The pay sucks in comparison to pricing for everything, it limits what you can do in-between matches drastically. If you negotiate and get the full negotiation, when you go up a star rating you can't get higher pay for the whole thing because your boss decides you are at a decent pay already, its stupid getting paid the same for 2 star ratings. If you go up a star rating you should immediately re-negotiate as you are obviously worth more than you were.
How is the rating system done, since when do you get 8 chances and do them all perfectly in a game of soccer getting 4 goals, 2 assists, 2 passes yet your team is not happy with you?! I got a -1 team rating even though I get a +5 from boss and fans. Since when did your team dislike you for scoring goals, let alone when they are included 50% of the time instead.
Adding in the Distractions challenge was basically saying "look at how bad the control system is, get frustrated and rate the game lower than it deserves".
It starts out fun and interesting but gets really repetitive and feels like there is no goal or any real outcome. The only goal I find I can set myself is completing the in-game achievements but have gotten too tired of it to do so.
Would like to see the toppings that are dropped on as click to select then click to drop on rather than click+hold then release, click+hold then release, click+hold then... think you get the point.
The other thing I'd love to see out of these games is actually upgrading the grilling equipment, etc rather than little upgrades that just let you know when its done. Like better cooking equipment.
Unit control is retarded. AoEs are so overpowered its not funny and the cheapest units usually work out better vs AI than any other because of poor balancing. Could have been a good game if it was done right.
My girlfriend and I love the SCGM games, the only problem we have is that we'd love to play them longer each time but gameplay gets choppier and less responsive the longer you play. Feels like the effects of a memory leak or something.
Awesome game. One problem that needs fixing is when hacking in level 3, I picked up a log and it went into the pause menu but I couldn't close the pause menu and it acted like I was in the game which got me killed.
Fun game but ran into a bug. It says to find diamonds with 2 keys but has put me on a map with no chest - it's the bonus map that usually has things running to the end where you have 3 lives and have to try and kill as many as possible.
Needs to hit enemies on top of you. With Minigun or MFG, if a fast purple zombie is on you you die unless you get back to machete.
Fun game other than that, the leveling near the end got tiring, maybe some attribute points to assign to attributes to make it feel more worthwhile?
In my opinion, easiest way to kill/farm last boss:
Get the following skills: Pistol Whip (knocks him back nicely if he gets up to you), Speed Reload, Expand Mag, Electric Punch (states nowhere that it is melee only, if you don't want it then switch for something else). Make sure you get all the range upgrades (damage, critical, etc) and use the Gauss Rifle. Either have Flamethrower (for fun and knockback) or Power Gloves for secondary weapon. Stick far left, then just sit there and shoot the boss till he dies. If any enemies get in the line of fire they will die while you continue to kill the boss. If for some reason he gets up to you (most of the time he shouldn't) Pistol Whip should knock him back enough, otherwise use your secondary weapon and switch back when you have some space between him.
Just wanted to provide some feedback on what I think could be changed:
- The dog can be useful but most of the time he runs around or jumps, doing nothing. It'd be nice if he just followed you and attacked the enemy attacking you/the enemy you attack.
- Overgrind SHOULD unlock after completing "Final Zone". For now itβs pointless, especially when you already have everything. I have $22000 sitting around now, that would have been useful for the "Upgrade Complete" badge, giving overgrind a purpose.
- HP from the chests felt pointless, 10hp would have been nice making it worthwhile as opposed to the 2hp boost which made almost no difference.
- It'd be nice to have some sort of statistics to see the difference between weapons and the damage increase from chests.
- The fact enemies jump around so frequently just gets tiring and frustrating, making it an undesirable challenge. It'd be nice if it was less frequent, more so when they can see you.
Good game overall, enjoyed most of it.
All programmers are lazy as we know, we like to do things the easiest way. While I won't state the flaws of some of the retarded patterns for functions to do it the most 'optimal' (highest scoring) way, I will ask: where is the copy-the-nearest-tile-I-click-on key as part of the controls so that I can place tiles with as little effort as possible?!
Should require holding left-click as well as hovering over to eat. Can't say how many times I've accidentally skimmed over a sumo and lost him for feeding on accident.
Quite a few small bugs that ruin the gameplay. Drones accuracy is almost flawless and aiming is a pain in the ass while trying to fly, fighting is ruined by the control of the vehicle and aiming system.