Not really bad, but it will need some more work to become a good platformer. As stated by others your game needs a bit more work in the controlling and interception part (standing next to a platform will block your chars jumping for example). But if you keep up improving on this you can be a great game developer. I especially like the little details you put in this game like the leaves on the tree. Don't get discouraged if your game doesn't get noticed straight away and keep perfecting it.
Okay just finished the game. Now I see why the story is so flimsy... it seems the game got rushed in the end and is posted 'unfinished', that is why it is so short and meaningless. Updating my rate from 4/5 to 3/5 now. Finish this game and you'll get 5/5!
Nice game, with a good professional ‘feel’ to it. It is obvious you spent a sh*tload of time in producing this gem.. but to me it is still a gem in the rough. And it is in big need of some polishing. For example: the AI is seriously broken. Half of the time my companion will only buff himself or me when there is an opportunity to remove one of the enemies. Also the story is way too flimsy and clichéd to draw me in. Battles are therefore meaningless and do not drag the player into the game as they could (and should IMHO).
Paladin's comments