Razmoudah's Comments

Game Comments
Play Bunny Invasion: Easter Special Bunny Invasion: Easter Special May. 23, 2013
It's a rather good game, but it does have one critical flaw. The Shotgun class weapons fire a single round that only hits a single target. Their either need to be modified to firing a spread of rounds in a cone (for 1 ammo each) to simulate birdshot or buckshot, or else those solid slugs need to be given some penetration power. In the later portions of the game, where you have nearly solid waves of enemies the Scorpion out performs every shotgun, do to their lack of ability to harm multiple foes per shot (and yes, I cleared wave 59 with the Scorpion, though I did switch to a shotgun for the final boss, while throwing grenades like crazy). The cooldown speed of the minigun could also be tweaked a little, as it takes it to long to cooldown to be a useful weapon for normal use (though it is the best one when in Rage, it'll decimate the entire battlefield in nothing flat then), but it doesn't really need it as the RPG-7 and M24 Sniper do a superb job of handling everything otherwise.
Play Starship Commander Starship Commander Mar. 14, 2013
Being able to double click on the map to deselect fleets is a huge improvement for playability.
Play Starship Commander Starship Commander Mar. 06, 2013
Hmmmmm.......it could use a better means of de-selecting fleets than clicking on them again. I don't want to think about how many times I accidentally sent a fleet to a different planet with an incoming attack because I forgot to click it again.
Developer response from momoguru

ill make it so double clicking the map will deselect all fleets :) fixed!

Play Renegade Racing Renegade Racing Feb. 23, 2013
Wow, I just found the game and took a look in the garage. I see Herbie (from 'The Love Bug'), The General Lee (from 'The Dukes of Hazard'), another that seems to be Bandit's car from 'Smokey and the Bandit', and a DeLorian. Quite the collection of movie and classic TV car references in that garage.
Play Epic Battle Fantasy 4 Epic Battle Fantasy 4 Feb. 20, 2013
I'll definitely keep an eye on this one. You seem to be getting better with each one you release, which considering how far you've come since the first is quite remarkable.
Play Strike Force Heroes Strike Force Heroes Feb. 19, 2013
Certainly a fun little game, although I did find it humorous how the Assassin got the Home Run Bat. At least, I never saw, or received, a crit from it that wasn't an instant kill that sent the recipient flying, so it certainly seems a lot like Ness's Home Run Bat from Mother 2 (Earthbound in the US).
Play Bullet Audyssey Bullet Audyssey Feb. 18, 2013
Well, it does what it does very well, so it's worth 5 stars, but this is so far beyond my skills that I'll have to leave it as barely started.
Play Battle for Darkness Battle for Darkness Jan. 28, 2013
I agree that the game's balance could use some tweaking, as once you encounter the Madmen you can't reasonably expect to progress any further in the waves until you recruit the 5000 G cost Werewolves, and you can meet them before you recruit the Cursed Knights. Otherwise it isn't to bad, some story elements and some variance in the background wouldn't hurt, but it only has one notable flaw I've seen so far in the game balance.
Play Super Defence Super Defence Jan. 28, 2013
Okay, I've noticed a minor bug. The Power Suppression Badge doesn't actually get awarded until after completing Mission 11 without doing any Power Weapon Upgrades, even though once you complete Mission 10 it reads 10/10. Also, allowing the Reward Upgrade to be upgraded when going after the Power Suppression Badge would allow for a LOT fewer launches being used in the process (especially if you're trying to achieve all of the badges on a single char on a single play-through, which I haven't completed yet, I'm only done through Mission 11 right now).
Play You Are The Road - Molyjam 2012 You Are The Road - Molyjam 2012 Jan. 04, 2013
Blast, they STILL don't have a Linux version of the Unity 3D plug-in, and I come to Kongregate on my Linux box and I'm not going to try to remember which game I played on which computer.
Play Deep Sea Hunter Deep Sea Hunter Dec. 29, 2012
@alphawerewolf: That is the single most helpful comment here. I was wondering where that last boss was when I broke a 4k depth and hadn't encountered it. @kizigames: Fun little game. Although primeoffense's suggest upgrades would be nice I still feel it is worth 5/5 without them.
Play Hordes and Lords Hordes and Lords Nov. 05, 2012
Very good game. I'm definitely looking forward to the sequel.
Play Death vs Monstars 2 Death vs Monstars 2 Oct. 16, 2012
It's very good, but way beyond my skill level.
Play Death vs. Monstars Death vs. Monstars Oct. 16, 2012
Wow, on the attempt where I finally got the boss I had the most life left that I've ever had in a bullet hell type game. This one was a lot easier and a lot more fun than I expected.
Play Monster Saga Monster Saga Oct. 16, 2012
Well, aside from the mind blowingly difficult 'Legendary Peach' quest and that one side quest I can't seem to find this was actually much easier than I thought at first, not that that is bad. It's fun to play a not-so-challenging game every now and then to relax.
Play Bug Slayer Bug Slayer Sep. 29, 2012
Well, I'm normally not that fond of Bullet Hell games, but this one was rather fun and I actually managed to beat it (it did take me 11 days, but I'm not the best as these so that's actually a really good time for me).
Play Boss Slayer Boss Slayer May. 23, 2012
I'd never played a bullet hell and done well before, of course none of them had an upgrade system. That final boss was a real challenge, but this one was the most fun I've ever had with a bullet hell.
Play How to Raise a Dragon How to Raise a Dragon May. 07, 2012
I greatly enjoyed the game as well, and I'd love to see a sequel. Maybe one with smaller pixels, leading to slightly better looking graphics (something akin to the 16-bit era instead of the 8-bit era).
Play Hood Episode 3 Hood Episode 3 May. 06, 2012
Okay, this episode did feel rather light on the story telling, and even then it still took a Google search for a walkthrough (http://jayisgames.com/archives/2012/04/hood_episode_3.php#walkthrough) as I was having problems figuring out what I needed to do, too many of those interactive objects looked like a part of the background. In the end though it wasn't bad, just not as good as the first two.
Play Mission in Space : the lost colony Mission in Space : the lost colony Apr. 28, 2012
Very nice game. I still find it a bit hard to believe that such deep games can be made as flash games. Too bad I just don't have the graphical skills needed to try making any of my game ideas using flash.