"Sawblades and axes don't reset, making some rooms almost impossible"
"Eh, not gonna fix it, but be sure to play my next game!" Instant 1, and I'm going back and 1-starring all your other games. That is just disgusting.
It would be nice if you could set it up so the game automatically assigns clones to the next skill/training after hitting X amount in the previous skill. Like, after hitting (say) 10k in double punch it puts in the best amount of clones (same as hitting the cap button) onto high kick, and so on down the line. Would make it so I could actually, you know, idle.
To everyone complaining about low-end businesses being more expensive than high-end one later on: it's to keep the "build x of all buildings" achievements from being too easy to get. Otherwise getting 500 of everything would be trivial even with a relatively low amount of angel investors.
The achievement requiring you to eat 5 urchin fish (I assume those are the pufferfish-looking things?) and 5 flying fish is bugged. I know I've eaten way more than that and I still don't have it. So either it's bugged or you have to get 5 of both in one run, which is damn near impossible even with full upgrades.
Wow, boss 5 is impossible. I was liking this game until the truly hardcore shit. I keep seeing comments from you that you personally found it fairly easy? Guess why that is? YOU FREAKING DESIGNED IT! Of course you know exactly how to dodge the bosses' patterns - you wrote them in the first place! Anything you wrote that's a good challenge for you is going to be murderously impossible for everyone who didn't design the game. If you can take that to heart then the next game you make might be truly great.
Right now? 1/5.
The metal pipe you need at one point is way way waaaaaaaay too small, even after watching the walkthrough I had trouble actually picking it up! Pixel hunting is arguably the worst kind of challenge in a point-n-click (the other contender is crazy moon logic puzzles). 2/5