There appears to be a bug where the game does not go back automatically to replenishing clones when they get killed by UB fights. It happened to me after using the automatic stop function for creating evil creations, then fighting an UBv2. A little later, while my clone numbers were still recovering, I fought gods, and when the fight stopped due to being out of HP or the god being dead, the game did not automatically switch back to making clones, even though 'create clones if not max' was on, and I was not currently making more evil creations.
What the heck did you do to the buff symbols on the building? Even after Hotfix #4 it is still displaying some icons on top of others, like displaying the lightning bolt from Lightning Strike on top of the bomb icon from Explosives during a spell combo.
The game somehow tends to lose track of whether shift / CTRL keys are actually being held down or not, especially when switching between clicking in-game and out of game / other browser windows. I often have the problem of clicking a spell intending to cast it, and instead the game only fiddles with the autocast settings, repeatedly putting silver circles on the spell and removing them. Fix, please.
The game needs timed autocasting - the ability to set delays for the activation of spells. Spells get ever more varied durations, and some, like Fairy Chanting, benefit from running out at the same time with other spells, rather than being started at the same time. Even without special bonuses this is true since it allows for better use of Tax Collects at the end of combos. Can you add something like this?
Could you put a "next creation speed increase at ??? creating" thing into the tooltip for the creating stat? I think that would be very helpful for judging whether it is worth focusing on increasing it more, especially for new players or during challenges.
When I fight a god, it doesn't take my absolutely-that-microsecond current stats into account. It will use the stats I had on the last comprehensive update cycle, one of which happens only every second or so. I've repeatedly lost god fights without dealing any damage even though I should have had enough HP (even if only just barely). Can you fix this?
The "Spells Collector" achievement is bugged, and perhaps all of the recipe unlocks are. I unlocked it by getting a blueprint from a chest, and the game notified me about the unlock, but I wasn't able to collect the reward until I reloaded the game. When I looked at my achievements, it still displayed one missing.
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