Quizer's Comments

Game Comments
Play Epic Battle Fantasy 4 Epic Battle Fantasy 4 Mar. 24, 2013
At the moment, it's not possible to see how you are on equipment collection completion. Even the walkthrough is not very helpful in this regard. I'm at the end of the first game, and I want to be sure I missed nothing before moving on to Playthrough 2. The record tells me I have 169 equips, but I'm not sure how many there are, and where any missing ones might be located (though I'm pretty confident I got all the chests and secret stuff, quests and shop items.
Play Epic Battle Fantasy 4 Epic Battle Fantasy 4 Mar. 22, 2013
There should be a less clumsy way of selecting another character. Going into Tactics, clicking Switch, clicking the character you want - that's three steps, which is two too many. You could make it so the characters themselves are clickable, or the tiny heads at the left of the status bars could be used to change move order. Make it two separate fields for clicking - the bars call up the status, but clicking the heads would switch current character.
Developer response from kupo707

I agree.

Play Battle without End Battle without End Feb. 22, 2013
Often when I age up, I end up getting one less AP than advertised. For example, Giant at Age 11 says you'll get 7 AP at age up, but I got only 6 AP.
Play Battle without End Battle without End Feb. 21, 2013
When you craft, the item rank shouldn't reset to zero if you fail when the item wouldn't have been destroyed anyway.
Play Clash of the Dragons Clash of the Dragons Dec. 18, 2012
That nexus whirl animation is so resource intensive, as is the deck build screen... My computer is not that weak, but I experience significant slowdown in those screens, not just in battle, especially if I don't set the quality to 'low'. Maybe you could spend some effort making the game a little less resource-intensive?
Play Dungelot Dungelot Dec. 11, 2012
I polymorphed a quest boss twice, and it failed to give me the quest reward when I finally killed him. :(
Play Dungelot Dungelot Dec. 11, 2012
After I polymorphed a quest boss into a sheep, I attacked him, and the knight that was supposed to protect me from 3 attacks failed to do so! Only when fighting regular enemies did he finally protect me. Is this intentional?
Play Snail Bob 3 Snail Bob 3 Dec. 08, 2012
This game is nuts. I especially love the death animations. The one where he gets electrified is so adorable :D
Play Hired Heroes Hired Heroes Dec. 08, 2012
The basic game design is good and the sprite graphics are very nice, but there is no challenge to this game at all. I don't need to exercise my brain to defeat these enemies, which makes it not much of a 'tactical game' in my opinion. First, the enemies need to be much tougher, and probably more numerous. The units need to be balanced - I shouldn't be able to curbstomp everything with mages. There need to be reasons to use different units - damage resistances or ability to travel different terrain - you should be able to come up with something. Being able to attack a blank space with a mage without moving must be possible, and walking past your own units should be possible. To make a long story short, the combat needs to be a whole lot more complex, enough so that the player has to at least think about how to approach a level in order to beat it perfectly.
Play Defender's Quest (lengthy!) Demo Defender's Quest (lengthy!) Demo Nov. 23, 2012
So, I just downloaded the soundtrack, and went straight for that mournful tune that plays when you lose a level... only, it wasn't there :( In its own way, it's just as awesome as the victory fanfare, so why isn't it part of the soundtrack? ;_;
Play Defender's Quest (lengthy!) Demo Defender's Quest (lengthy!) Demo Nov. 23, 2012
I like how you can fully customize your characters, including appearance and name. Makes the game a lot more fun! As far as combat mechanics go, the degree to which targeting logic is customizable is quite helpful in some circumstances. However, it's not clear sometimes what takes precedent. Some example scenarios for complex cases where you might want to use certain settings might be useful. Also, I'd like to be able to make better use of knights as dedicated armor breakers. It would be useful if there was a button that makes knights hit the monster with the most armor and only go back to regular targeting once no monsters with any armor are in range. I tried the 'effect optimizer' button, but it seems armor breaking is not included in that. Other than that, good work! I'm really enjoying this game!
Play Cardinal Quest Cardinal Quest Nov. 22, 2012
Wizard is pretty powerful if you pile on the spirit in your equips, with speed as a secondary focus. Fireball is your main way to deal damage, with distraction spells like Sleep and Fear to keep the enemies busy while your other spells cycle. At the end, I had 2x Fireball, Fear, Sleep and Heal as my loadout, though between Fear and Sleep there is hardly any need to be at risk of taking hits at all. What would make this game even better / more fun would be some kind of purpose of the dungeon crawls, something to work towards over the course of multiple expeditions.
Play MegaCity Deluxe HD MegaCity Deluxe HD Nov. 21, 2012
The x2 bonus from the Community building doesn't work right. When I added it to a value 1 House, it became 3; when I added it to a value 3 House, it became 5. Only with Apartments does it seem to work correctly.
Play MegaCity Deluxe HD MegaCity Deluxe HD Nov. 21, 2012
This game needs an undo button. I keep accidentally using the wrong tile; it would be nice if I could correct mistakes like that.
Play Race The Sun Race The Sun Sep. 27, 2012
I want a powerup that lets me eat rocks >_>
Play Jacksmith Jacksmith Sep. 27, 2012
For the axes, if they refuse to line up correctly, the blade belongs onto the other side.
Play Rebuild 2 Rebuild 2 Aug. 19, 2012
It's a bit annoying how school squares can't be turned back into housing or anything else. At some point there are so many of them that you really don't need them all.
Play Snakes On A Cartesian Plane Snakes On A Cartesian Plane Aug. 19, 2012
It would be nice if the popups that tell you you unlocked a new snake also told you what the requirements were. It's annoying that you can only read the requirements before they are fulfilled.
Play GemCraft chapter 0 GemCraft chapter 0 Aug. 11, 2012
When I save the game, I'd like to see the stats on the panel change before it fades out, so I'm able to tell whether the save was overwritten with a newer version or not, instead of having to go to the save screen a second time to check.
Play Glean Glean Jul. 06, 2012
There seems to be a problem with getting enough abberant matter, once you upgrade the vibration reduction. How do you cause enough vibration to open those things?