Quizer's Comments

Game Comments
Play The Valley Rule The Valley Rule Jul. 26, 2014
Nice game, short but sweet. (Or should that be 'sweet, but short'?) Dunno why people complain so much about the overhang wallclimbing room, it was tricky, but not nearly rage-quit inducing. The controls for climbing and sticking to a wall are quite forgiving - you can move up and down without letting go, and you get your double jump refreshed every time you touch a wall. This was challenging without being unfair, nicely done.
Play AdVenture Capitalist AdVenture Capitalist Jul. 20, 2014
The game still starts the music before realizing that I turned it off in the settings. Shouldn't it be trivial to fix it so the game checks before starting it up? Why is this still in the game?
Play AdVenture Capitalist AdVenture Capitalist Jul. 17, 2014
Would be nice to be able to see your exact number of Angel Investors... My spreadsheet calculations become somewhat inaccurate being able to see only the 4-6 front digits...
Play Tower of the Archmage Tower of the Archmage Jul. 17, 2014
Needs a way to sort runes according to category... at the end you have quite a collection and it becomes difficult to manage.
Play StrikeForce Kitty StrikeForce Kitty Jul. 06, 2014
You say bugs and leaks were fixed, but the game still slows down the longer you play it. Also, I hate how the chests are empty most of the time once you only need a few more equips. There should always be something in those chests unless you already collected everything from the area the key is from. I also agree with the demand for a way to reallocate the cats' stat points. It's very easy to screw up the distribution and make the game much harder, if not outright unwinnable.
Play Rat Clicker Rat Clicker Jul. 02, 2014
Ah, so I can transmute potions... didn't know that :) Guess I should read the 'Game' tab next time!
Play Rat Clicker Rat Clicker Jul. 02, 2014
At some point you begin to generate more health potions than you can possibly spend, even using a powerful auto-clicker to burn health. There should be a way to get use out of those excess potions.
Developer response from arispen

Why don't you transmute them into mana?

Play Solarmax 2 Solarmax 2 Jul. 02, 2014
Why does the game go to the options screen after almost every battle? That's really annoying.
Play AdVenture Capitalist AdVenture Capitalist Jun. 27, 2014
You need to make the game check the sound settings BEFORE it starts to play the music. Every time I load the game, I get a few bars of the music before it realizes I turned it off and shuts up. >_>
Developer response from HyperHippoGames

We've had some good suggestions on how to fix this. We'll look into it soon - after we get the game crashes and hang ups fixed. ;)

Play AdVenture Capitalist AdVenture Capitalist Jun. 16, 2014
What are the base cooldown times for each item?
Play EMP Game EMP Game Apr. 19, 2014
If there is one thing that bothers me about this game, it's how unresponsive the interface is. The game has to communicate with the server after each click, which means I get to wait a second or two. That time piles up very fast, and it shouldn't be neccessary. What's stopping the game from requesting all your mails (or all of the ones on the page you're on) at once and caching them so you can work through them much faster? Or when sending out a bunch of fleets, I want to be able to continue to put in orders while the game negotiates with the server. There has to be a way to have some of those transactions run in the background without blocking the player from issuing more input.
Play EMP Game EMP Game Apr. 01, 2014
Sweet update! Seeing resources on solar system mouseover is extremely useful. I'd have preferred to see the breakdown into different types of resources in the popup, but the percentage thing will serve - after all, there's only so many planet types and by now I got them all memorized. Ship travel orders being displayed is likewise awesome. Keep up the good work!
Play Loot Heroes Loot Heroes Mar. 27, 2014
The collision detection with walls is really wonky in this game. You keep sliding around when you touch walls.
Play Astrox Astrox Mar. 26, 2014
You need some kind of visual indication for how max speed changes when using an afterburner. It would be nice to still be able to tell at a glance how much of the 'new' max speed you have reached.
Play Astrox Astrox Mar. 25, 2014
Wow quick response! Another thing: Nice of you to add the systems to the job offer listings, but they kind of get cut off due to a line break and still aren't readable. Also, could you add them to the price changes as well? Would be useful for those of us who like to hunt for the best bargains! Keep up the good work!
Play Astrox Astrox Mar. 25, 2014
The progression of mining lasers seems kind of weak compared to other modules. The third mining laser has an efficiency of 15 mining power per second. The fourth and fifth lasers only increase that to 16 and 16.666 respectively, at a massively increased price. You might want to rethink the design of the cost-benefit progression here.
Play Astrox Astrox Mar. 25, 2014
Some of the asteroids are being mislabeled. Some 'Adamyte' is being labeled 'Gradeon' and vice versa in the main view screen when the target category is activated, but in the target list itself and the overlay, the labels are correct.
Developer response from momoguru

should be right in build 9

Play The Peacekeeper The Peacekeeper Mar. 06, 2014
The backpack upgrade isn't really all that effective. I think the way the cost for upgrades ramps up is alright, but the late game backpack upgrades don't seem to be effective enough to be worth buying over just going straight for performance boosting upgrades. That should be addressed.
Play Paladog Paladog Dec. 31, 2013
Anyone else notice how the magic circle that appears with the fist mace looks eerily similar to a midchildan magic circle?
Play Crystal Story II Crystal Story II Dec. 20, 2013
You should make it possible to change equips on the armory's upgrade screen. At the moment, it's very cumbersome to upgrade things that aren't currently equipped.