratch rather than try and fix it but how can you be happy with releasing an unfinished product that has bugs? Goodluck with your current project, I hope it goes well for you.
Needed a restart button as I pinned myself in a corner with the HIAB. Awesome game/idea for two days; main suggestion I would have had would be to adjust the heart rate change more quickly depending on going stealth or moving faster as it would encourage better usage of stealth and sprint. Also HIAB needed to beat faster as I did not find it very useful due to how slow it is.
Needs a description of what the skills are at the start. I wasn't sure what each character boosted until I had gone to the home page and clicked on 'team' and then 'skills' to find out what they all do, this is a very indirect way to find out.
The store needs to have all buyable upgrades as well. The upgrade price for current game cash on the bought upgrades I found were a little over the top. While the upgrades are great I find I am usually best finding an alternate use for the money rather than saving up such a large amount at once (that is if I'm not playing Nightmare).
Really glad you added the speed up however it needs fixing as it speeds through the wait period between each wave as well which can make you lose out on early wave bonus or give you little time to build/upgrade.
Game is quite fun. Got through three maps with only one crash. Went back to do Elite on the first map and I constantly have it crashing when restarting the game. My main complaint would have to be the targeting options - first doesn't seem to work and if it does it decides to finish off what it is killing rather than targeting the one closer to the exit (if it is a fast enemy it means it may get out of range of the turret before it has finished its kill).
Definitely want the lock-in feature for later ones as it turns into more of a control game rather than a puzzle one. Nice and simple although it would be nice if the last levels were more challenging as there isn't much thought put into solving the puzzles.
I have already commented about the game itself after playing for a couple hours. I have now played for about 6 hours and am only about 70% complete as it appears (currently at Day 39 - time bonus is usually about half way on the meter each time). This game is far too long with the amount of repetition involved, should have lasted a few hours at the most - I actually don't want to see achievements/badges for this game because of how long it is.
For the shield painting, don't hold it down as it wastes paint on already painted areas - instead do quick strokes and you should have 25% - 50% of your paint left over after painting the entire shield = 100% all the time.
It's a really good concept and quite fun.
There is a major problem with centering - for sword handles you have to be slightly off-center to the left, for axes I find it is more-so slightly off-center to the right. The Spetul is off-center to the left and right depending on the handle parts. Bows are fine. It just makes it horrible for getting positioning right.
The first 2 of the 3 rankings are good but the centering for handling needs fixing to make it fair since everything is mostly off-centered for a perfect which is stupid.
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