Razraal's Comments

Game Comments
Play Guess Countries: U.S. States Guess Countries: U.S. States Jul. 03, 2015
Started with around 15, ended up knowing the name of all the 50 states. Awesome!
Play Strikeforce Kitty: Last Stand Strikeforce Kitty: Last Stand Jun. 22, 2015
It's... Just... Too... Grindy...
Play Cardinal Quest 2 Cardinal Quest 2 Jun. 16, 2015
I love the fact that zooming your browser zooms the game too, unlike many many many many other games... Nice concept, had tons of fun!
Play 5 Differences 5 Differences Jun. 04, 2015
Neat Radiohead references :D
Play Witch Hunt Witch Hunt Jan. 17, 2015
The game would be more interesting with a more appealing main character. Bouncing boobs around and showing panties shots isn't particularly effective at this.
Play Tap Tap Infinity Tap Tap Infinity Jan. 15, 2015
Another suggestion (relating to animation time): reducing waiting-time between monsters will also help a lot! This is more targeted towards late-game grinding.
Play Tap Tap Infinity Tap Tap Infinity Jan. 15, 2015
A few suggestions for the dev: reducing time between levels and freezing powers' timers while on the level-transition animation will help everyone tremendously! That will mean more effective powers and less time wasted while waiting for the next level to be loaded.
Developer response from ScaryBee

working on this right now :) edit - updated to be much faster between levels in v0.8.8

Play Tap Tap Infinity Tap Tap Infinity Jan. 09, 2015
By the way, minor bug report: after selecting the infinity menu (looking at guardians) and then choosing "Return to Game", the "Buy All Skills" shows up, even after all skills bought.
Developer response from ScaryBee

Thanks for the bug report!

Play Tap Tap Infinity Tap Tap Infinity Jan. 09, 2015
This game keeps improving over and over. My congratulations to the authors and the guys and gals behind this project!
Developer response from ScaryBee

Just one guy, I'll take all the thanks though, cheers! :)

Play Tap Tap Infinity Tap Tap Infinity Dec. 18, 2014
Great game, I have one suggestion: add some bonus gold for clearing a level.
Play Zombo Buster Rising Zombo Buster Rising Nov. 25, 2014
EIGHT) I suggest you also make a bouncing "!" point on character's icon to know whether I have upgrades available for it without having to check it, otherwise it's pointless to have the "!" icon in the store if I still have to search for the character with available upgrades. This would be even more critical if you had more allies, imagine with 5 or 6 NPC. NINE) A crosshair identifying which enemy the sniper is going to shoot, and which enemy the rocketeer is going to shoot is a great add for the game. TEN) What's with your overall dialogues? GG? 2/5.
Play Zombo Buster Rising Zombo Buster Rising Nov. 25, 2014
FIVE) I'm sure I wasn't the only one aiming to balloons when the first airborne enemies showed up, and I was disappointed with the lack of special effect. And where are the headshots? SIX) Why should I collect my prizes? Instead of wasting time searching for the prize and collecting it, maybe it's a better idea to simply show how much I've gained for unlocking those "achievements". SEVEN) Why are the characters "background-less"? There's no story about them, unless you're counting with the very resumed one-time show up story about the sniper and rocketeer.
Play Zombo Buster Rising Zombo Buster Rising Nov. 25, 2014
ONE) What's with the constant fourth wall break? It's amusing if used spontaneously, not with that frequency... TWO) where're the power/spells descriptions? I'm supposed to guess how much damage they do, and their cooldown/radius/duration? THREE) without purchasing anything from the store, how can I know the magnitude of the upgrade I choose? I don't know if the damage upgrade will double my current damage or simply add a 3-4 bonus, I don't know if bullet capacity upgrade will give me 1 more bullet or maybe 4... It's not there, and it should be so I could make a more informed decision on what I want to buy. FOUR) Yes, we all know what a heart icon means in games, and most of us know what a boot icon means, or even a skull. Does that mean we shouldn't have access to detailed information regarding enemies in the Journal section? A heart icon can mean more things (charm on some games), and where are the special abilities described? Endure? Hack?...
Play Viking Valor Viking Valor Sep. 08, 2014
Why no enemies' health bar?? That is somehow the most basic of basic information you can display on the player's screen, so he/she can make the best decision every moment.
Play Auto-Attack! Auto-Attack! Aug. 09, 2014
The chosen font is very inadequate for reading, and there isn't much contrast on the menus for easier reading.
Play Auto Turret Auto Turret Aug. 02, 2014
Turning off homing missiles decreases DPS significantly.
Play Auto Turret Auto Turret Jul. 29, 2014
ALSO, it seems that either the damage per second output or the enemies' health is wrong. Right now, lvl15 enemies with 5 spawners means it's a total of 4500hp (900X5) I need to destroy per 1.3 seconds, or simply 3461.5 hp/s. If my current damage per second is (as shown by the game) 3460 hp/s, shouldn't it take a bit longer than 30 seconds for the cubes to start piling up? We're talking about a difference in damage of 1% compared to the required damage to destroy all the cubes, so if not hours at least a decent half hour. Either that or some of the math you display in the game is wrong. Or, you know, Unity rounding...
Play Auto Turret Auto Turret Jul. 29, 2014
The damage multiplier isn't right. I have turret damage at lvl 35 (35 damage) and damage multiplier at lvl 13 (1.3 multiplier). Final damage is 80.5 and is shown as 82 (corresponding to 1.34 multiplier). Also the increased number of cannons showed no difference in terms of logistics.
Play Clockwords: Prelude Clockwords: Prelude Jul. 27, 2014
Simple yet challenging game! A perfect 5/5
Play Idle Tree Idle Tree Jul. 18, 2014
Major flaws: The help section is only available in the first room, and it should be available in every room; You don't explain at all that all rooms are cashing simultaneously; You also don't explain that the first character determines how much money you get per click; Why can't I upgrade the tree on any room instead of the first one only?