Just reporting a couple bugs. I encountered nothing problematic in my first play session, but after loading again a day later, I found that entering Thunder Mountain (world 4) instead took me back into the first world. I had to enter and leave world 3 to "reset" things and enter TM. By the same token, I couldn't restart the world properly in TM (my death counter would stay) until I again entered and exited world 3.
Hey there, Mr. Developer! I was wondering if you'd like to read an advance copy of my upcoming novel. The first chapter is 300 pages long, written during a period of brief insanity, and I changed every third letter to that symbol Prince used during the editing process. I believe this will encourage people to skip straight to chapter 2, which is more interesting (it is also read-to-win)! Thanks for your attention!
Seems to have a few glitches at the moment. The level up bonuses stopped applying for me (stuck at max weapon and one health; subsequent health upgrades have no effect and the hat color doesn't change). Also, Marston's Gorge (level 3-3) no longer has an ending. I finished the level, but (ineffectively) leveled up just as I finished it a second time for the three stars, and the diamond permanently disappeared. Even replaying the level didn't bring it back.
After seeing that you could summon Angelo, I have to admit I was just a little disappointed when Supernova turned out not to have a five minute animation beginning with a comet destroying various planets.
On a more serious note, Kyun seems to pseudo-resurrect downed characters--but after being revived, the character is treated as still dead (no turn action, ignored by the enemy). Using a regular revival spell or item fixed the problem. It also seems difficult to target allies with revival items generally.
First off, the medal-scoring system is definitely improved. The target scores seem a little off, though. As Bob said, the gold scores in levels 5, 7, and 8 seem impossible to reach. Conversely, I've finished level 28 (Lift and separate) in 5 shots, when the gold medal score is 12--without doing anything particularly unusual or creative.
Bob10110, I have a solution for the bonus in the caves. Anyone else, stop reading this if you want to figure it out for yourselves. Bob, you want gates next to all three pits. You also want gates at "south" and "northeast" in the loop (if you imagine it as a compass), and a gate to the immediate right of the pressure plate. Place money bags to the right of the blue flail; to the left of the yellow switch; and up and left of the yellow door (in the gap). Place meat above the pressure plate and at the bottom of the gem corridor.
As for me, I'm currently stuck on the level Alchemy Lab, so I'd appreciate it if anyone has any hints.
If Dave is not an alternate personality, the main character is not the killer. While I wouldn't be surprised if the developers throw us a curveball, the leading candidates are Nate and Xerxes. Nate is set up as an antagonist. All the students indulge his superiority complex; why? Well, his computer profile says that he is “aggressive toward anyone who doesn’t like him.” It also says that he “hasn’t been physically violent so far” and that he “needs to cool down a little bit before he ends up hurting someone.” Also, when the students discuss the disappearances, Nate mentions winding up “like the others.” Xerxes? If you earn all 60 achievements, a cutscene becomes available showing Xerxes performing a goth spell, telling Energor he knows what he must do. Also, Annabelle insulted him after the dissection mission, leading Xerxes to make a generalized threat. And his hidden note mentions a base of operations—there's one room, next to the rec room, that is impossible to open in Part 1.
It’s more likely that Dave is a ghost, rather than an alternate personality/imaginary friend of the main character (even if the early script more or less directly stated the latter). There is a lot of physical evidence that Dave existed: the handwriting test, his appearance on the RC Racer list, and the scratched out locker that fits him alphabetically.
More tellingly, Dave has knowledge of the school that would be impossible for the main character to have. He knows about Terrence, he knows about and can describe the other students and teachers, and he knows his way around the campus. Even if the physical evidence cited above were somehow attributable to the main character's supposed schizophrenia, it would be impossible for him to have Dave's knowledge--unless it really wasn't his first day, at which point he becomes such an unreliable narrator that every event—including the ending—is suspect, and the whole game is meaningless.
So, apparently hitting a nuke with a lightning bolt can be a bit hazardous. I for one applaud this game for calling attention to the plight of exterminators and the risk of self-disintegration they bravely face every day.
So the title stands for "Kind of Like Metroid." The villain, so to speak, is a "mother" who claims to die right at the moment of the escape sequence, and who wants her robotic child to repair its body by acquiring increasingly powerful upgrades.
I think I've figured out how Mother Brain got her cybernetic body between Metroid and Super Metroid.