I accidentally deleted a good comment here - sorry about that! Anyway, the question was whether or not a statistic can be submitted that has a string value instead of a number. I'm afraid our statistics only support non-negative integer submissions (i.e. only numbers, and no decimals), so submitting a string or any other kind of value won't work.
Good start, but needs a lot more work and is pretty buggy. It's hard to know what to do, or how exactly the physics of the game work. I wasn't sure what my goal was, or how I beat the first level (I thought I died, but then I appeared in a new level). Good luck refining this. :)
Fun game with nice animation and cool design, but ultimately felt like an easy and simple tutorial. There was almost no challenge. Still a solid 4/5, but a sequel with some clever puzzles and less hand-holding would be even better. :)
This is in relation to the current top-rated comment: "I'd rather have you begging for donations every other level rather than having things in the game I will never see because I'm unwilling to pay for something that should have been rightfully free." 'Rightfully free'? Really? Months of development, hundreds of hours of work, and you're complaining that 5% of the game is locked and is asking you to spend $1.50 to play it? That's simply ridiculous.
It takes a truly sick and twisted mind to create a nearly impossible screen with spike traps, and then to actually place a glowing "double jump" powerup lower in the screen, mocking you as you die 100 times...
The rating doesn't seem to reflect the generally very encouraging comments, and in this case I think the comments are right. Probably a bunch of people marked it "1/5, tl,dr", and didn't even take the time to write that in a comment. Le sigh. Anyway, very cool game Greg - I've only gotten through a few endings so far, but it is well-written and very creative, and your team put together a very solid, intuitive, and impressive interface around your story. You should all be proud, and whether or not the rating shows it, clearly a lot of people really enjoyed this piece of interactive fiction.
Actually, it's far more reminiscent of Homeworld - I'd imagine it was in fact a direct inspiration, given lots of similar terminology and graphics. That said, it's a very nice 2D re-imagination of the Homeworld game. Nice job. :)
Thoroughly enjoyed the game (even level 19) until level 20. At that point, as has been mentioned, the lack of teleporter identification makes the level just obnoxious to try to track. Some connecting lines on mouse-over, the option to turn on paired numbers, even a bunch of colors (though not good for the colorblind) would be better than the current system. Other than that though, a very nice and well-done puzzler.
An intriguing take on the Rogue-like genre. I have to admit, I generally don't like Rogue-likes all that much - the penalty for death is high, and there's usually no sense of improvement between attempts. I think The Enchanted Cave has done a remarkable job of conveying a real sense of risk (i.e. no saves to return to if you lose) with an actual sense of growth (since you keep your stat upgrades and artifacts each time you exit. It does have a few minor interface issues (inventory management gets a bit tedious, and the spells definitely need hotkeys), but not enough to drop the rating. I've really enjoyed this game, well done. 5/5