Also add somewhere the production time for each product. You can't see it anywhere and have to deduct from the speed of the bar. And when you start having speed upgrades it gets messy and you have to memorize the initial speed of every product which gets boring, as you need to know how much you produce per unit of time in order to maximize profit without exceeding storage capacity.
Why don't those who forged their highscore get removed from the high score list? It's so balantly obvious they falsified the result it hurts the eyes... This Kong staff doesn't give a damn about such things
A few suggestions for the dev: reducing time between levels and freezing powers' timers while on the level-transition animation will help everyone tremendously! That will mean more effective powers and less time wasted while waiting for the next level to be loaded.
EIGHT) I suggest you also make a bouncing "!" point on character's icon to know whether I have upgrades available for it without having to check it, otherwise it's pointless to have the "!" icon in the store if I still have to search for the character with available upgrades. This would be even more critical if you had more allies, imagine with 5 or 6 NPC. NINE) A crosshair identifying which enemy the sniper is going to shoot, and which enemy the rocketeer is going to shoot is a great add for the game. TEN) What's with your overall dialogues? GG? 2/5.
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