Final stats: Ranger, Str 9 Dex 11 Vit 3 Spr 3, HP 35 MP 30. There was a lot of luck involved. Many random events boosting stats, and lots of gold saved to spend on the veteran. PROTIP: Use of Sidearm damage increase carries over on game completion.
Beyond the initial thrill of the new Infectonator game concept, there's a bunch of bugs that take away from it's enjoyability. Despite having enough gold, upon trying to replay, gives an error that you don't. Mutation sometimes stops prematurely, even though I didn't hit anything. Occasionally jumps around, losing your horde and any bonus in the process. Bad english. But yeah, other than being cut short arbitrarily, it's fun.
Incredibly immersive for a pixel game. With just a minimal amount of animation and sound effects, the creator manages to breathe life into this game. Water ripples, plants rustle, footsteps echo, and frogs splash. As a bonus, one of the death sounds reminds me of the one in Don't Look Back.
Interesting concept, and I liked the graphics. However, I found a couple bugs. The pink soap (money?) leaves the bathroom upon replay. And if you quit to menu too many times, the countdown timer keeps going and you're locked out from pressing Play. The game itself is much too short, and it would be cool to be able to play multiple time travel scenarios.
4/5 and favorited. Very original concept, AMAZING graphics, and highly addictive. I want to give it 5, I really do. But there are a couple frustrating bugs that affect gameplay. The first is the "undefined" bug, where friends teach you nonexistent art styles. The most annoying by far though, involves the Salon. It seems once I earn any kind of medal, for some unspecified reason, all later submissions are instantly rejected. I submit nothing but masterpieces, change up the art style and mediums, even friend everyone, but nothing ever makes it through. Plus, this game is in desperate need of more instruction. I didn't realize I could buy more mediums and surfaces until three playthroughs.
Wait a sec... ~$2000 in 3:59 qualifies as Organized thief, but $36980 in 4:11 makes me an Everyday thief? I wedged the grandfather clock under the doorknob, but the owner still got through. Frickin magnets, how do they work?
What's the purpose of having an Archer class, when they can't pull the enemies one at a time? When the enemies mob you, there's really no point in giving up your shield for a bow. And at close range, the Multi Arrow proves useless as it only hits one opponent. In the end, you become overly reliant on Vitality and Intelligence to fuel close combat and expensive skills, when it should be going to .. where exactly? Dexterity seems to be the main stat of the class, but in reality, gives no intrinsic damage, unlike Strength to the Warrior, and Intelligence to the Sorceror. While it's nice to hear classical music in games once in a while, this does nothing for the game. It's frankly unexciting and makes the game seem boring and drudging. This is otherwise a run-of-the-mill Diablo clone and doesn't stand out among the dozens of others here. No idea why this game was featured. 2/5
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