Potato_Ola's Comments



Play Grey

Mar. 25, 2012

Rating: -5

I think it would have been better if the game controlled the order in which we got the items. I don't think the music should have a climax, since it seems very out of place when I'm just walking around. The girl fails to endear herself to me because she doesn't do anything and I don't know what her connection is to the boy. Also, why are the trees blue?


Play Mitoza

Dec. 24, 2011

Rating: 19

This is something Monty Python would make.

Box Clever

Play Box Clever

Dec. 24, 2011

Rating: 8

What I likes was that when an enemy or block fell into the sea they just kept sinking. It made me wonder about the game world and what made it they way it is.

One Step Back

Play One Step Back

Dec. 24, 2011

Rating: -15

Goodness, this game was annoying. A good concept, but why does there need to be constantly spawning past selves? I know that it's an art thing, but that doesn't keep me from dying for 4,286,046th time.

Pandemic 2

Play Pandemic 2

Dec. 11, 2011

Rating: 0

The sheer bad design of the tutorial made me not even start playing. The tutorial should be woven into the game, not be an entirely different window!

Bazooki: A Silent Affair

Play Bazooki: A Silent Affair

Nov. 22, 2011

Rating: 2

I do think replacing "quality" with "budget" is a nice touch.

loops of zen

Play loops of zen

Aug. 09, 2011

Rating: -2

I can only imagine the concept art.


Play Faultline

Aug. 02, 2011

Rating: 1

Definitely an Idea to explore on, but there doesn't seem to much of a sense of freedom. Maybe not make the points so obvious; just have certain surfaces that you can use to space-fold.