I can't seem to find anywhere in-game describing the differences between the three attack types - obviously more damage for lower hit chance, but how much? What does defending do? The basic details of combat aren't in the library.
It's not saying that it's the highest possible score, but if everyone copies and pastes and changes and levels they've done better so far then we can find out how well you can do, and how much leeway you have with points when trying to get the 1000+ achievement. If everyone took part then the list would contain the best scores anyone's managed on each level. So if you're having trouble hitting someone's 40 on one level and can only get 32, you've still got ~100 points to gain on other levels.
NOT ALL OF THESE ARE MY SCORES - I've just replaced scores I beat, to see what the highest possible is: 1098 (1) 12+20+12 (2) 21+13+17. (3) 40+29+44 (4) 15+23+22. (5) 10+13+19. (6) 17+14+26. (7) 16+12+20. (8) 31+15+16. (9) 20+29+16. (10) 18+51+27. (11) 21+32+26. (12) 35+38+50. (13) 33+26+45. (14) 33+27+24. (15) 16+31+23
Was pretty fun, but also very repetitive. I wouldn't want to go through a second time for another ending. I'd like it if there were some kind of acknowledgement of other routes - I got every endurance berry (I'm pretty sure), every gem, and killed every creature in the lower part of the world. Then I climbed up and got the youth berry. Why couldn't I take crystals away or use my awesome power to defeat the evil god? It felt like, with my eternal life my infinite endurance, my teleportation and my mighty lightning, I should be able to defend my clan. After all, it had been done before.
I played through twice, first saving the humans and second letting them die. By the end of each game the outcome was identical. Played too slow, and there didn't seem to be an option to 'survive'. Lacked personality and much interactivity.
Pretty cool, but a bit disappointing that the last badge was the 'play lots of games' Frequent Flyer badge. This kind of achievement should try to come somewhere in the middle.
Bourgeoisie was a nice, not-strictly-normal-playstyle achievement, though, and took about 3 or 4 lives to get (holding off on disadvantageous upgrades). Pretty game, though.
Incredibly hard to pay attention to the dialogue. A slightly interesting plot that's hard to follow because of the gameplay, and an incredibly unsatisfying ending. Also, the slow travel speed of bullets for the main gun leaves the player feeling less like they're in direct control of the battle and more like it's how they upgrade that counts.
Bobington: grenade it, then shoot the bunny that comes out. Simidorl: you get all the weapons for the final boss, I thought? An alright game, but quickly tiresome. I didn't really like the characters either, so that kinda made it a drag.
Okay, so I'm no good at golf. So bad, in fact, that the ball always seems to come to a stop way before it reaches the whole.
So bad that this time the ball stopped in mid-air and gave up.
Not a fun game.
I found it really boring. Once the battle was set up, it didn't take much playing to win. Especially towards the end, with 14 dragons onscreen with max upgrade, and 4 turrets, too. I just filled the build menu with dragons and left it.
Scrolling up and down is annoying, too. The game's not that tall. I'd quite like to try it in pane that it all fits in.