I noticed that you can now click away achievements, but if you happen to click somewhere a button is, then the button will be pressed through the achievement and the achievement will stay. I think that if this functionality is included, then the achievement should always go away if you click it, and any button below it should not be pressed while it can't be seen.
I hate how you rigged the roulette wheel to give you the lowest out of the three coin rewards three times out of five. This is a despicable tactic to use as a game designer. At least the S&P2 daily spin was fair.
Please stop the game from kicking clones off monuments or the divgen if they lack materials. It serves no purpose at all to turn those clones idle, and it's extremely annoying to come back to find you've only gained a handful of levels after a couple of hours. This is something you can change to make the game more idle friendly over longer periods.
Pbaals start getting weakened by the UBC reward debuff too late. Pbaal #1 is at full strength, and Pbaal #2 gets hit only once (99% power with 1 UBC finished). The debuff needs to start at Pbaal #1, not Pbaal #2.
There needs to be a 1-click way to move between maps. This thing where you have to go through the menu to check up on your other maps is rather clumsy. Maybe you could add little "previous"/"next" arrow buttons below the map, or something?
In the more info view that shows all prerequisites for a creation with bars of their own, the numbers become inaccurate when CC is raised. Many times more prerequisite creations are shown as being needed than is actually the case.
When you changed how the planet multi is calculated and displayed, you screwed something up. The first time an UB is killed, it adds an extra 100% to your UB multi, resulting in the doubling of your stats.
When hovering over Planet Multi, Powersurge multi now displays 100% less than it actually is; it leaves out the base 100%. It makes calculating the final number much less straightforward; please put it back in.
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