OK, I got the luck explanation message in the game (less crew members needed for missions). But the formula needs adjusting; I'm nowhere near done and every mission either needs 3 or 75 crew members. It would be more interesting to have more of a sliding scale like there is early on.
I get that too, Agaeti. I posted a couple of comments about it earlier. It seems related to handling the items in inventory. It hits me a lot when I shift-click something to quick-sell it. The items' icons are placed near the top of the screen.
OK the problem with the random ghost icons happens when I'm selling and I shift-click something. Randomly, it doesn't sell the item, but instead picks it up. When that happens, I can either sell it (with an additional shift-click) or put it back in inventory. Either way, the game glitches and puts a ghost icon of the item near the top of the screen. Over time, these accumulate and I have to restart the game to clear them away.
Kind of fun. The interface is a bit confusing at first, largely because the game design is different than most others. With some further development I think this could be a winner. If it is developed more, pay attention to user suggestions!
My computer is too slow to do the timed quest. Even at maximum efficiency it is well out of reach. I'll have to get that one when I am on a faster system someday. Meantime, I also would like to be able to skip the animations for the chest items; it really slows me down on this PC. Just lay out the cards so I can see them, please. At least make this an option.
Dailen, heat batteries don't give any heat/power out. All they do is absorb and eventually blow up. So, working as intended. (I didn't realize they worked that way until I'd bought one. Seems pretty weak to hide that little fact from the player until after purchase.)
The banners which rise from the bottom of the screen to the top, showing what I just purchased in the event interface, move annoyingly slowly on my PC, blocking portions of the interface and forcing me to wait for them to drift casually out of the way again. Could they perhaps be toggled off?
I'm somewhat colorblind and have a hard time telling apart the blue vs. the purple, and the green vs. the gold. Can you address this? It's tough when the only way to know is the color. At least add some sort of text mouseover that tells us what rarity an item is. Thanks, and great game apart from this!
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