Razraal's Comments

Game Comments
Play Tap Tap Infinity Tap Tap Infinity Dec. 18, 2014
Great game, I have one suggestion: add some bonus gold for clearing a level.
Play Zombo Buster Rising Zombo Buster Rising Nov. 25, 2014
EIGHT) I suggest you also make a bouncing "!" point on character's icon to know whether I have upgrades available for it without having to check it, otherwise it's pointless to have the "!" icon in the store if I still have to search for the character with available upgrades. This would be even more critical if you had more allies, imagine with 5 or 6 NPC. NINE) A crosshair identifying which enemy the sniper is going to shoot, and which enemy the rocketeer is going to shoot is a great add for the game. TEN) What's with your overall dialogues? GG? 2/5.
Play Zombo Buster Rising Zombo Buster Rising Nov. 25, 2014
FIVE) I'm sure I wasn't the only one aiming to balloons when the first airborne enemies showed up, and I was disappointed with the lack of special effect. And where are the headshots? SIX) Why should I collect my prizes? Instead of wasting time searching for the prize and collecting it, maybe it's a better idea to simply show how much I've gained for unlocking those "achievements". SEVEN) Why are the characters "background-less"? There's no story about them, unless you're counting with the very resumed one-time show up story about the sniper and rocketeer.
Play Zombo Buster Rising Zombo Buster Rising Nov. 25, 2014
ONE) What's with the constant fourth wall break? It's amusing if used spontaneously, not with that frequency... TWO) where're the power/spells descriptions? I'm supposed to guess how much damage they do, and their cooldown/radius/duration? THREE) without purchasing anything from the store, how can I know the magnitude of the upgrade I choose? I don't know if the damage upgrade will double my current damage or simply add a 3-4 bonus, I don't know if bullet capacity upgrade will give me 1 more bullet or maybe 4... It's not there, and it should be so I could make a more informed decision on what I want to buy. FOUR) Yes, we all know what a heart icon means in games, and most of us know what a boot icon means, or even a skull. Does that mean we shouldn't have access to detailed information regarding enemies in the Journal section? A heart icon can mean more things (charm on some games), and where are the special abilities described? Endure? Hack?...
Play Viking Valor Viking Valor Sep. 08, 2014
Why no enemies' health bar?? That is somehow the most basic of basic information you can display on the player's screen, so he/she can make the best decision every moment.
Play Auto-Attack! Auto-Attack! Aug. 09, 2014
The chosen font is very inadequate for reading, and there isn't much contrast on the menus for easier reading.
Play Auto Turret Auto Turret Aug. 02, 2014
Turning off homing missiles decreases DPS significantly.
Play Auto Turret Auto Turret Jul. 29, 2014
ALSO, it seems that either the damage per second output or the enemies' health is wrong. Right now, lvl15 enemies with 5 spawners means it's a total of 4500hp (900X5) I need to destroy per 1.3 seconds, or simply 3461.5 hp/s. If my current damage per second is (as shown by the game) 3460 hp/s, shouldn't it take a bit longer than 30 seconds for the cubes to start piling up? We're talking about a difference in damage of 1% compared to the required damage to destroy all the cubes, so if not hours at least a decent half hour. Either that or some of the math you display in the game is wrong. Or, you know, Unity rounding...
Play Auto Turret Auto Turret Jul. 29, 2014
The damage multiplier isn't right. I have turret damage at lvl 35 (35 damage) and damage multiplier at lvl 13 (1.3 multiplier). Final damage is 80.5 and is shown as 82 (corresponding to 1.34 multiplier). Also the increased number of cannons showed no difference in terms of logistics.
Play Clockwords: Prelude Clockwords: Prelude Jul. 27, 2014
Simple yet challenging game! A perfect 5/5
Play Idle Tree Idle Tree Jul. 18, 2014
Major flaws: The help section is only available in the first room, and it should be available in every room; You don't explain at all that all rooms are cashing simultaneously; You also don't explain that the first character determines how much money you get per click; Why can't I upgrade the tree on any room instead of the first one only?
Play AdVenture Capitalist AdVenture Capitalist Jun. 27, 2014
Also, adding more information on each business, specially after all managers are purchased, like the amount of money earned per second, that would be awesome too. And you should change the numbers font in the upgrade/managers menu so it can be equal everywhere, it's weird that your amount of cash's font is different from the upgrade's font.
Play AdVenture Capitalist AdVenture Capitalist Jun. 27, 2014
Add a short number option like in Cookie Clicker, because I want to spend less time counting how many digits my amount of money has...
Play Thrones of Fantasy Thrones of Fantasy Jun. 18, 2014
Horrible interface, I can barely read it without Cinematic Mode, and the contrasts make it harder. Its physical aspect should have been taken more seriously. The game mechanics seem to be working fine, although the game becomes very boring, unlike other idle games in this site.
Play Curl Up and Fly! Curl Up and Fly! Jun. 15, 2014
Major flaw: losing speed when fueling through balloons
Play Dangerous adventure Dangerous adventure May. 31, 2014
My bad, this deserves a 2/5, not a 3/5 like I previously stated. Poor memory usage, in the eyes of a programmer this is so easily achievable and you just failed to do it.
Play Dangerous adventure Dangerous adventure May. 31, 2014
This was one of the worst interfaces I've had to deal with. First of all, hovering mouse cursor on skills should show their description rather than clicking them. Why don't special abilities have their description on the Warriors' submenu? Why don't heores have a description when hovering the mouse cursor on them in the same submenu? Why doesn't the game give me information about the "attack" of each hero while on a map? Why the hell is the "Cost" number in yellow? It feels like it's related to Gold, which it isn't. Lots of typos and poorly constructed phrases: "Buy island." instead of "Buy an island", "Doubling the attack heroes" instead of "Doubles your heroes' attack", "Refresh Battlefield" instead of "Refreshes Battlefield". And consider calling the bartender something other than "Seller", it sounds terrible. All those small important details crushed this game's potential, overall it's a 3/5.
Play Animal RaceWay Animal RaceWay May. 21, 2014
The minigames were wonderful, and even though this kind of game isn't new, it's a refreshing new version! Well done to the developers, thank you for a well spent hour playing this!
Play Demonrift TD Demonrift TD May. 16, 2014
You need a lot of spell checking. The feel is good, but the look isn't.
Play Trigger Knight Trigger Knight Apr. 09, 2014
Some tips: when you change your consumable item (divine's edge, elixir, gold ticket) it should activate the previous item's effect. This way, if you buy a gold ticket over your elixir you heal yourself. Also, the dragon enemy should have a different icon (maybe a red dragon icon instead of gold dragon)