Starting Guide: Start your first game. Go to "medals", scroll to the right, and click on the first column of square ones for 400 bonus points (have to wait until day 8 to spend them). Some game mechanics: heavier bodies with a higher top speed have less drag and can go faster despite the weight. The Bullet + Ram Jet can get to 500k fully upgraded (above 1000k at ~max+10 (must unlock to upgrade beyond max)). Spearhead + Sonic Burst gives you money the quickest. You randomly unlock more parts with each game win, so once you win start another game (all mentioned parts are stock). You can lift 150 to 200k with the Shuttle + Shuttle Reactor (Payload Mode). You can get a bunch more distance on Classic Mode by aiming 30-45 degrees and quickly toggling your engines to keep your speed down if in the red. All medals right of the square ones clicked at the beginning only give you bonus points (no flight bonuses).
6031k Height with El Fuego (Max+30), Sonic Burst x3 (Max+30), 4x Fuel Canister (Max+30). No launcher. Entire flight takes about 10 seconds. Altitude varies depending on what you hit. Bonus shop upgrades all to about level 3.
If you want to test a build, or just mess around and try things out, do the following: Open a private browsing window, copy your save game text, load it in the private window. Test out whatever you want while your regular game keeps going. Find a build you like better, and you can load it into your regular game or copy it brick by brick. If you blow things up, just load again.
If you're insistent about reloading, how about a reload all button, so we don't accidentally upgrade when reloading? A speed up button would help a lot. How about being able to reassign upgrade points, but have better units require more points? Being able to see unit stats when hovering over their card in the upgrades menu would be nice. Being able to upgrade by clicking on the upgrade instead of the "+" would be what players expect. Unit health should not fade out unless it is full, or at the very least it should be visible by hovering. I like the concept. The game just needs a little polish to get it from it's current 3.51 stars to 4 stars.
BUT can you beat it WITHOUT using even a single MISSILE COMPLEX on apocalypse? My current record is 1100 million people left at the end. There is something calming about watching the planet erupt in ion cannon fire when the enemy touches the top of the screen. It is MUCH tougher than regular apocalypse.
There can be blocks covered by enemy turrets or bug nests, so they need to be avoided too, is the most I could figure. It took me multiple tries to get that red planet achievement too, and I think this is why.
For those JUST STARTING: To get all in game achievements, DO NOT buy a TURBO before you get to the core for the first time. This achievement gives 100 plasma, and saves more grinding than a turbo is worth. DO NOT spend plasma on upgrades until you have jumped to the RED PLANET, where plasma is at the surface with 1-7+ per pickup. The candy drill has the same abilities as the 1st and 5th but can be upgraded more. It upgrades using gems (up to 100 at a time), so don't waste gems on older parts. Upgrading the hornet hull completely gives 1,000 plasma. You do NOT have need the green planet achievements to get the candy drill. Use a slow engine and sideways mining to unlock better energy cells to minimize upgrading waste. For RED PLANET achievements, barriers are the yellow fireball looking things; blocks are total number of squares, not to be confused with material (that you spend); reaching 500m in 30s is continual boost with the fastest combination of parts, the rest were easy enough.
For progressing quickly: First get coin value upgrades (bronze). Then get coin magnet (blue) and fuel upgrades (yellow). Don't get too many item (green) or bouncy (red) upgrades. There are a lot more coins next to the ground, and fewer balloons. Skim the ground at high speed and you will collect a lot of money quickly. Once you get enough of the right upgrades you hit critical mass and can go forever. I took my longest run record from 80k to 500k in one run.
An cheap and really easy way to beat difficult levels: get the tower that stuns enemies for 0.5 seconds ("Sentry") (fully upgraded), and load it with 2 expanders, 4 fully upgraded faster attack rate buffs ("Optimizer") and 1 splash damage buff ("splash"). Then the attack rate is 0.5 and everything that comes within range gets stuck, and they just build up until they die (x.x)
A few pitfalls, the gravitron enemy (sucks stuff in) negates splash, and beam isn't always 100% effective at this. Superusers and bosses have decreased effect duration and so make it through. Also, some levels simply don't have a big enough space to put a sentry with 2 expanders. Multiple paths defeat it too.
CORESECTOR, you may or may not want to change it. By the time one gets the expander buff there are enemies that it doesn't work against. I don't know how many challenge levels have all those items .
BTW Ghost Hacker is my favorite td. Original ideas that are interesting are rare. /hat off
Upgrade Ledgend to level 7 before buying the Lightbringer upgrade. When leveling up Ledgend and Aries, if it consumes a unit you don't want to lose, load and place that unit in your unit bank to protect it.
Best Units: Lightbringer and Aegis of course, Nylon Exist do more dps than Tesla. Chargers cuz the group buffs. Zakanas have the group damage increase (good) but low dps, they are necessary earlier for their shield removal ability. Vira Savior is better than Sactum (the rare drop). I prefer defensive walls. Fill with Nylon Exist, they have the highest dps of standard guns (unless you're premium). Gold Generators' abilities are good, the 1-5% is the best, the gold display is rounded, don't worry you're getting the bonus (tested). If you get a super rare unit, leave the level and save immediately just in case. Rate this up for others to see if it's helpful.
Basics: It doesn't matter much which units you get first/in the middle, you'll switch them out later. You can delete units with full hp at any time without it counting as a loss. The 'unit bank' is located on the left side in the center while playing. On the map screen, there is a tab that says 'Achievements', you can get extra upgrade points here, but you must visit this screen to get them. Upgrade your unit limit to max first.
Intermediate: You get rare units by clicking on them when they drop, just like the 2x attack/2x gold/etc powerups. The super rare will drop, they are just super rare. If you want to level up a unit quickly place it were it will take damage, just make sure it doesn't die. You can upgrade Aegis and Zac (only these) at any time after they're level 7 in the unit upgrades there is a green button. It costs 500k or 2kk respectively and only increases hp (100 or 120 respectively) and changes cosmetics. Defensive Walls can be rotated the same way.
I made an image of all the weapons in the 'shop'. Click the weapon 6 before the one you want. If you find it helpful, upvote this to keep it alive.
Great game. There are a few things I would really like, the score numbers in the top right are on top of everything, flying under them I can't dodge, it would be nice if they were underneath. Going off an edge of the screen it jumps, you go from being part way off the screen to all the way on the other side, so the difference of moving a few pixels changes your position by a lot (while you are off the screen so you can't see if you jumped or not) and asteroids are able to be invisibly off the screen. It would be nice if the screen wrapped so that you could see half of yourself on each side instead of jumping. Lastly, the enemies that fire in a spiral, it would be nice to know in which direction they are going to start firing, because on the later levels it takes a while to kill them, and being close enough to hit them there is not much time to dodge if they fire right at you. Other nice game.
Nice game. I like the graphics, 3D is cool. It needs something to make it different than the other games like this, weapons are the first thing that come to mind, or random idea, make it into a puzzle game. I think the soundtrack should not have a break. The ship kinda blocks the view of what is up ahead, perhaps add some options for viewing angles. Could be a great game with a little work. Cheers.