Suggestions: -Show a wave tracker which tells what mobs have yet to come in the current wave (especially useful for the challenge levels) -Show how much damage/kills have been done by each tower (to see how useful each tower is) -Make the Polymorph upgrade have some use (it's horrible as is)
I started the game and I was like oh, this looks cute! 1000 stars could take awhile but I'll do it! Then I reached the upgrade screen and I fell in love.
I hate the level editor for two reasons. One: You can get stuck in completely noob levels. Two: I got many firsts before the custom levels were put in. Now, I can't get a single one because of the IMMENSE starting lag at the beginning of EVERY level, custom or not. Rate this up if you agree at least with my first reason.
Great group for normal difficulty: Warrior in front middle, full endurance. Cleric right behind, full int for healing. Mage full int and Ranger full dex on either back corner.
There are some powerful combos you can do in this game. Example: Get a warrior, cleric(healer), a ranger and one more. Make sure the ranger goes before the other two, and the cleric goes before the warrior. Give the warrior some 'of Speed' or leather/cloth items to boost his speed a bit. In battle: Ranger casts quickness to bring warrior and cleric (usually) to near front of the queue. Cleric casts annoint (175% damage) on warrior. Warrior now has high speed so he can do Overwhelm for huge damage. Another: Get rogue and mage/ranger. Have mage/ranger have more speed than the rogue. Pin/Cosmic Prison an enemy in front row, have rogue instakill. Get 2rogues/2 mage/ranger for double the pwnage.