PrincessWilly's Comments

Game Comments
Play Zoo Builder Zoo Builder Jun. 01, 2013
Seriously, no mute button? http://lmgtfy.com/?q=flash+mute+button+tutorial
Play GrindQuest Censored GrindQuest Censored May. 14, 2013
Subsequently, how the heck did Blizzard force you to remove their music and art, but not the names of their in-game locations?? Seriously, come up with your own ideas!!
Play GrindQuest Censored GrindQuest Censored May. 14, 2013
I can't imagine why this was ever taken down. With the same factions and races as World of Warcraft, I'm sure there were plenty of other 'parallels' in the original version. You're also using a trademarked and copyrighted character as your 'studio' logo. GJ bro. Come up with some original ideas.
Play Protype Protype May. 04, 2013
Sorry, I was momentarily struck dumb by this submission. This is not a game. At best, it would be a flash-based database? It would be, anyway, if you had filled out more than one category. You have only included one king, and drew him in a fashion that would have made Newgrounds users from 2003 disappointed. The buttons work, at least the ones you've bothered to fill in, so I guess that's something on your side. Regardless, even if it were filled out, this is not a Kongregate submission. Kongregate is a resource for flash developers to upload Games. You should really look into some other resources out there. The previously-mentioned Newgrounds doesn't discriminate based on the type of flash presentation, though I imagine anywhere that you upload this, you'll be getting bad scores. It's incomplete, it's small even if it were complete, and there is no indication as to what the purpose even is.
Play Protype Protype May. 04, 2013
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Play CaribbeanAdmiral CaribbeanAdmiral May. 04, 2013
I never got the achievement for laying siege to 10 towns. I did exit the game and come back once, I wonder if that was the problem.
Play Colonial Wars SE Colonial Wars SE Apr. 25, 2013
Level 25 is completely unplayable. On a gaming rig it freezes and stutters constantly.
Play ICanFly ICanFly Apr. 24, 2013
The sound muting buttons on the title screen are reversed. The icon for music is a speaker, the icon for sound is a music note. It's correct in the pause menu.
Play Kibloid Kibloid Apr. 24, 2013
I really feel like there should be more than 6 upgrades. It's also very simple and repetitive. Some variation in obstacles later on would be nice. Also, a goal. Sure people can go for the high score, but if you have a set distance to 'complete' the game, I would be much more likely to keep playing.
Play Knight Vs Giant Knight Vs Giant Apr. 23, 2013
- Mutes game. Clicks play. Loud music. Is a mute button really that hard to implement correctly?
Play Offroad Warrior Offroad Warrior Apr. 23, 2013
Levels 5-6 were the same level with different conditions. (Protect the truck, survive, destroy all the enemies) Level 7 was the same level design, with enemies in different locations. That was when I stopped playing.
Play Adventure Game (working title) Adventure Game (working title) Jan. 16, 2013
I'm glad this is a first level, as it's painfully easy. You may want to wait to update until you have a good clutch of levels. If you keep updating one level at a time, people are going to get massively bored and stop paying attention before you have a chance to finish the game (and see it get popular) Great start though. Movement feels fluid. Didn't encounter any bugs. Interested to see where you'll go with the platforming genre.
Play First game First game Jan. 16, 2013
Tip: Don't put 'tests' like this on Kongregate. It's just going to be flamed and probably taken down. Wait until you have a more full-featured 'game' to put up, and find some of the many good game building resources out there. The Adobe community forum is a good start.
Developer response from mirormi

Thanks for commenting!!!! I know what you say and I thought the same, but I'm just started and wanted some motivation and places to search resources that people that you comment. Thank you!

Play Rainbow Pony Ride Rainbow Pony Ride Jan. 13, 2013
@Seamanwarrior824 Don't even. We don't like this shit either. If you check the developer, they make shitty games for little girls. On an unrelated note, also flagging this piece of copyright infringement.
Play Mustached Driller Mustached Driller Dec. 09, 2012
This was a fun game, but definitely needs some improvement to be Great. A few thoughts to the creator: 1. I actually had to restart the game at one point. If you upgrade your equipment to the second tier before upgrading your armor, it's impossible to continue. Some ways to cure this is to remove the first key barrier, or to allow players to sell their equipment for more money. 2. A save feature. This is actually the first game I've seen in a while without a save feature. 3. Some kind of busywork would be nice. Some quests to keep you interested. As it is now It's just dig>sell>upgrade. 4. More levels. The game only lasted me 30 minutes, and that was including the time it took me to get stuck on the second level. A bit more to explore would be nice. 5. Traps. Snakes, flooded tunnels and gas deposits are the norm. This is obviously the most labor-intensive suggestion to implement, but I think the added danger would make it more exciting.
Play Outpost:Haven Outpost:Haven Oct. 28, 2012
Volume controls? Couldn't find any. Can't even play the game like this, it's ridiculously louder than everything else I'm doing on my computer.
Play Race The Sun Race The Sun Sep. 20, 2012
Volume controls are essential in this decade. It's unfathomable that a new game doesn't have any.
Developer response from Flippfly

Added!

Play bit Dungeon bit Dungeon Sep. 19, 2012
I have a few problems with this game, the first being the controls. Mouse controls are anything but intuitive in a game like this. This problem can easily be solved in two ways. The first would be to allow multiple control styles (offering arrow keys to move, mouse to attack as an alternative), the other would be to make the game more forgiving. This leads into my second problem with the game. Permanent death is almost never a good idea. Even arcade games, designed to take money from people, don't start you off from the beginning of the game when you die. Checkpoints (whether per level or even per multiple levels) or at the very least starting out with better loot is Required to make a game like this enjoyable. I hope this has helped in some way. It was fun for a while, I hope you keep at it.
Play Creatively Complicated Creatively Complicated Sep. 19, 2012
I finally got the fire into the indent, and had further problems with the monster and the keyhole. Hit boxes need Serious work.
Play Creatively Complicated Creatively Complicated Sep. 19, 2012
This is a game that's fun (if a little simple) but certainly needs a ton of work. Particularly with hitboxes and item statuses. Twice I was unable to proceed for quite some time. First with the strength potion, being unable to click in the correct area apparently to use it. I'll note that I also had problems with the food at the beginning of the game, or I may not have kept trying. The second part was trying to light the indent near the sword with my torch. I eventually ended up looking at a walkthrough to ensure this was the correct course of action. I still am unable to do so, constantly getting a ? when I try. All in all a fun game when playable. Maybe make some more/less transparent puzzles and it would be great!