More intelligent targeting priorities would be nice. I'd like to be able to set my Ninjas to prioritize camo bloons, Dart Monkeys to prioritize black and ice bloons, Bomb Shooters to prioritize lead bloons, etc. That way I don't have specialized towers fruitlessly attacking normal bloons when they need to be getting the ones that only they can kill. Also, I'd like a hotkey to switch between normal and fast speed, since having a Dartling Gun makes it ineffective to have to move your mouse over there and click the button.
If you guys didn't know already, this game's on mobile as well, and it's a lot freaking better. No lag, higher quality, more types of cleats/boots, ability to captain your team and set their runs, ability to do headers, and in general, this is just more fun to play with your fingers than with a mouse.
This game is truly addictive, but there are a few flaws with it, naturally. One problem I find myself having consistently is that passing well is incredibly difficult when there are defenders between you and your teammates. Professional soccer players are able to play through balls past those defenders, but in this game that's nearly impossible to do - the ball has incredibly unrealistic power while on the ground and it would be extremely difficult to place it to a spot in front of your teammates, and what makes matters worse is that your teammates don't run to where the ball is going to land until the very last second, meaning that if the ball is going to land even slightly off from where my teammate is standing, there's a high chance he'll miss it and I'll take the credit for it being a "bad pass."
if trying out for a pro team is literally as easy as shooting a ball through some poles, shooting a ball past a dummy into a goal, scoring a goal on a goalie who dives a maximum of 2 inches, intercepting a terrible, slow pass, and passing it to a guy standing 10 yards away, well... barcelona here I come! great game though 5/5
@Zealot Pace increases your character's speed when you have an attempt to intercept a pass. If you do succeed in stealing the ball during an interception chance, it always leads to a passing opportunity and then a scoring opportunity. If your opponent succeeds in passing the ball, they get a scoring opportunity. Power defines how hard you can kick the ball. This allows you to score and pass from greater distances. The wind also has less effect on the ball if you have greater power. Technique skill, I believe, increases the effect of curving, chipping, etc., and the ball's technique is less affected by wind as well. Vision increases the chances that your teammates will be in good positions during play. Free kick skill determines your chances of taking free kicks and penalties in a game. If you have no free kick skill, you will take close to none of the free kicks and penalties. Here are the skills in order of importance imo: 1. Power 2. Technique 3. Vision 4. Pace 5. Free Kicks.
Tips (from the game): 1. Owning properties gives you higher energy boosts after a match 2. Good boss relationship helps with renewing contracts (more money) 3. Good team relationship gets you more chances in a match 4. Good fans relationship prevents you from getting booed and losing the ball 5. Buying things in the store (lifestyle) improves sponsors relationship which gets you sponsors (money) 6. Having good power and technique prevents wind from having too much of an effect on the ball 7. Passing and assists gets you team and boss happiness, scoring and winning gets you fans and boss happiness
Just because we're commenting on the game doesn't mean we're playing. What point is there in the comments if people aren't allowed to say they dislike the game? People are wasting "valuable seconds of gaming" if they play a game that there are no bad comments about, and it turns out that the game sucks.
Telegram sent to the mother of Private William of the British Army: Your son has fought bravely bringing glory to the allies and destroying the enemy. He was unfortunately obliterated by his own allied support that kept on aiming for the trench he had just took after the battle had been won.