Hey Ryu, could you change "Create clones if not max" into "Create clones if ____ below max"? I find that on my DRC runs, a lot of creating frames are being wasted to replenish a single clone. This could be avoided if I could tell the game to only make clones when I'm a specified amount below the maximum.
It would be nice to be able to see more than 3 significant digits on certain numbers, like costs for stuff, or trimp workers. Maybe you could add an option for that, or add it to the ridiculously large and bulky tooltips.
When the Time till empty on the divgen reaches below 10 seconds, it displays as X.00 seconds, but doesn't actually show decimals. This is stupid and pointless. Either have it display fractions of a second, or have it stick to the MM:SS display it has while over 10 seconds.
There is some kind of bug where rebirth multis don't update properly. I just went from 50 godly statues to 51, and my rebirth multis were suddenly more than twice as high. I've been doing a lot of things other than monuments in the last many hours and haven't touched monuments in that time. Hope that helps.
Hm, I just realized... you changed the way creating works to make the creation / s displayed in the tooltips match reality, right? But what about the creations that are capped because they are already running at 1 / tick? Those would still be inaccurate, wouldn't they?
It would be cool if you could have the helium points stay distributed in the portal screen if you back out of it without activating the portal. There could be another 'Clear' button or something that lets all new helium be freed up again.
The tooltip on creations that tells you how much creating/s you get from each lies. It does not properly take into account how many ticks each creation requires to make. My fish, which is blackbarred, produces more creating/s than animal, which takes two frames each, but the tooltip says otherwise. Can you fix this?
When you edit 'next at' or 'stop at', the game should not update it internally until you are finished editing. It's very troublesome if you erase part of the number when intending to increase it and it throws out all your clones. Please make it stop doing that.
I think a cool reward for doing ultimate baal challenges would be upgrades to TBS that would persist through challenges, such as a certain amount of double hit per challenge completed. (Every 100% would be one guaranteed point, with the leftover percentage being the chance to get one more point per hit... Or there could be a whole upgrade system for it that lets you permanent-ize all the different kind of perks you can buy for GP.) What do you think of that?
Hm... not having improved next at for the UBC is rather inconvenient... I almost feel like it should persist. It IS kind of a comfort upgrade more than anything else. Training clone caps also persist, and those have much more impact.
The tooltip on the bottom line of the statistics screen should show the uncapped statistic multi as affected by GP purchases. If my god multi is the limiting factor, I can already see that number on the rebirth screen, which makes the tooltip useless. It should always display the maximum stat multi, and perhaps even how high a pbaal needs to be defeated to actually reach that high.
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