The tooltip on the bottom line of the statistics screen should show the uncapped statistic multi as affected by GP purchases. If my god multi is the limiting factor, I can already see that number on the rebirth screen, which makes the tooltip useless. It should always display the maximum stat multi, and perhaps even how high a pbaal needs to be defeated to actually reach that high.
Hey ryu, how about you revamp the entire +/- clones mechanic? Have it add the amount on the button with left click and subtract it with right-click. You could have the labels show a '+' in front of every number, and if the button is being depressed with right-click, it switches to '-'. Right-clicking the 'MAX' button would reset it to zero. This seems like a logical extension of the "right-click = minus" functionality you already added.
Don't just call the second part of the fifth chapter 'Continue'. Give it the same title as the first, with 'Part 1' and 'Part 2'. Or maybe start the second path two paragraphs earlier and call it something like 'Shu defeated' or whatever. Or you could split between training for the fight and the actual fight. Don't just split it at any random point like you have, pick a good thematic spot and base your chapter names off that.
Hm... I wanted it to be the cap button that added 28 clones when right-clicked, and only the first one. There is really no need for any of the others to have this functionality. Still, thanks for adding it!
It would be cool if pressing shift-R also set the clone selection amount to the maximum, or if you could toggle it to do so... when I use it to gather all my clones to put on something, I keep realizing too late that I have to hit that max button as well.
The game needs to show how long your stone reserves will last if you use worker clones to refill the div gen. That would also let you see that you are out of stone from the div gen screen, which would be nice.
The cooldown bars of the unleashes are broken. They still display the time until cooldown, and when hovered over, they now display the same tooltip that explains the skill (thanks for that), but the bar has no fill in it. It's just an empty bar, no matter how much time is left on it.
Since the recent update, the colors of all the progress bars and other bars are affected by the color setting in the options, resulting in everything looking the same shade. Please fix it so I can have a red HP bar again :P
Please make a switch that lets you turn on and off the baal power allocation screen. I kinda find I enjoy being able to fight UBs with only one click each while I have no baal power, and I would like to be able to always do that. Or just move baal power allocation to the main planet screen? There is a whole empty line below the clone amount selectors that you could use for screen real estate.
Could you add a little function where if I right-click the first CAP button in training and skills, it adds 28 clones? Every run, it's a bit of an operation to get exactly 28 clones on the first series of skills, requiring an inordinate amount of clicks. This would be a nice quality-of-life improvement for those of us with improved next at and maxed training caps.
You know what would be cool? A clone preset. You distribute your clones among monuments, div gen, might and powersurge, then hit a button and it saves that configuration, allowing you to restore it later. This would let people avoid the hassle of having to redistribute all their clones after fighting UBs. You could make even it fully programmable by the player, letting them tell the game to put certain amounts of clones into certain things when the preset is triggered, until there aren't enough clones.
Phaera suggested that certain advanced GP options (like improved next-at, or the suggestion in my last comment) become available when you kill a certain pbaal version. This would avoid overwhelming new players with a GP menu cluttered with expensive options that they shouldn't buy anyway (yet).
That improvement to the UB screen looks great! Now all we need is a GP upgrade that makes all idle clones automatically powersurge. You can make it a switch, in case there are any people who don't want to powersurge uncontrollably...
Can you make it so that if I right-click a number-of-clones button, it subtracts that number from the current amount? For example, I left-click 10k, then right-click 1k, and have 9k clones in the selection field?
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