QuantumFTL's messagesPublic messages for QuantumFTL
dahnraelz
Dec 3, 2008 2:44pm HA! That looks insane. But I’ll have a look at it as everything about maths or physics interests me. I am not good in school though :D
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dahnraelz
Dec 3, 2008 2:04pm Believe me, there nothing to benefit from in the elastic’s code. It’s so horrible it could be a perfect example of how not to code. Go along with the shootorials if you haven’t already. The mechanics are quite easy to write. The square goes like this: Believe me, there nothing to benefit from in the elastic’s code. It’s so horrible it could be a perfect example of how not to code. Go along with the shootorials if you haven’t already. The mechanics are quite easy to write. The square goes like this: It’s really easy. It just finds the distance and then adds it to speed, of course multiplied by speedModifier (0.0X), otherwise, it would be instant. The laser aiming towards square is also quite easy, although I think I used the wrong function: if (By > Ay) Thats pretty much evertyhing, anything else can be learned from the shootorials. show less
dahnraelz
Dec 3, 2008 1:41pm Thanks. :) Thanks. :) As for the comments about the actual game, well, to be honest I am ashamed of presenting myself with this buggy and glitchy game. It didn’t use it’s potential at all and I know about all the flaws and problems. Thats why I am definitely going to use this game mechanics in some of my later games, possibly making Elastic 2 or so. show less |