For progressing quickly: First get coin value upgrades (bronze). Then get coin magnet (blue) and fuel upgrades (yellow). Don't get too many item (green) or bouncy (red) upgrades. There are a lot more coins next to the ground, and fewer balloons. Skim the ground at high speed and you will collect a lot of money quickly. Once you get enough of the right upgrades you hit critical mass and can go forever. I took my longest run record from 80k to 500k in one run.
An cheap and really easy way to beat difficult levels: get the tower that stuns enemies for 0.5 seconds ("Sentry") (fully upgraded), and load it with 2 expanders, 4 fully upgraded faster attack rate buffs ("Optimizer") and 1 splash damage buff ("splash"). Then the attack rate is 0.5 and everything that comes within range gets stuck, and they just build up until they die (x.x)
A few pitfalls, the gravitron enemy (sucks stuff in) negates splash, and beam isn't always 100% effective at this. Superusers and bosses have decreased effect duration and so make it through. Also, some levels simply don't have a big enough space to put a sentry with 2 expanders. Multiple paths defeat it too.
CORESECTOR, you may or may not want to change it. By the time one gets the expander buff there are enemies that it doesn't work against. I don't know how many challenge levels have all those items .
BTW Ghost Hacker is my favorite td. Original ideas that are interesting are rare. /hat off
Upgrade Ledgend to level 7 before buying the Lightbringer upgrade. When leveling up Ledgend and Aries, if it consumes a unit you don't want to lose, load and place that unit in your unit bank to protect it.
Best Units: Lightbringer and Aegis of course, Nylon Exist do more dps than Tesla. Chargers cuz the group buffs. Zakanas have the group damage increase (good) but low dps, they are necessary earlier for their shield removal ability. Vira Savior is better than Sactum (the rare drop). I prefer defensive walls. Fill with Nylon Exist, they have the highest dps of standard guns (unless you're premium). Gold Generators' abilities are good, the 1-5% is the best, the gold display is rounded, don't worry you're getting the bonus (tested). If you get a super rare unit, leave the level and save immediately just in case. Rate this up for others to see if it's helpful.
Basics: It doesn't matter much which units you get first/in the middle, you'll switch them out later. You can delete units with full hp at any time without it counting as a loss. The 'unit bank' is located on the left side in the center while playing. On the map screen, there is a tab that says 'Achievements', you can get extra upgrade points here, but you must visit this screen to get them. Upgrade your unit limit to max first.
Intermediate: You get rare units by clicking on them when they drop, just like the 2x attack/2x gold/etc powerups. The super rare will drop, they are just super rare. If you want to level up a unit quickly place it were it will take damage, just make sure it doesn't die. You can upgrade Aegis and Zac (only these) at any time after they're level 7 in the unit upgrades there is a green button. It costs 500k or 2kk respectively and only increases hp (100 or 120 respectively) and changes cosmetics. Defensive Walls can be rotated the same way.
I made an image of all the weapons in the 'shop'. Click the weapon 6 before the one you want. If you find it helpful, upvote this to keep it alive.
Great game. There are a few things I would really like, the score numbers in the top right are on top of everything, flying under them I can't dodge, it would be nice if they were underneath. Going off an edge of the screen it jumps, you go from being part way off the screen to all the way on the other side, so the difference of moving a few pixels changes your position by a lot (while you are off the screen so you can't see if you jumped or not) and asteroids are able to be invisibly off the screen. It would be nice if the screen wrapped so that you could see half of yourself on each side instead of jumping. Lastly, the enemies that fire in a spiral, it would be nice to know in which direction they are going to start firing, because on the later levels it takes a while to kill them, and being close enough to hit them there is not much time to dodge if they fire right at you. Other nice game.
Nice game. I like the graphics, 3D is cool. It needs something to make it different than the other games like this, weapons are the first thing that come to mind, or random idea, make it into a puzzle game. I think the soundtrack should not have a break. The ship kinda blocks the view of what is up ahead, perhaps add some options for viewing angles. Could be a great game with a little work. Cheers.
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