PatKDay's Comments

Game Comments
Play Ultimate Monster Mayhem Ultimate Monster Mayhem Apr. 12, 2014
Wow, this game is terrible. It's clearly incomplete with only one enemy model, tedious upgrade system, and no game play variety. 1/5
Play How Dare You How Dare You Apr. 06, 2014
Not bad, but I think the game goes a little too long. By the time I beat the game, I wasn't having fun anymore. I'd recommend reducing the upgrade costs so the game is quicker.
Play Astrox Astrox Mar. 28, 2014
I really like this type of game and I think momoguru did a great job, but there's some things I like to see: 1) Better quests. Right now quests don't seem worth the effort because traveling is so slow and boring. 2) Faster travel options such as the ability to jump straight to a system that you've cleared. This would help with #1. 3) Better ship diversity and/or spread out more. I skipped straight from the 3rd ship to the carrier because there was no incentive to use a battleship for example. 4) Fleets? To give more reason to have different ships and just because it would be cool, what if you could make fleets of ships?
Developer response from momoguru

yes, jobs will be redone soon, not sure about any more speed other than maybe a new afterburner. i'll be adding tons of content once i get these last couple things polishing up right. ships, new items, new weapon types, station services, and a sweet endgame map.

Play Forbidden Arms Forbidden Arms Mar. 07, 2014
It's really annoying that if you lose a mission (include survival missions) that you get no experience. I feel like this game is designed to have a lot of grinding and I just doing enjoy the game play enough to grind.
Developer response from kreig13

fix'd! version 1.0.7

Play Dead Zed 2 Dead Zed 2 Mar. 02, 2014
The probability of finding versus losing survivors isn't balanced well. If that was fixed and the game required a some tactical planning, I'd give it a 5/5. As is, 3/5.
Play Dojo of Death Dojo of Death Jan. 19, 2014
Decent base game, but I need a little more complexity to really get into it. Upgrades, levels, more types of enemies, etc
Play Glean 2 Preview Glean 2 Preview Jan. 18, 2014
I like this game, but getting pearls is a pain in the butt. If the resources were balanced a little better (in terms of finding them and the numbers of drops compared to when you need them to upgrade a component), this game would be perfect.
Play Nano Kingdoms 2 - Joker's Revenge Nano Kingdoms 2 - Joker's Revenge Jan. 26, 2013
I liked the first game, but this one feels extremely slow and grindy. I'd like it a lot more if you didn't have to redo all the upgrades each battle and if the combat was faster.
Play Color Pic-a-Pix Light Vol 2 Color Pic-a-Pix Light Vol 2 Jan. 15, 2013
I love these games but it really needs a few more tweaks: 1) Next puzzle ;) 2) Full screen/zoom 3) 5 Key to place dots
Play Infectonator 2 Infectonator 2 Sep. 26, 2012
Really good game, but it seems a little grindy. There's really not a ton of strategy so you're forced to grind out cities if you get too far ahead of the difficulty curve. Still, I like it overall - 4/5
Play Knightmare Tower Knightmare Tower Sep. 10, 2012
Kong achievements aren't working from me even though my game is still saved. And yes, I tried going to the achievements page within the game (as the notes say to do) and it didn't update. I'm using Chrome is it matters.
Play Bloons TD 5 Bloons TD 5 Aug. 24, 2012
Does the Monkey Bank (and its upgrade) automatically withdraw excess money at the end of the round? I can't test and I don't think it does.
Play Dibbles 3: Desert Despair Dibbles 3: Desert Despair Aug. 13, 2012
This game would be a lot better with two things: 1) Click/press button to toggle fast forward and 2) a rewind button. 4/5
Play Dibbles 3: Desert Despair Dibbles 3: Desert Despair Aug. 08, 2012
8-8-2012, 2:18 EST: Still getting a black screen after first level.
Play Boxhead: The Nightmare Boxhead: The Nightmare Aug. 06, 2012
This game is far to grindy for my tastes. 3/5
Play Tequila Zombies 2 Tequila Zombies 2 Aug. 06, 2012
Not bad game, but I think the balance is a little off. Took me 5+ tries to beat Act 2, but I beat Act 3 on the first go round. I would also like it if the weapons, armor and such where a little less random. It can make the game extremely difficult if you get bad luck on the drops which in turns makes the game grindy while you wait for the perfect setup.
Play Deadly Neighbors 2 Deadly Neighbors 2 Aug. 04, 2012
Did the game balance get changed? Prior to the badges, two throwers and a bruiser simply owned. But I lost my save and had to redo the game, and now find that I can barely win with the same setup. Strange.
Play Super Adventure Pals Super Adventure Pals Aug. 03, 2012
Wow, so this is what an Adventure Time video game would feel like? 5/5
Play Turbo Golf Turbo Golf Jul. 31, 2012
The game adds time to the AI players if you press END NOW, but it is impossible to calculate this accurately (the physics simulation takes time). Good advice! :)
Play Overhaul Overhaul Jul. 24, 2012
Ok, I thought of something that would really make the game a lot more fun - auto-placement. If you shift+click to drop a block, all further further blocks of that type will automatically drop at the same location until you shift+click a new location or alt+click to cancel it. I think that option allow would make this a 5/5 game for me.