Plasterduck's Comments

Game Comments
Play Raze 3 Raze 3 Dec. 10, 2014
@frost4025 The music is under the credits, inside the settings page.
Play circloO circloO Dec. 07, 2014
Challenging but enjoyable.
Play AdVenture Capitalist AdVenture Capitalist Dec. 04, 2014
@JinxJanx Click on Swag & Stats, there's an option to mute the music in there.
Play Shotfirer Shotfirer Nov. 06, 2014
It's a great game although there's sometimes issues with jumping while inside holes. Can there be a dynamite counter so we know which levels we should redo to get the <50 dynamite achievement?
Play Dynamite Blast 3 Dynamite Blast 3 Oct. 01, 2014
It would be a great game, if your progress was actually saved. Also needs a fast forward button because those vehicles move so slowly.
Play Jelly Lift Jelly Lift Aug. 03, 2014
The two achievements next to the elevator ones are for clicking the elevator menu button 100 and 500 times. The two next to the diamond achievements are for opening the statistics page 100 times and the achievements page 100 times.
Play The Last Stand: Dead Zone The Last Stand: Dead Zone Aug. 01, 2014
@Toxo1 The zombies won't assault your compound if you're offline. You can close the window and wait until your survivors return, then when you open it again, it'll warn you of the incoming attack and give you another 3 minutes to prepare. No need to rush them back with fuel.
Play City Siege 4: Alien Siege City Siege 4: Alien Siege Jul. 01, 2014
Is it really necessary to make us chase after crystals? I much preferred the previous versions where the earnings were calculated afterwards meaning we could focus on how to approach the enemies. Now it's a mad rush to collect the crystals before they disappear and you often end up getting shot in the process.
Play Catty Catty Jun. 11, 2014
Spectacularly bad controls. The game itself isn't hard, it's just made almost impossible by the poorly implemented controls.
Play Pixelo Pixelo Apr. 27, 2014
@Soom342 You can buy an extra badge slot in the shop for 500,000 G and there's a slot that can be earned through gameplay.
Play Car Toons! Car Toons! Mar. 20, 2014
Having difficulty getting level 26 to work because the boost doesn't seem to be powerful enough.
Play Zombie Truck 2 Zombie Truck 2 Mar. 05, 2014
Bit annoying when you don't start shooting when you click your mouse.
Play Dead Zed 2 Dead Zed 2 Feb. 21, 2014
What's the point in putting a scope on the weapons if you can't actually use it?
Play Death Lab Death Lab Feb. 10, 2014
Some of the missions are a little frustrating but it's good that you don't have to finish the level to get the star. Perhaps if there was a guide indicating the trajectory of thrown objects it'd make levels like 44 and 45 a little easier. Interesting ending, I'm looking forward to the next installment.
Developer response from NewStage

the trajectory of thrown objects - it's good idea but it's so hard to make with box 2d phisics) Thanks for the idea :)

Play Crazy Hand Crazy Hand Jan. 29, 2014
The control scheme of this game seems unnecessarily difficult. Perhaps it would be easier if you mapped each of the arms to a particular key e.g. 1, 2, 3? Hold shift and the particular arm key to release the claw?
Play Deep Sea Hunter 2 Deep Sea Hunter 2 Jan. 21, 2014
The most valuable treasure in all of history! Worth: $1000
Play Idle Farmer Idle Farmer Dec. 18, 2013
*Sigh* a shockwave flash crash led to all my progress being erased. Still, it's a good game with an active developer. Keep it up.
Play Idle Farmer Idle Farmer Dec. 17, 2013
Was the compost effect nerfed in the last upgrade? Before refreshing the game it would only take about 10 seconds for full growth in one of my fields without irrigation, now it takes 40 seconds. My compost level is at 147%
Developer response from Junjo

humm the growing values for the next update was uploaded together (unintentionally) with the fix for your super-speed harvesting :) I'm trying to balance the growing speed of the crops to make more difference between levels (so higher levels takes longer to grow). What do you think, it's too much this way? ... Nevermind, I've uploaded again the previous values, I must calculate it a bit more.

Play Idle Farmer Idle Farmer Dec. 16, 2013
Clarification: If your farmer starts harvesting another field while the crop from the previous field is still in the air travelling to the container, the previous crop gets cancelled.
Play Idle Farmer Idle Farmer Dec. 16, 2013
I've found a bug where if two fields are harvested automatically in quick succession, you receive one less crop.
Developer response from Junjo

I've uploaded a fix, it shoul be solved now.