I've started noting what I think might be done to make the menus less intrusive. Here's what I've been able to come up with so far.
-Resizeable windows, if possible. Their contents would ideally scale with them in size, to retain maximum functionality.
-Windows load on the farthest edges of the screen, rather than in the main area.
-Thinner window edges. Decrease to maybe 4 pixels.
-"Main" window: Shorten the width, since there's a lot of empty space on the right side. Remove the logo on the bottom, if you're willing to get rid of it.
-"World" window: Slightly shorter height of the buttons (maybe 4 pixels on top and bottom rather than what appears to be 11)
Fantastic game for when I'm bored or waiting for something. However, I think that the menus are too big. I'm often left with the dilemma of choosing between having a useful interface or missing nearly half the action because of the huge windows blocking my view.
Those moving squares can ruin everything at >1000 speeds when they quickly move into your path. The splits and even the curves can be mastered, but when an obstacle is randomly shoved in front of you so abruptly that it's impossible to avoid, that leaves the player relying on a good deal of luck to get very far.
I love this game! The extreme pace keeps me hooked. It would be great if there was a survival mode with no worry about the sun going down, for those (like me) who just want to test their skills. Many times I've lost because I couldn't access a sun pickup in time.
Hey, do you like games? So do we — that’s what makes Kongregate the best source of free games online. We have thousands upon thousands of free online games, from both one-man indies and large studios, rated and filtered so you can play the best of the best. Read more »