Definitely needs balancing.
After a relatively low number of worlds, your primary source of income is the random resource drops from the map and there is no way to afford the 10Dc food cost to hire multiple farmers when they're only producing around 10T food/s.
Traps are completely useless when you hit a population higher than 10k trimps
All building and upgrade costs seem to increase dramatically and you reach a point where you cannot afford to hire more resource collectors because it costs more than they produce.
I've found the easiest way to level up your gear is to run the highest level map with the smallest size repeatedly until it no longer provides a book or a new form of housing at the end.
It would be nice if the numbers went higher than Decillion instead of replacing them with ++.
So in order to get total victory, we need to repeatedly break everything on the ship so everyone goes into mental breakdowns. Then they'll decide to talk to you and share important information about how not to kill everyone from oxygen deprivation or lose the shuttle when performing the braking manoeuvre?
Excellent game, the art style feels similar to the Submachine series. The puzzles were challenging but not to the point where you wanted to give up (I kicked myself when I realised the location of the last bulb was right in front of me the whole time).
I was only able to find 2/4 secrets but I'll be giving it a 5/5.
The two achievements next to the elevator ones are for clicking the elevator menu button 100 and 500 times. The two next to the diamond achievements are for opening the statistics page 100 times and the achievements page 100 times.
@Toxo1 The zombies won't assault your compound if you're offline. You can close the window and wait until your survivors return, then when you open it again, it'll warn you of the incoming attack and give you another 3 minutes to prepare. No need to rush them back with fuel.