You should look into exporting your Unity game to WebGL. You can find some comprehensive tutorials online. At current, Chrome users (the biggest piece of the pie) can’t play your game, but exporting as WebGL is a fairly simple solution that can make it accessible more easily to all. WebGL is also a lot more secure and error-free solution, hence Google’s decision to remove NPAPI.
You should look into exporting your Unity game to WebGL. You can find some comprehensive tutorials online. At current, Chrome users (the biggest piece of the pie) can't play your game, but exporting as WebGL is a fairly simple solution that can make it accessible more easily to all. WebGL is also a lot more secure and error-free solution, hence Google's decision to remove NPAPI.
Very simple, but not necessarily a bad thing. It worked, and that's an accomplishment for a new developer! The sound effects were also quite loud, but since it's such a short game it didn't end up being too much of an issue.
If you decide to build upon the game, I think your first step should be adding some complexity. It seemed like population didn't affect anything? Perhaps requiring a certain pop. for each mine. Farms? Needing food for villagers? With just those there resources, you could likely make a fairly fast-paced balancing act that might be pretty enjoyable!
This game would be pretty fun if it wasn't trying to milk money from us. If you want to charge money for your game, make purchasable upgrades. You'll make the same amount of money off the same people, and won't scare the rest of us away.
Can we get a comment on running out of room, developer? If you get bad luck with white flowers you can back yourself into a corner and be unable to finish. Perhaps the next update can include a flower selling/destroying button?
This is absolutely an idle game. It doesn't matter that you can micro-manage, it still fits into the catagory. Look at that jack and the beanstalk themed game. You can earn a lot more by clicking, or you can just let it go, it still plays in a similar fashion to an idle game. Therefore people who dislike idle games would like accurate tags. Thanks.
Couldn't really play the game. Mute button doesn't actually mute. The guy still talks LOUDLY throughout the beginning of the level, and the menu still beeps. I'll try again if there's a legitimate mute button (preferably Before loud music and talking starts) in the future.
I kept thinking it was going to get harder. It never really did. An interesting puzzler idea, but needs some difficult levels. Take a look at some Sudoku puzzles, they can't always be solved proceedurally, they put in effort to force you to think "Well 'A' has to be 3 or 4, 'B' has to be 4 or 7, and 'C' has bo te 3 or 8. So this must be that and this must be that making that that."
Very cute and interesting game, but has a few problems. When it first booted it felt a little laggy. That cleared up by the time I got to the first level though. However, at one point Unity just straight up crashed. It was the level where you jump from the square platform past a saw onto a long walkway that has a line of saws, then you wait for the elevator and take it past a few ghosts, to a point in space above the end portal, and have to jump for it. When I landed on the portal, it crashed. Too lazy to replay what I think was most of the game to see the last few levels.
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