Pseudolonewolf's Comments

Game Comments
Play Clarence's Big Chance Clarence's Big Chance May. 07, 2011
Difficulty is such a subjective thing... I designed this game to have the level of challenge that I'd appreciate in a game, but understandably people less used to platformers might struggle more and end up frustrated. But balancing difficulty is a challenge in itself; if I make it too easy, then people will complain about that, but if I make it too hard, then different people complain. With this, I tried to make it so that the game could be finished in some way without doing the difficult bits, but if you want 100%, then more skill is involved...
Play Clarence's Big Chance Clarence's Big Chance May. 06, 2011
To the various people suggesting that Up should be jump: how do you propose ladders should work?
Play Clarence's Big Chance Clarence's Big Chance Mar. 03, 2011
Please make sure you're playing v1.23, people; refresh if the version number on the title screen is different. The newest version of Flash Player may help with some of the more obscure problems (though I'm not sure). I just tested the boss thing myself and it seems to work alright for me, so I'm not sure what that could be... The invincibility thing was part of the buggy update that I've since fixed.
Play Clarence's Big Chance Clarence's Big Chance Mar. 02, 2011
Yet another new version, v1.23: I removed the Shift+Delete suicide, but now if you press the HOME key on your keyboard, you should warp back to Clarence's room. Hopefully THIS will fix that lingering problem! I might remove this functionality in a day or two; it's only meant as a fix, not a feature.
Play Clarence's Big Chance Clarence's Big Chance Mar. 02, 2011
I don't see why Macs would handle key presses any differently, but I don't know anything about them... Have you tried all of the delete keys on the keyboard? Are you sure the game has focus when trying? Is Num Lock on? Or off? I'm not really sure what else I can suggest, other than trying again from the start... But at least the bug won't happen again; it only appears when loading buggy save files, it seems.
Play Clarence's Big Chance Clarence's Big Chance Mar. 02, 2011
Hmm, I deliberately avoided including a 'suicide button' in the original release, but I see that this is a problem that can't really be solved any other way, so... now you can die if you hold SHIFT and press DELETE. Hopefully this'll help you few people who are stuck with dodgy saves due to the buggy version I uploaded! Make sure the version is v1.22, though.
Play Clarence's Big Chance Clarence's Big Chance Mar. 02, 2011
Is this problem occurring from loading saves made during the last version, or from dying and respawning in the current version?
Play Clarence's Big Chance Clarence's Big Chance Mar. 02, 2011
Please make sure the version number says 'v1.21'; I fixed the problem and updated it, but you might for some reason be playing the buggy version...
Play Clarence's Big Chance Clarence's Big Chance Mar. 02, 2011
I've uploaded a new version; it will be labelled v1.20. I think it fixes the problems I'd stupidly introduced, but I'll test it for a while and see if they still occur. I'm so sorry about this; I wouldn't have thought that such a 'trivial' addition would cause problems like this!
Play Clarence's Big Chance Clarence's Big Chance Mar. 02, 2011
Oh no! I thought I'd tested the update, and it seemed to work fine, but it seems that there are rather embarrassing problems with it, clearly... I'll try and fix them as soon as I possibly can!
Play Clarence's Big Chance Clarence's Big Chance Feb. 25, 2011
And here I was thinking that I looked attentive and like I actually was listening to what the players thought or wanted...
Play Clarence's Big Chance Clarence's Big Chance Feb. 25, 2011
Also, should I *move* the pants? People keep complaining that they can't find them, but I'm not sure where else they could go.
Play Clarence's Big Chance Clarence's Big Chance Feb. 25, 2011
I usually only reply to the negative minority because I can't really think of what to say to all the positive comments other than a thousand thankyous. And usually the things I reply to aren't merely 'I don't like it' comments, but accusations or misunderstandings which I feel I want to try to clear up, if possible.
Play Clarence's Big Chance Clarence's Big Chance Feb. 25, 2011
The front door of the house doesn't use a normal key, and the number of keys that you had in a level should be retained if you return to that level via a pink door. Each level has its own supply of keys, though, so it seems as if you go back to 0 keys whenever you start a new level...
Play Clarence's Big Chance Clarence's Big Chance Feb. 24, 2011
Should I change the location of the trousers? A lot of people seem to have difficulty finding them, and I suppose it is a bit much to expect people to remember that locked door in his bedroom...
Play Clarence's Big Chance Clarence's Big Chance Feb. 24, 2011
I've uploaded a new version which changes the penalty for having the hamburger, so hopefully it should be possible to get the best ending now even if you did get it!
Play Clarence's Big Chance Clarence's Big Chance Feb. 24, 2011
I think I'll need to reduce the burger's influence at the end, so that it's possible to get the perfect ending even if you do eat it...
Play Clarence's Big Chance Clarence's Big Chance Feb. 24, 2011
I must say I'm sort of surprised by people calling this game 'too long'; I worry about the length of the games that I make and wondered whether this one would be too short, actually. You see, I prefer and am used to console games; I barely ever play Flash games (despite using Flash to make my own). As such, I want games to last several hours at least, not a few minutes. I'd want them to entertain me for days, not to finish them perfectly in a lunch break...
Play Clarence's Big Chance Clarence's Big Chance Feb. 24, 2011
Seems someone doesn't understand the difference between paying homage to a certain style and actually stealing resources. I made the graphics, sounds, music, and everything else myself, and it took a lot of effort too. I wouldn't and couldn't use resources that were not my own.
Play Clarence's Big Chance Clarence's Big Chance Feb. 24, 2011
Games like this use space to jump for the same reason that old console games used A or B or X or whatever to jump, rather than up on the directional pad. I'm more used to games like that than I am to games which use up for jumping; up-key-jumping feels weird and unpleasant to me, and I've always thought it had a sort of 'amateurish' feel to it.