Rain_King's Comments

Game Comments
Play Creeper World: Evermore Creeper World: Evermore Aug. 23, 2014
To make it more challenging, I usually impose the following restrictions. (1) No reactors or drones. (2) No moving Odin City.
Play Escape From 26 Escape From 26 Oct. 09, 2013
Decent graphics but the designer clearly put little to no effort into the plot or writing -- typos everywhere, pointless tasks, etc., etc.
Play Samsara Room Samsara Room Oct. 03, 2013
Mediocre.
Play Icycle Icycle Aug. 01, 2013
Quit whining everybody, this game is awesome.
Play Moon Waltz Moon Waltz Jul. 11, 2013
If you scare the tower guy when the priest is following you he will shoot the priest.
Play Hexagon Hexagon Oct. 13, 2012
@GenericJoe - artificial difficulty is when the things that make the game difficult are not related to the intended challenge of the game. This is genuine difficulty - the whole point of the game is to deal with the fast movement and distracting visuals.
Play Hexagon Hexagon Oct. 13, 2012
@Muuki - it says right there: 2,569 awarded.
Play Jahooma's LogicBox Jahooma's LogicBox Aug. 29, 2012
For level 8, all non-empty test cases have an odd number of characters, which enables you to earn 20-pts for a solution which fails on even-length inputs. (Such a solution exists -- 10 boxes, 89 steps)
Play Jahooma's LogicBox Jahooma's LogicBox Aug. 29, 2012
It'd be nice if you showed a "dependency graph" of which levels affected which other levels.
Play Creeper World: Evermore Creeper World: Evermore Aug. 26, 2012
Has anyone done Aug. 22 with no drones and no moving the base? I haven't been able to yet.
Play Creeper World: Evermore Creeper World: Evermore May. 07, 2012
Finally beat May 7 without moving the base! I feel like I should get a medal, that was really tough.
Play Utopian Mining Utopian Mining May. 07, 2012
This game was way too easy and never required any strategy or skill. Also, I ended up spending a lot of my time walking back and forth, which gets old pretty quickly. The pixely art style is kind of cute but not particularly impressive. In summary, this seems to be a less-fun version of existing mining games. If you're going to re-use an old game concept, you should try to build on it or add something new to make it worthwhile.
Play Fracuum Fracuum May. 01, 2012
Somewhat original. 3/5
Play Pretentious Game Pretentious Game Apr. 26, 2012
Well, it was a bit amusing as a parody. I'll give it an extra star for that. 2/5.
Play i saw her standing there i saw her standing there Apr. 19, 2012
The problem with these "story" games is that the creator is never smart enough to write a good story.
Play Cactus McCoy Cactus McCoy Apr. 19, 2012
Fun, considerably harder than Cactus McCoy 2.
Play Creeper World: Evermore Creeper World: Evermore Mar. 19, 2012
I always end up continually starving, but I never want to stop expanding for long enough to solve the energy deficit. Very Malthusian.
Play Kingdom Rush Kingdom Rush Jan. 27, 2012
Nice graphics style, the elements are in harmony with each other. I enjoyed the strategy element also. 5/5.
Play Bard's Apprentice Bard's Apprentice Jan. 15, 2012
Looks fun, but it just starting lagging so much that I had to stop playing. Add a "disable fancy graphics" option please. And you might want to look back over your code and figure out what you messed up to make it so inefficient and CPU-intensive.
Play Shoot Pixels Shoot Pixels Jan. 15, 2012
Poorly-done graphics style.