Razraal's Comments

Game Comments
Play Viking Valor Viking Valor Sep. 08, 2014
Why no enemies' health bar?? That is somehow the most basic of basic information you can display on the player's screen, so he/she can make the best decision every moment.
Play Auto-Attack! Auto-Attack! Aug. 09, 2014
The chosen font is very inadequate for reading, and there isn't much contrast on the menus for easier reading.
Play Auto Turret Auto Turret Aug. 02, 2014
Turning off homing missiles decreases DPS significantly.
Play Auto Turret Auto Turret Jul. 29, 2014
ALSO, it seems that either the damage per second output or the enemies' health is wrong. Right now, lvl15 enemies with 5 spawners means it's a total of 4500hp (900X5) I need to destroy per 1.3 seconds, or simply 3461.5 hp/s. If my current damage per second is (as shown by the game) 3460 hp/s, shouldn't it take a bit longer than 30 seconds for the cubes to start piling up? We're talking about a difference in damage of 1% compared to the required damage to destroy all the cubes, so if not hours at least a decent half hour. Either that or some of the math you display in the game is wrong. Or, you know, Unity rounding...
Play Auto Turret Auto Turret Jul. 29, 2014
The damage multiplier isn't right. I have turret damage at lvl 35 (35 damage) and damage multiplier at lvl 13 (1.3 multiplier). Final damage is 80.5 and is shown as 82 (corresponding to 1.34 multiplier). Also the increased number of cannons showed no difference in terms of logistics.
Play Clockwords: Prelude Clockwords: Prelude Jul. 27, 2014
Simple yet challenging game! A perfect 5/5
Play Idle Tree Idle Tree Jul. 18, 2014
Major flaws: The help section is only available in the first room, and it should be available in every room; You don't explain at all that all rooms are cashing simultaneously; You also don't explain that the first character determines how much money you get per click; Why can't I upgrade the tree on any room instead of the first one only?
Play AdVenture Capitalist AdVenture Capitalist Jun. 27, 2014
Also, adding more information on each business, specially after all managers are purchased, like the amount of money earned per second, that would be awesome too. And you should change the numbers font in the upgrade/managers menu so it can be equal everywhere, it's weird that your amount of cash's font is different from the upgrade's font.
Play AdVenture Capitalist AdVenture Capitalist Jun. 27, 2014
Add a short number option like in Cookie Clicker, because I want to spend less time counting how many digits my amount of money has...
Play Thrones of Fantasy Thrones of Fantasy Jun. 18, 2014
Horrible interface, I can barely read it without Cinematic Mode, and the contrasts make it harder. Its physical aspect should have been taken more seriously. The game mechanics seem to be working fine, although the game becomes very boring, unlike other idle games in this site.
Play Curl Up and Fly! Curl Up and Fly! Jun. 15, 2014
Major flaw: losing speed when fueling through balloons
Play Dangerous adventure Dangerous adventure May. 31, 2014
My bad, this deserves a 2/5, not a 3/5 like I previously stated. Poor memory usage, in the eyes of a programmer this is so easily achievable and you just failed to do it.
Play Dangerous adventure Dangerous adventure May. 31, 2014
This was one of the worst interfaces I've had to deal with. First of all, hovering mouse cursor on skills should show their description rather than clicking them. Why don't special abilities have their description on the Warriors' submenu? Why don't heores have a description when hovering the mouse cursor on them in the same submenu? Why doesn't the game give me information about the "attack" of each hero while on a map? Why the hell is the "Cost" number in yellow? It feels like it's related to Gold, which it isn't. Lots of typos and poorly constructed phrases: "Buy island." instead of "Buy an island", "Doubling the attack heroes" instead of "Doubles your heroes' attack", "Refresh Battlefield" instead of "Refreshes Battlefield". And consider calling the bartender something other than "Seller", it sounds terrible. All those small important details crushed this game's potential, overall it's a 3/5.
Play Animal RaceWay Animal RaceWay May. 21, 2014
The minigames were wonderful, and even though this kind of game isn't new, it's a refreshing new version! Well done to the developers, thank you for a well spent hour playing this!
Play Demonrift TD Demonrift TD May. 16, 2014
You need a lot of spell checking. The feel is good, but the look isn't.
Play Trigger Knight Trigger Knight Apr. 09, 2014
Some tips: when you change your consumable item (divine's edge, elixir, gold ticket) it should activate the previous item's effect. This way, if you buy a gold ticket over your elixir you heal yourself. Also, the dragon enemy should have a different icon (maybe a red dragon icon instead of gold dragon)
Play How Dare You How Dare You Apr. 03, 2014
Two bad aspects of the game I encountered: when I get my launch strong enough (lvl 3) with max launch, I go so fast the coins I collect have a hard time catching up with my speed, and I end up losing them, MOST of them! Also, the red enemies' hitbox is far too wide for their appearance: I noticed hitting them when I clearly didn't.
Developer response from Geovizz

Thanks, hitbox fixed

Play Forbidden Arms Forbidden Arms Mar. 13, 2014
The ending was very disappointing, since the last boss is far easier to beat than the previous two.
Play Forbidden Arms Forbidden Arms Mar. 13, 2014
Sometimes the character doesn't respond to commands for long periods of time. I see no effect difference between normal hits and critical hits.
Developer response from kreig13

Critical hits have a bright yellow spark. A big one. And it also has its own sound effects. If i did not restrict character movement much then things would bevery easy. Besides that's whats blink shifting is for. To further cancel your attack if brandish skills wont make it for you.

Play Hands of War Tower Defense Hands of War Tower Defense Feb. 21, 2014
From what I've seen of this game I want to point out some negative aspects: the music and battle sounds are a bit rough and don't seem natural (too "acty" and dramatic); the font you chose for your text doesn't feel right, it's hard to read and the chosen colours (black font on gray background) also don't help at all; I couldn't cancel my champion's power once I chose it (in this case the storm of blades) and I don't know how to do it. I've played many games like this, the cancellation should be intuitive if it exists. If it doesn't then it's a shame. There are many aspects that can be improved, and for that I only give you 3/5.