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QuantumFTL's profile

About me

I’m the server lead for an indie game studio.

  • Member Since: Jul. 13, 2007
  • Last Login: Jan. 28, 2012
  • Current Points: 2477
  • Comments: 6
  • Forum posts: 1
  • Location: Cambridge, MA
  • Age: 30
  • Sex: Male
Latest Achievements (view all badges)
Bucket of Bolts (completed)
Badge earned
Badge Of The Day
Bucket of Bolts Badge (medium - 15 points)

Defeat the Juggernaut in the 6th mission in Kingdom Rush

Acquired Jan. 21, 2012

QuantumFTL's game contributions

1270356172
Creature: Perpetual Motion ... in Walkinator
Yes, I'm aware that this defeats the ...
1270355597
Creature: Hexagonal Skidder in Walkinator
Appears to utilize an alien form of l...
1270355084
Creature: wheelsux in Walkinator
This is a wheel that doesn't work.

QuantumFTL's shouts

avatar for dahnraelz
dahnraelz

Dec 3, 2008 2:44pm

HA! That looks insane. But I’ll have a look at it as everything about maths or physics interests me. I am not good in school though :D

avatar for dahnraelz
dahnraelz

Dec 3, 2008 2:04pm

Believe me, there nothing to benefit from in the elastic’s code. It’s so horrible it could be a perfect example of how not to code. Go along with the shootorials if you haven’t already.

The mechanics are quite easy to write.

The square goes like this:

dist_x = (root.player.x-x)*speedModifier;

dist_y = (root.player.y-
y)*speedModi…

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avatar for dahnraelz
dahnraelz

Dec 3, 2008 1:41pm

Thanks. :)

I am not going to release the source as it is BAAAD. Seriously, it’s a mess I can’t understand at all, as I had absoultely no previous experience with coding.

But all it has is just shootorial code + basic trigonometry + pytaghorean theorem. I can provide you further explanation about how are the things done if you are unsur…

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