This is a fun game! Great in it's genre. One suggestion: it would be neat to have little homes that stored specific monsters. Then, it would be useful to have a few of and upgrade every kind of monster, not just the best you've unlocked.
Last Flake is a little broken with maxed out regen and 180+ HP. She just heals more than the enemies can damage her. Whenever she falls behind, one of her two healing moves catches her up. Fun, exploitable hole in this game, maybe something that should be fixed in the next game.
The pause button really makes this game way more strategic, and less arcade (which it become, to some degree, in the later levels of the earlier games).
I can't wait until Kupo707 gets a high-budget game deal with a big company and I can buy a game. Or... he just makes one himself. I just want to buy from this person to show my appreciation.
What a captivating story! Never before has a mid-life-crisis-as-bildungsroman story been so rich in captivating, tear-jerking, and aching metaphor. The gummies: the things of youth we must leave behind. The bag: the regrets that pull men back to their juvenile proclivities. I'm deeply touched.
Please start adding auto-save to your games. We're not used to pressing that button anymore. I lost hours of progress today because I didn't hit the button )O: There's really few situations where we ~wouldn't~ want to save. If you want to cater to the "playing brother's game" demographic, just make it something you can turn on and off. The option for auto-save would be nice.