Ralfo's Comments

Comment

Shonen Idle

Play Shonen Idle

Jul. 07, 2015

Rating: +0

Anyone tired of the enduring trend of idle an clicker games? I am.

Royal Protectors

Play Royal Protectors

Feb. 28, 2015

Rating: +1

No a bad game, but very hard on the normal level. I would suggest to use the "casual mode" as normal difficulty level, and the current normal mode as a "hard mode". this way you would get better ratings, as the game would be less frustrating. 3/5

Reactor Incremental

Play Reactor Incremental

Jan. 28, 2015

Rating: +5

I would prefer to just install some solar cells, less maintenance... :-D

Epic Time Pirates

Play Epic Time Pirates

Jan. 02, 2015

Rating: +0

If you implement a short repetitive sample of music, a separate mute button for it is a imperative.

RobotPet

Play RobotPet

Dec. 06, 2014

Rating: --3

No object collision at all, everthing moves over each other, looks weird to me....

Idle Recruit

Play Idle Recruit

Oct. 08, 2014

Rating: +0

Recruit Suggestion : Cannon Fodder

Developer response from CHARLESing

See the new suggestions tab! Thanks!

WarLight: Multi-Player

Play WarLight: Multi-Player

Sep. 28, 2014

Rating: +-1

Northern Europe should be named Central Europe, and there should be a connection to Scandinavia. Naming western Russia "Ukraine" looks the be a little bit insensitive in the current political context. Overall a good conversion of the board game. 4/5

Developer response from FizzerWL

Check out warlight.net/maps -- there are a lot of other maps that are more detailed and accurate.

Blitzkrieg - Multiplayer War 2

Play Blitzkrieg - Multiplayer War 2

Sep. 15, 2014

Rating: +6

Sometimes my unit don't move to the new lines for several rounds. Time limit is somewhat short. Add some terrain effects for moving speed. I really like it. 4/5

Calabash Bros

Play Calabash Bros

May. 31, 2014

Rating: +2

Apart from the problems already mentioned, the game runs in a weird stop and go on my machine. not the normal flash lag, it stops every 1-3 seconds for up to 5 seconds. makes it unplayable.

Dig To China

Play Dig To China

Apr. 18, 2014

Rating: +3

I like it, but would be even better, if resources wouldn't be just spread all over. I would prefer pockets and clusters, so you have to be more decisive, where to dig. Anyway, fun to play 4/5

3D Viper Rush

Play 3D Viper Rush

Mar. 04, 2014

Rating: +0

Any reason for the automatic brake before every corner? Very weird.

Strand

Play Strand

Feb. 26, 2014

Rating: +0

I do hate most puzzles as being very frustrating. This one is much better, an let you apply a lot of trial and error without the need to restart. Outstanding 5/5

Idle Fish

Play Idle Fish

Feb. 10, 2014

Rating: +1

Sorry but I got to observe some paint drying,... 1/5

Block Temple

Play Block Temple

Jan. 29, 2014

Rating: +3

Ok, found the next level, you have to move the the tile on the green marker with middle click to reveal the stairs. Couldn't be more complicated...

Block Temple

Play Block Temple

Jan. 29, 2014

Rating: +2

Going to the next floor does not function. Additionally, the concept awkward. Providing a way isn't difficult or challenging, just annoying as you have to wait for the random movement in the desired direction. I would rethink the basic concept...

Developer response from lentinant

Well, i had no intention to make some common dungeon crawler. Going to next floor function well, just read instructions, it's usefull sometimes. Don't want to wait hero to go in desired direction? Block all other directions, it's pretty simple.

Sappho

Play Sappho

Jan. 28, 2014

Rating: +0

4/5 for the unorthodox setting story. Rather innovative story, for a game.

Strafe - WW2 Western Front

Play Strafe - WW2 Western Front

Jan. 26, 2014

Rating: +4

I like it, but most of the time you start to focus on the radar, as the enemies rarely come close enough. maybe planes could be smaller an the view could zoom out a bit. also ammunition is unlimited, so one dedicated of firing nearly all the time, as it is not to obvious, when you hit the enemy. still... 4/5

Battle Rush: Tactics

Play Battle Rush: Tactics

Jan. 20, 2014

Rating: +0

T-Formed combinations doesn't work.

Ixtab

Play Ixtab

Jan. 19, 2014

Rating: +32

"... even arrows." + "enable music". Money and pickups don't fade, even after leaving a room. You can go back to the starting room for additional shopping. Very thoughtful.

Sandbox Hero

Play Sandbox Hero

Jan. 18, 2014

Rating: +1

Would be nice, if one could switch off the useless background to save ones cpu time for the actual game in case of a slower machine. Also, changing rendering quality does only affect the menus, but does little on the game itself.