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thornyrose6
May 28, 2013 8:57pm Can you make a tale of scale 2?
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RatKingsLair
May 29, 2013 1:07am
Hmm, not much time for that right now, I am sorry. I’m also not sure if the concept would justify a sequel, somehow I think it would be the same all the time – making things smaller and bi… show moreHmm, not much time for that right now, I am sorry. I’m also not sure if the concept would justify a sequel, somehow I think it would be the same all the time – making things smaller and bigger, that might get boring after a while. show less
kgamer01
Feb 5, 2013 6:28pm Sup! So, I replayed 72, and I finished it , so here are some more thoughts: Save points are always good in a game like this, and I noticed there was one after getting the glasses, which I appreciated a whole lot, even though I didn’t die again. I actually got a bit flustered at some points, but not scarred, per se, but that’s probably b… show moreSup! So, I replayed 72, and I finished it , so here are some more thoughts: Save points are always good in a game like this, and I noticed there was one after getting the glasses, which I appreciated a whole lot, even though I didn’t die again. I actually got a bit flustered at some points, but not scarred, per se, but that’s probably because I was set on beating it. Getting to the red explodey valve, I really liked how you gave the option to turn it back off after turning it on. I decided to just turn it on and run, and creeping creepily close to those creepy monsters was pretty… creepy. I would like to see monster variety , like ones that followed you, or reacted to your flashes from the glasses, because that is the main mechanic, and you should build around it, although the main character might need to step up their pace to a brisk walk to avoid a monster trailing him (or her, don’t know). Really, if you take the idea, and expand on it, build a game out of it ( New glasses/ different lenses? Fight monsters with the light? Why do the glasses work, or why are monsters invisible, and can that be turned into a mechanic? Even more monsters? Where to now that the Sub is kablooey? Could the monsters have survived, or where they created by a scientist or something, and did they live? Sprint button?, although making the character slow can really build tension, and i liked the part near the end where I had to walk up some stairs while being trailed by a monster). Also, I believe you fixed a glitch i found where you could walk through a wall with a lone window in an ovular room, one monster in the middle, one circling the outside. show less
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RatKingsLair
Feb 7, 2013 1:20am
Hey! Thanks for the long comment, we really appreciate it! Hey! Thanks for the long comment, we really appreciate it!
kgamer01
Feb 5, 2013 6:28pm I give you this wall of text, because I actually like the Idea of a horror game in unity, and with fine-tuning, this idea could really hold water (Unlike the submarine.) If you are willing to expand the concept/story in a sequel / spiritual successor, I would really enjoy seeing what you do with it. If not, I will look forward to your future projec… show moreI give you this wall of text, because I actually like the Idea of a horror game in unity, and with fine-tuning, this idea could really hold water (Unlike the submarine.) If you are willing to expand the concept/story in a sequel / spiritual successor, I would really enjoy seeing what you do with it. If not, I will look forward to your future projects :). Take this advice with a grain of salt, coming from someone with no experience in game making. Also, with the save, and for being kind and replying to me, I will update my rating to something higher. <3 show less
Seraphima
Feb 4, 2013 2:36am Euer Spiel TRI ist der mit Abstand beste puzzle-platformer den ich je gespielt habe. Vorallem kann man noch vieles daraus machen
alexgoogle70
Oct 21, 2012 4:58am
xgena
Sep 1, 2012 8:56pm Wunderworld is a really good game.I hope you can update it.I rate it 5 stars and add it to my fav.
alexgoogle70
Aug 24, 2012 2:01am please add a town in Wunderworld and in town to take quests some new weapons and a map in town to go in dungeons
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RatKingsLair
Aug 24, 2012 2:09am
Man, I wish I could do that! Unfortunately I have several other projects right now, so I don’t have much time for non-paid work currently. Sorry!
skalert
Jun 9, 2012 6:41am Ratking, I’ve been playing Wunderworld lately, and it seems I can’t save my levels. I’ve also spent a while making them, is pressing the “Save” button in the editor meant to copy the data string to your clipboard? Please answer back, the problem is pretty annoying. Thanks.
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RatKingsLair
Jun 9, 2012 6:48am
The “Save” button in the editor mode saves your level in the registry. You should be able to re-access it via the start menu – from the start menu you can export it to a data string.… show moreThe “Save” button in the editor mode saves your level in the registry. You should be able to re-access it via the start menu – from the start menu you can export it to a data string. show less
Lockstep80
May 25, 2012 2:26pm Good to see the update on Wunderworld. I don’t want to sound greedy, but are you planning on further updates including additional content? I would appreciate that, but I’d also understand if you have not enough time to spare.
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RatKingsLair
May 25, 2012 2:53pm
Hi! You don’t sound greedy, haha. I really would like to see more content for Wunderworld, too, and it depresses me that I can’t update it right now. We’re trying to prepare a tech d… show moreHi! You don’t sound greedy, haha. I really would like to see more content for Wunderworld, too, and it depresses me that I can’t update it right now. We’re trying to prepare a tech demo for a sequel to TRI currently, and after that I might have some time to add meaningful things to Wunderworld.
chaosdrapichu2
May 1, 2012 1:38am what do you use to make games
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RatKingsLair
May 1, 2012 1:45am
for 2D: http://www.flashdevelop.org/ and http://flashpunk.net/
strieky
Jun 28, 2011 12:50am I hope you will make more sorts of these kind of games or update this one later :)
nzzucrimson
Jun 3, 2011 8:19pm Man, i should get some info on this Ludum Dare! Man, i should get some info on this Ludum Dare!
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RatKingsLair
Jun 4, 2011 12:02am
Thanks! Yeah, the short time you have to develop a game in the Ludum Dare is really intense, but it helps you to concentrate only on the most important parts. (That’s why my music is so shitty.)… show moreThanks! Yeah, the short time you have to develop a game in the Ludum Dare is really intense, but it helps you to concentrate only on the most important parts. (That’s why my music is so shitty.) ;) Of course it helps if you have some experience and a little plan before you start making a game in 48 hours … show less
nzzucrimson
Jun 3, 2011 8:15pm Man, i love that game!
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nzzucrimson
Jun 3, 2011 8:17pm
i TOTALLY made a floor out of last level….with pillar for the lazers! . . . |