Phoenix00017's Comments

Game Comments
Play Disaster Will Strike 2 Disaster Will Strike 2 May. 25, 2013
Game may be pretty easy, but it's sick and sadistic fun! Thanks for the great time!
Play Elephant Rave HD Elephant Rave HD Apr. 19, 2013
Curse you, sideways lasers! Curse you! Aaaaaaaaaaarrrrgghhh!
Play Theme Hotel Theme Hotel Dec. 23, 2011
You should package this up and sell it for the iPad. It's a great game, very well made, and a lot of fun. Well done!
Stats & High Scores Aug. 28, 2011
I accidentally deleted a good comment here - sorry about that! Anyway, the question was whether or not a statistic can be submitted that has a string value instead of a number. I'm afraid our statistics only support non-negative integer submissions (i.e. only numbers, and no decimals), so submitting a string or any other kind of value won't work.
Play ESCAPE ESCAPE Aug. 23, 2011
Finally, all the Super Metroid practice paid off!
Play Adventure Track Adventure Track Jun. 22, 2011
Good start, but needs a lot more work and is pretty buggy. It's hard to know what to do, or how exactly the physics of the game work. I wasn't sure what my goal was, or how I beat the first level (I thought I died, but then I appeared in a new level). Good luck refining this. :)
Play G-Switch Mobile G-Switch Mobile Jan. 18, 2011
It's simple, but I really like it. Kind of gets a Mirror's Edge groove to it, without any annoying combat. Good job!
Play Fingerless Fingerless Jan. 18, 2011
Very clever use of the medium to immerse the player. Simple, but highly abiding to me. :-)
Play Barry Lost His Marbles Barry Lost His Marbles Jan. 18, 2011
Also, in case you missed it, the title screen is interactive via your phone accelerometer.
Play Barry Lost His Marbles Barry Lost His Marbles Jan. 18, 2011
Woot! Barry lost his marbles, but he got a badge!
Play Effing Meteors Effing Meteors Jan. 14, 2011
Absolutely fantastic little game. It's short, but oh so sweet, fun, and clever. Also, +1 to the "Fictional Brontosaurus" nod. That made my day. :)
Play Papa's Burgeria Papa's Burgeria Dec. 09, 2010
Dammit...I really want a burger now.
Play Snail Bob Snail Bob Nov. 26, 2010
Fun game with nice animation and cool design, but ultimately felt like an easy and simple tutorial. There was almost no challenge. Still a solid 4/5, but a sequel with some clever puzzles and less hand-holding would be even better. :)
Play Drop Dead 2 Drop Dead 2 Nov. 14, 2010
This is in relation to the current top-rated comment: "I'd rather have you begging for donations every other level rather than having things in the game I will never see because I'm unwilling to pay for something that should have been rightfully free." 'Rightfully free'? Really? Months of development, hundreds of hours of work, and you're complaining that 5% of the game is locked and is asking you to spend $1.50 to play it? That's simply ridiculous.
Play Starstruck Starstruck Nov. 10, 2010
It takes a truly sick and twisted mind to create a nearly impossible screen with spike traps, and then to actually place a glowing "double jump" powerup lower in the screen, mocking you as you die 100 times...
Play Thousand Dollar Soul Thousand Dollar Soul Oct. 10, 2010
The rating doesn't seem to reflect the generally very encouraging comments, and in this case I think the comments are right. Probably a bunch of people marked it "1/5, tl,dr", and didn't even take the time to write that in a comment. Le sigh. Anyway, very cool game Greg - I've only gotten through a few endings so far, but it is well-written and very creative, and your team put together a very solid, intuitive, and impressive interface around your story. You should all be proud, and whether or not the rating shows it, clearly a lot of people really enjoyed this piece of interactive fiction.
Play Spacecraft Spacecraft Oct. 10, 2010
Actually, it's far more reminiscent of Homeworld - I'd imagine it was in fact a direct inspiration, given lots of similar terminology and graphics. That said, it's a very nice 2D re-imagination of the Homeworld game. Nice job. :)
Play Blockage Blockage Aug. 14, 2010
I'm honestly considering attaching Post-It notes to my screen on level 20 to track the teleporters.
Play Blockage Blockage Aug. 14, 2010
Thoroughly enjoyed the game (even level 19) until level 20. At that point, as has been mentioned, the lack of teleporter identification makes the level just obnoxious to try to track. Some connecting lines on mouse-over, the option to turn on paired numbers, even a bunch of colors (though not good for the colorblind) would be better than the current system. Other than that though, a very nice and well-done puzzler.
Play The Enchanted Cave The Enchanted Cave Jul. 04, 2010
An intriguing take on the Rogue-like genre. I have to admit, I generally don't like Rogue-likes all that much - the penalty for death is high, and there's usually no sense of improvement between attempts. I think The Enchanted Cave has done a remarkable job of conveying a real sense of risk (i.e. no saves to return to if you lose) with an actual sense of growth (since you keep your stat upgrades and artifacts each time you exit. It does have a few minor interface issues (inventory management gets a bit tedious, and the spells definitely need hotkeys), but not enough to drop the rating. I've really enjoyed this game, well done. 5/5