Razraal's Comments

Game Comments
Play Hardware Tycoon Hardware Tycoon Jul. 20, 2015
Please disregard my previous comment about truck capacity being wrong.
Play Hardware Tycoon Hardware Tycoon Jul. 20, 2015
Also add somewhere the production time for each product. You can't see it anywhere and have to deduct from the speed of the bar. And when you start having speed upgrades it gets messy and you have to memorize the initial speed of every product which gets boring, as you need to know how much you produce per unit of time in order to maximize profit without exceeding storage capacity.
Play Hardware Tycoon Hardware Tycoon Jul. 20, 2015
This game still has many bugs. Truck capacity of product 2 doesn't correspond to real truck capacity (8.28 != 55).
Play Hero Simulator Hero Simulator Jul. 18, 2015
Why don't those who forged their highscore get removed from the high score list? It's so balantly obvious they falsified the result it hurts the eyes... This Kong staff doesn't give a damn about such things
Play Hero Simulator Hero Simulator Jul. 16, 2015
This game is lots of fun after mere 5 minutes of play! Congratulations to the whole team responsible for this product!
Play Guess Countries: U.S. States Guess Countries: U.S. States Jul. 03, 2015
Started with around 15, ended up knowing the name of all the 50 states. Awesome!
Play Strikeforce Kitty: Last Stand Strikeforce Kitty: Last Stand Jun. 22, 2015
It's... Just... Too... Grindy...
Play Cardinal Quest 2 Cardinal Quest 2 Jun. 16, 2015
I love the fact that zooming your browser zooms the game too, unlike many many many many other games... Nice concept, had tons of fun!
Play 5 Differences 5 Differences Jun. 04, 2015
Neat Radiohead references :D
Play Witch Hunt Witch Hunt Jan. 17, 2015
The game would be more interesting with a more appealing main character. Bouncing boobs around and showing panties shots isn't particularly effective at this.
Play Tap Tap Infinity Tap Tap Infinity Jan. 15, 2015
Another suggestion (relating to animation time): reducing waiting-time between monsters will also help a lot! This is more targeted towards late-game grinding.
Play Tap Tap Infinity Tap Tap Infinity Jan. 15, 2015
A few suggestions for the dev: reducing time between levels and freezing powers' timers while on the level-transition animation will help everyone tremendously! That will mean more effective powers and less time wasted while waiting for the next level to be loaded.
Developer response from ScaryBee

working on this right now :) edit - updated to be much faster between levels in v0.8.8

Play Tap Tap Infinity Tap Tap Infinity Jan. 09, 2015
By the way, minor bug report: after selecting the infinity menu (looking at guardians) and then choosing "Return to Game", the "Buy All Skills" shows up, even after all skills bought.
Developer response from ScaryBee

Thanks for the bug report!

Play Tap Tap Infinity Tap Tap Infinity Jan. 09, 2015
This game keeps improving over and over. My congratulations to the authors and the guys and gals behind this project!
Developer response from ScaryBee

Just one guy, I'll take all the thanks though, cheers! :)

Play Tap Tap Infinity Tap Tap Infinity Dec. 18, 2014
Great game, I have one suggestion: add some bonus gold for clearing a level.
Play Zombo Buster Rising Zombo Buster Rising Nov. 25, 2014
EIGHT) I suggest you also make a bouncing "!" point on character's icon to know whether I have upgrades available for it without having to check it, otherwise it's pointless to have the "!" icon in the store if I still have to search for the character with available upgrades. This would be even more critical if you had more allies, imagine with 5 or 6 NPC. NINE) A crosshair identifying which enemy the sniper is going to shoot, and which enemy the rocketeer is going to shoot is a great add for the game. TEN) What's with your overall dialogues? GG? 2/5.
Play Zombo Buster Rising Zombo Buster Rising Nov. 25, 2014
FIVE) I'm sure I wasn't the only one aiming to balloons when the first airborne enemies showed up, and I was disappointed with the lack of special effect. And where are the headshots? SIX) Why should I collect my prizes? Instead of wasting time searching for the prize and collecting it, maybe it's a better idea to simply show how much I've gained for unlocking those "achievements". SEVEN) Why are the characters "background-less"? There's no story about them, unless you're counting with the very resumed one-time show up story about the sniper and rocketeer.
Play Zombo Buster Rising Zombo Buster Rising Nov. 25, 2014
ONE) What's with the constant fourth wall break? It's amusing if used spontaneously, not with that frequency... TWO) where're the power/spells descriptions? I'm supposed to guess how much damage they do, and their cooldown/radius/duration? THREE) without purchasing anything from the store, how can I know the magnitude of the upgrade I choose? I don't know if the damage upgrade will double my current damage or simply add a 3-4 bonus, I don't know if bullet capacity upgrade will give me 1 more bullet or maybe 4... It's not there, and it should be so I could make a more informed decision on what I want to buy. FOUR) Yes, we all know what a heart icon means in games, and most of us know what a boot icon means, or even a skull. Does that mean we shouldn't have access to detailed information regarding enemies in the Journal section? A heart icon can mean more things (charm on some games), and where are the special abilities described? Endure? Hack?...
Play Viking Valor Viking Valor Sep. 08, 2014
Why no enemies' health bar?? That is somehow the most basic of basic information you can display on the player's screen, so he/she can make the best decision every moment.
Play Auto-Attack! Auto-Attack! Aug. 09, 2014
The chosen font is very inadequate for reading, and there isn't much contrast on the menus for easier reading.